Zen Idle Wiki
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https://zen-idle.fandom.com/wiki/Zen_Idle_Wiki
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Main Page
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2023-08-30T04:40:14Z
FANDOM
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FANDOM moved page [[Main Page]] to [[Zen Idle Wiki]]: SEO
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#REDIRECT [[Zen Idle Wiki]]
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Badges
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2023-11-16T01:11:44Z
Andyphan20
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Created page with "'''Badges''' can be only earned when doing a [[Challenge]] or a [[Tournament]]. Badges increased by 20% value per badge. {{Header section|title=Overview}} You can earn badges permanently for every [[balls]] that you have number of badges in this game. [[Tournament]]s are the maximum of 40 challenge badges. [[Challenge]]s are the maximum of 28 challenge badges in this game."
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'''Badges''' can be only earned when doing a [[Challenge]] or a [[Tournament]]. Badges increased by 20% value per badge.
{{Header section|title=Overview}}
You can earn badges permanently for every [[balls]] that you have number of badges in this game. [[Tournament]]s are the maximum of 40 challenge badges. [[Challenge]]s are the maximum of 28 challenge badges in this game.
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Andyphan20
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'''Badges''' or '''challenge badges '''can be only earned when doing a [[Challenge]] or a [[Tournament]]. Badges increased by +20% (x1.20) value per badge.
{{Header section|title=Overview}}
You can earn challenge badges permanently for every [[balls]] that you have a number of badges in this game. [[Tournament]]s are the maximum of 40 challenge badges. [[Challenge]]s are the maximum of 28 challenge badges in this game.
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SeePentine
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'''Badges''' or '''challenge badges ''' are an alternative to [[Ball Prestige]]. They are permanent and last throughout regular [[Prestige]], only earned when doing a [[Challenge]] or a [[Tournament]]. Badges increase a specific ball's value by +20% (x1.20). They are automatically and randomly applied to any bought balls in a prestige, and are given when a Challenge or Tournament is over or retired.
[[Tournament]]s give out a maximum of 40 challenge badges in the highest rank. [[Challenge]]s give out a maximum of 28 challenge badges in the highest milestone.
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SeePentine
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'''Badges''' or '''challenge badges ''' are an alternative to [[Ball Prestige]]. They are permanent and last throughout regular [[Prestige]], only earned when doing a [[Challenge]] or a [[Tournament]]. Badges increase a specific ball's value by +20% (x1.20). They are automatically and randomly applied to any bought balls in a prestige, and are given when a Challenge or Tournament is over or retired.
[[Tournament]]s give out a maximum of 40 challenge badges in the highest rank. [[Challenge]]s give out a maximum of 28 challenge badges in the highest milestone. Once a badge is applied to a ball, it cannot be moved or removed and will permanently stay with that associated ball.
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Ball 1
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2023-09-30T21:36:13Z
Andyphan20
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Created page with "{{Ball|cost=None|base_value=$2|spawn_rate=3}} {{List of Balls}}"
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{{Ball|cost=None|base_value=$2|spawn_rate=3}}
{{List of Balls}}
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Ball 10
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2023-09-30T21:40:54Z
Andyphan20
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Created page with "{{Ball|cost=$9S|base_value=$2.1q|spawn_rate=16}} {{List of Balls}}"
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{{Ball|cost=$9S|base_value=$2.1q|spawn_rate=16}}
{{List of Balls}}
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Ball 11
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MediumBAYONcil
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Created page with "{{Ball|ball_details=Ball details|cost=400O|base_value=1.2Q|spawn_rate=18}}"
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{{Ball|ball_details=Ball details|cost=400O|base_value=1.2Q|spawn_rate=18}}
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MediumBAYONcil
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{{Ball|ball_details=Ball details|cost=$400O|base_value=$1.2Q|spawn_rate=18}}
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Ball 12
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2023-09-30T21:39:38Z
Andyphan20
49234401
Created page with "{{Ball|cost=$80D|base_value=$900Q|spawn_rate=20}} {{List of Balls}}"
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{{Ball|cost=$80D|base_value=$900Q|spawn_rate=20}}
{{List of Balls}}
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Ball 2
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2023-09-30T21:37:42Z
Andyphan20
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Created page with "{{Ball|cost=$100|base_value=$12|spawn_rate=4}} {{List of Balls}}"
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{{Ball|cost=$100|base_value=$12|spawn_rate=4}}
{{List of Balls}}
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Ball 3
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2023-09-30T21:38:47Z
Andyphan20
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Created page with "{{Ball|cost=$5k|base_value=$200|spawn_rate=5}} {{List of Balls}}"
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{{Ball|cost=$5k|base_value=$200|spawn_rate=5}}
{{List of Balls}}
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Ball Prestige
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SeePentine
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Created page with "{{For|prestiging worlds|Prestige}} '''Ball Prestige''' is a feature in [[Balls|balls]] which increases the ball value by x20 upon buying it, but also slows down its spawn rate by x20. Although this appears to be a deficit, multiplier bonuses will be exponentially increased, netting immensely more profit than before despite the handicap. It appears at ball value levels 50/100/150. Balls cannot prestige their Spawn Rates; upon reaching the 50/100/150th milestones the upgr..."
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{{For|prestiging worlds|Prestige}}
'''Ball Prestige''' is a feature in [[Balls|balls]] which increases the ball value by x20 upon buying it, but also slows down its spawn rate by x20. Although this appears to be a deficit, multiplier bonuses will be exponentially increased, netting immensely more profit than before despite the handicap. It appears at ball value levels 50/100/150. Balls cannot prestige their Spawn Rates; upon reaching the 50/100/150th milestones the upgrade will stay the same, although the spawn rate will rapidly increase.
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2024-09-22T04:20:53Z
Andyphan20
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{{For|prestiging worlds|Prestige}}
'''Ball Prestige''' is a feature in [[Balls|balls]] which increases the ball value by x20 upon buying it, but also slows down its spawn rate by x20. Although this appears to be a deficit, multiplier bonuses will be exponentially increased, netting immensely more profit than before despite the handicap. It appears at ball value levels 50/100/150. Balls cannot prestige their Spawn Rates; upon reaching the 50/100/150th milestones the upgrade will stay the same, although the spawn rate will rapidly increase.
The max ball prestige level is 3. After ball level 150 or more, you will not be able to ball prestige any more values.
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SeePentine
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{{For|prestiging worlds|Prestige}}
'''Ball Prestige''' is a feature in [[Balls|balls]] which increases the ball value by x20 upon buying it, but also slows down its spawn rate by x20. Although this appears to be a deficit, multiplier bonuses will be exponentially increased, netting immensely more profit than before despite the handicap. It appears at ball value levels 50/100/150. Ball Prestige can be bypassed by buying in bulks of +5 or +10 at the 49th, 99th, or 149th thresholds, although upgrading any further will force a ball prestige. Balls cannot prestige their Spawn Rates; upon reaching the 50/100/150th milestones the upgrade will stay the same, although the spawn rate will rapidly increase.
The max ball prestige level is 3. After ball level 150 or more, you will not be able to ball prestige any more values.
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Ball Spawn Rate
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2023-11-26T23:18:35Z
Andyphan20
49234401
Created page with "'''Ball Spawn Rate''' is a common [[Cards|card]] which decreases the time of the ball spawn rate. {| class="fandom-table" !Level !Percent |- |1 | -20% |- |2 | -30% |- |3 | -40% |- |4 | -50% |- |5 | -60% |- |6 | -65% |} [[Category:Cards]]"
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'''Ball Spawn Rate''' is a common [[Cards|card]] which decreases the time of the ball spawn rate.
{| class="fandom-table"
!Level
!Percent
|-
|1
| -20%
|-
|2
| -30%
|-
|3
| -40%
|-
|4
| -50%
|-
|5
| -60%
|-
|6
| -65%
|}
[[Category:Cards]]
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Ball Specialization
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2023-11-26T23:42:57Z
Andyphan20
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Created page with "'''Ball Specialization''' is a rare [[Cards|card]] which decreases the time by the multiplier where you can pick one ball to boost its spawn rate. {| class="fandom-table" !Level !Multiplier |- |1 |x2.0 |- |2 |x2.5 |- |3 |x3.0 |- |4 |x3.5 |- |5 |x4.0 |- |6 |x4.5 |} [[Category:Cards]]"
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'''Ball Specialization''' is a rare [[Cards|card]] which decreases the time by the multiplier where you can pick one ball to boost its spawn rate.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x2.0
|-
|2
|x2.5
|-
|3
|x3.0
|-
|4
|x3.5
|-
|5
|x4.0
|-
|6
|x4.5
|}
[[Category:Cards]]
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Ball Value
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2023-11-26T20:54:38Z
Andyphan20
49234401
Created page with "{{Infobox_Card|description=Increase all Ball values by x x|rarity=Common}} '''Ball Value''' is a common [[Cards|card]] which increases all ball values. {| class="fandom-table" !Level !Multiplier |- |1 |x1.5 |- |2 |x2.0 |- |3 |x3.0 |- |4 |x5.0 |- |5 |x7.0 |- |6 |x9.0 |} [[Category:Cards]]"
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{{Infobox_Card|description=Increase all Ball values by x x|rarity=Common}}
'''Ball Value''' is a common [[Cards|card]] which increases all ball values.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x1.5
|-
|2
|x2.0
|-
|3
|x3.0
|-
|4
|x5.0
|-
|5
|x7.0
|-
|6
|x9.0
|}
[[Category:Cards]]
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SeePentine
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{{Infobox_Card|description=Increase all Ball values by x #|rarity=Common}}
'''Ball Value''' is a common [[Cards|card]] which increases all ball values. Every sequential upgrade is a multiplicative increase of 0.5. Because it is a common card, it is very easy to reach the next level, making it very easy for the player to double their income early on.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x1.5
|-
|2
|x2.0
|-
|3
|x3.0
|-
|4
|x5.0
|-
|5
|x7.0
|-
|6
|x9.0
|}
[[Category:Cards]]
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SeePentine
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{{Infobox_Card
|description = Increase all Ball values by x #
|rarity = Common
}}
'''Ball Value''' is a common [[Cards|card]] which increases all ball values. The early levels increase the multiplier by 0.5, then by 1, then finally by 2. Because it is a common card, it is very easy to reach the next level, making it very easy for the player to double their income early on. Since it also rises exponentially per level, it is a card that becomes evermore resourceful throughout the player's progression.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x1.5
|-
|2
|x2.0
|-
|3
|x3.0
|-
|4
|x5.0
|-
|5
|x7.0
|-
|6
|x9.0
|}
[[Category:Cards]]
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Balls
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2023-08-30T05:27:04Z
Andyphan20
49234401
Created page with "In [[Zen Idle]], '''balls''' are the only gravity where the balls can fall down in all stages. == Ball Limit == The ball limit is 1300. You can change the ball limit where the only arrows can press buttons up and down. This ball limit is 1200 where they cannot increase the ball limit where the only maximum is increased than 1200. It increases and decreases 25 balls or more. You can change the ball limit by going to '''Settings''' > '''Ball Limit'''. == Special Balls ==..."
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In [[Zen Idle]], '''balls''' are the only gravity where the balls can fall down in all stages.
== Ball Limit ==
The ball limit is 1300. You can change the ball limit where the only arrows can press buttons up and down. This ball limit is 1200 where they cannot increase the ball limit where the only maximum is increased than 1200. It increases and decreases 25 balls or more. You can change the ball limit by going to '''Settings''' > '''Ball Limit'''.
== Special Balls ==
=== VIP ball ===
The VIP ball is the only chance where it earns 10 value multiplier in this game. This ball has a chance in this game where the ball has a star in it. When tapping on a ball, it receives 0 cash and nothing happens to earn cash.
=== Gem Ball ===
The gem ball has the only chance where it gives you 1 gem when you tap on the ball. This ball has a diamond in it were the only thing that they can spawn a ball. No gems earned if the diamond was empty in it.
=== Cash Ball ===
The cash ball will give you a massive cash where you can earn the bonus cash. It is a neon white/green ball where you can get cash to tap on a ball before the cash ball shows up. It receives you more cash in-game.
=== Promotion Ball ===
Promotion balls can use any other upgrades where the ball collides with it. It will unlock the next tier ball.
It requires a promotion ball card if the only card is active.
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Andyphan20
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In [[Zen Idle]], '''balls''' are the only gravity where the balls can fall down in all stages.
__TOC__
{{Header section|title=Ball Limit}}
The ball limit is 1300. You can change the ball limit where the only arrows can press buttons up and down. This ball limit is 1200 where they cannot increase the ball limit where the only maximum is increased than 1200. It increases and decreases 25 balls or more. You can change the ball limit by going to '''Settings''' > '''Ball Limit'''.
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball is the only chance where it earns 10 value multiplier in this game. This ball has a chance in this game where the ball has a star in it. When tapping on a ball, it receives 0 cash and nothing happens to earn cash.
{{Header section|number=3|title=Gem Ball}}
The gem ball has the only chance where it gives you 1 gem when you tap on the ball. This ball has a diamond in it were the only thing that they can spawn a ball. No gems earned if the diamond was empty in it.
{{Header section|number=3|title=Cash Ball}}
The cash ball will give you a massive cash where you can earn the bonus cash. It is a neon white/green ball where you can get cash to tap on a ball before the cash ball shows up. It receives you more cash in-game.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls can use any other upgrades where the ball collides with it. It will unlock the next tier ball.
It requires a promotion ball card if the only card is active.
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2023-10-16T02:40:46Z
Andyphan20
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In [[Zen Idle]], '''balls''' are the only gravity where the balls can fall down in all stages.
__TOC__
{{Header section|title=Ball Limit}}
The ball limit is 1300. You can change the ball limit where the only arrows can press buttons up and down. This ball limit is 1200 where they cannot increase the ball limit where the only maximum is increased than 1200. It increases and decreases 25 balls or more. You can change the ball limit by going to '''Settings''' > '''Ball Limit'''.
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball is the only chance where it earns 10 value multiplier in this game. This ball has a chance in this game where the ball has a star in it. When tapping on a ball, it receives 0 cash and nothing happens to earn cash.
{{Header section|number=3|title=Gem Ball}}
The gem ball has the only chance where it gives you 1 gem when you tap on the ball. This ball has a diamond in it were the only thing that they can spawn a ball. No gems earned if the diamond was empty in it. It has a 0.1% chance for impossible with players to get the gem ball.
{{Header section|number=3|title=Cash Ball}}
The cash ball will give you a massive cash where you can earn the bonus cash. It is a neon white/green ball where you can get cash to tap on a ball before the cash ball shows up. It receives you more cash in-game.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls can use any other upgrades where the ball collides with it. It will unlock the next tier ball.
It requires a promotion ball card if the only card is active.
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2023-10-18T02:49:33Z
Andyphan20
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In [[Zen Idle]], '''balls''' are the only gravity where the balls can fall down in all stages.
__TOC__
{{Header section|title=Ball Limit}}
The ball limit is 1300. You can change the ball limit where the only arrows can press buttons up and down. This ball limit is 1200 where they cannot increase the ball limit where the only maximum is increased than 1200. It increases and decreases 25 balls or more. You can change the ball limit by going to '''Settings''' > '''Ball Limit'''. Balls for the limit cannot be increased up to 25 times when it causes the game lag of your world.
{{Header section|title=Upgrading Balls}}
To upgrade balls, you must go to the balls tab. After the balls of this value or time which can be used to destroy balls in-game which it makes the multiplier value of [[cash]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball is the only chance where it earns 10 value multiplier in this game. This ball has a chance in this game where the ball has a star in it. When tapping on a ball, it receives 0 cash and nothing happens to earn cash.
{{Header section|number=3|title=Gem Ball}}
The gem ball has the only chance where it gives you 1 gem when you tap on the ball. This ball has a diamond in it were the only thing that they can spawn a ball. No gems earned if the diamond was empty in it. It has a 0.1% chance for impossible with players to get the gem ball.
{{Header section|number=3|title=Cash Ball}}
The cash ball will give you a massive cash where you can earn the bonus cash. It is a neon white/green ball where you can get cash to tap on a ball before the cash ball shows up. It receives you more cash in-game.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls can use any other upgrades where the ball collides with it. It will unlock the next tier ball.
It requires a promotion ball card if the only card is active.
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2023-10-25T00:31:35Z
Andyphan20
49234401
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In [[Zen Idle]], '''balls''' are the only gravity where the balls can fall down in all stages.
__TOC__
{{Header section|title=Ball Limit}}
The ball limit is 1300. You can change the ball limit where the only arrows can press buttons up and down. This ball limit is 1200 where they cannot increase the ball limit where the only maximum is increased than 1200. It increases and decreases 25 balls or more. You can change the ball limit by going to '''Settings''' > '''Ball Limit'''. Balls for the limit cannot be increased up to 25 times when it causes the game lag of your world.
{{Header section|title=Upgrading Balls}}
To upgrade balls, you must go to the balls tab. After the balls of this value or time which can be used to destroy balls in-game which it makes the multiplier value of [[cash]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball is the only chance where it earns 10 value multiplier in this game. This ball has a chance in this game where the ball has a star in it. When tapping on a ball, it receives 0 cash and nothing happens to earn cash.
{{Header section|number=3|title=Gem Ball}}
The gem ball has the only chance where it gives you 1 gem when you tap on the ball. This ball has a diamond in it were the only thing that they can spawn a ball. No gems earned if the diamond was empty in it. It has a 0.1% chance for impossible with players to get the gem ball.
{{Header section|number=3|title=Cash Ball}}
The cash ball will give you a massive cash where you can earn the bonus cash. It is a neon white/green ball where you can get cash to tap on a ball before the cash ball shows up. It receives you more cash in-game.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls can use any other upgrades where the ball collides with it. It will unlock the next tier ball whenever the ball changes any other colors. It has a chance of spawning a promotion ball.
'''Note:''' It requires a rare promotion ball card if the only card is active.
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2023-11-21T06:46:59Z
Andyphan20
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In [[Zen Idle]], '''balls''' are the only gravity where the balls can fall down in all stages.
__TOC__
{{Header section|title=Ball Limit}}
The ball limit is 1300. You can change the ball limit where the only arrows can press buttons up and down. This ball limit is 1200 where they cannot increase the ball limit where the only maximum is increased than 1200. It increases and decreases 25 balls or more. You can change the ball limit by going to '''Settings''' > '''Ball Limit'''. Balls for the limit cannot be increased up to 25 times when it causes the game lag of your world.
Another option is the ball limit which destroys all balls every time. It provides 20% ball value for each.
{{Header section|title=Upgrading Balls}}
To upgrade balls, you must go to the balls tab. After the balls of this value or time which can be used to destroy balls in-game which it makes the multiplier value of [[cash]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball is the only chance where it earns 10 value multiplier in this game. This ball has a chance in this game where the ball has a star in it. When tapping on a ball, it receives 0 cash and nothing happens to earn cash.
{{Header section|number=3|title=Gem Ball}}
The gem ball has the only chance where it gives you 1 gem when you tap on the ball. This ball has a diamond in it were the only thing that they can spawn a ball. No gems earned if the diamond was empty in it. It has a 0.1% chance for impossible with players to get the gem ball.
{{Header section|number=3|title=Cash Ball}}
The cash ball will give you a massive cash where you can earn the bonus cash. It is a neon white/green ball where you can get cash to tap on a ball before the cash ball shows up. It receives you more cash in-game.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls can use any other upgrades where the ball collides with it. It will unlock the next tier ball whenever the ball changes any other colors. It has a chance of spawning a promotion ball.
'''Note:''' It requires a rare promotion ball card if the only card is active.
hw8pg6te3lag71j8eddfhwuwp0adgdx
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2023-12-22T00:21:56Z
Andyphan20
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wikitext
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In [[Zen Idle]], '''balls''' are the only gravity where the balls can fall down in all [[stages]].
__TOC__
{{Header section|title=Ball Limit}}
The ball limit is 1300. You can change the ball limit where the only arrows can press buttons up and down. This ball limit is 1200 where they cannot increase the ball limit where the only maximum is increased than 1200. It increases and decreases 25 balls or more. You can change the ball limit by going to '''Settings''' > '''Ball Limit'''. Balls for the limit cannot be increased up to 25 times when it causes the game lag of your world. Playing a game with many balls can cause failing to load the world.
Another option is the ball limit which destroys all balls every time. It provides 20% ball value for each.
{{Header section|title=Upgrading Balls}}
To upgrade balls, you must go to the balls tab. After the balls of this value or time which can be used to destroy balls in-game which it makes the multiplier value of [[cash]].
{{Header section|title=Time|number=3}}
Balls are only spawned by the time. The maximum ball time is 0.2 seconds.
{{Header section|title=Value|number=3}}
Ball values will gives you more cash when passing through a gate or tapping on a ball. Tapping on a ball gives you a ball’s half cash.
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball is the only chance where it earns 10 value multiplier in this game. This ball has a chance in this game where the ball has a star in it. When tapping on a ball, it receives 0 cash and nothing happens to earn cash.
{{Header section|number=3|title=Gem Ball}}
The gem ball has the only chance where it gives you 1 gem when you tap on the ball. This ball has a diamond in it were the only thing that they can spawn a ball. No gems earned if the diamond was empty in it. It has a 0.1% chance for spawning and are impossible with players to get the gem ball.
{{Header section|number=3|title=Cash Ball}}
The cash ball will give you a massive cash where you can earn the bonus cash. It is a neon white/green ball where you can get cash to tap on a ball before the cash ball shows up. It receives you more cash in-game.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls can use any other upgrades where the ball collides with it. It will unlock the next tier ball whenever the ball changes any other colors. It has a chance of spawning a promotion ball.
'''Note:''' It requires a rare promotion ball card if the only card is active.
mo25ed14bja960g3xwsq7qd5sjdk9le
348
321
2024-01-24T10:06:42Z
Black131072
53447031
Game was updated: max balls increased to 1.3k
348
wikitext
text/x-wiki
In [[Zen Idle]], '''balls''' are the only gravity where the balls can fall down in all [[stages]].
__TOC__
{{Header section|title=Ball Limit}}
The ball limit is 1300. You can change the ball limit where the only arrows can press buttons up and down. This ball limit is 1300 where they cannot increase the ball limit where the only maximum is increased than 1300. It increases and decreases 25 balls or more. You can change the ball limit by going to '''Settings''' > '''Ball Limit'''. Balls for the limit cannot be increased up to 25 times when it causes the game lag of your world. Playing a game with many balls can cause failing to load the world.
Another option is the ball limit which destroys all balls every time. It provides 20% ball value for each.
{{Header section|title=Upgrading Balls}}
To upgrade balls, you must go to the balls tab. After the balls of this value or time which can be used to destroy balls in-game which it makes the multiplier value of [[cash]].
{{Header section|title=Time|number=3}}
Balls are only spawned by the time. The maximum ball time is 0.2 seconds.
{{Header section|title=Value|number=3}}
Ball values will gives you more cash when passing through a gate or tapping on a ball. Tapping on a ball gives you a ball’s half cash.
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball is the only chance where it earns 10 value multiplier in this game. This ball has a chance in this game where the ball has a star in it. When tapping on a ball, it receives 0 cash and nothing happens to earn cash.
{{Header section|number=3|title=Gem Ball}}
The gem ball has the only chance where it gives you 1 gem when you tap on the ball. This ball has a diamond in it were the only thing that they can spawn a ball. No gems earned if the diamond was empty in it. It has a 0.1% chance for spawning and are impossible with players to get the gem ball.
{{Header section|number=3|title=Cash Ball}}
The cash ball will give you a massive cash where you can earn the bonus cash. It is a neon white/green ball where you can get cash to tap on a ball before the cash ball shows up. It receives you more cash in-game.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls can use any other upgrades where the ball collides with it. It will unlock the next tier ball whenever the ball changes any other colors. It has a chance of spawning a promotion ball.
'''Note:''' It requires a rare promotion ball card if the only card is active.
a2og2hirxcn25j0ret35da8qwnx44a0
367
348
2024-05-26T19:00:01Z
Andyphan20
49234401
367
wikitext
text/x-wiki
In [[Zen Idle]], '''balls''' are the only gravity where the balls can fall down in all [[stages]].
__TOC__
{{Header section|title=Ball Limit}}
The ball limit is 1500. You can change the ball limit where the only arrows can press buttons up and down. This ball limit is 1500 where they cannot increase the ball limit where the only maximum is increased than 1500. It increases and decreases 25 balls or more. You can change the ball limit by going to '''Settings''' > '''Ball Limit'''. Balls for the limit cannot be increased up to 25 times when it causes the game lag of your world. Playing a game with many balls can cause failing to load the world.
Another option is the ball limit which destroys all balls every time. It provides 20% ball value for each.
If the balls reach it’s limit, then the balls cannot spawn anymore.
{{Header section|title=Upgrading Balls}}
To upgrade balls, you must go to the balls tab. After the balls of this value or time which can be used to destroy balls in-game which it makes the multiplier value of [[cash]].
{{Header section|title=Time|number=3}}
Balls are only spawned by the time. The maximum ball time is 0.2 seconds.
{{Header section|title=Value|number=3}}
Ball values will gives you more cash when passing through a gate or tapping on a ball. Tapping on a ball gives you a ball’s half cash.
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball is the only chance where it earns 10 value multiplier in this game. This ball has a chance in this game where the ball has a star in it. When tapping on a ball, it receives 0 cash and nothing happens to earn cash.
{{Header section|number=3|title=Gem Ball}}
The gem ball has the only chance where it gives you 1 gem when you tap on the ball. This ball has a diamond in it were the only thing that they can spawn a ball. No gems earned if the diamond was empty in it. It has a 0.1% chance for spawning and are impossible with players to get the gem ball.
{{Header section|number=3|title=Cash Ball}}
The cash ball will give you a massive cash where you can earn the bonus cash. It is a neon white/green ball where you can get cash to tap on a ball before the cash ball shows up. It receives you more cash in-game.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls can use any other upgrades where the ball collides with it. It will unlock the next tier ball whenever the ball changes any other colors. It has a chance of spawning a promotion ball.
'''Note:''' It requires a rare promotion ball card if the only card is active.
mexr3nwtrf7ls1xao6whbr80qz5sgf5
369
367
2024-05-28T04:59:24Z
Andyphan20
49234401
369
wikitext
text/x-wiki
In [[Zen Idle]], '''balls''' are the only gravity where the balls can fall down in all [[stages]].
__TOC__
{{Header section|title=Ball Limit}}
The ball limit is 1500. You can change the ball limit where the only arrows can press buttons up and down. This ball limit is 1500 where they cannot increase the ball limit where the only maximum is increased than 1500. It increases and decreases 25 balls or more. You can change the ball limit by going to '''Settings''' > '''Ball Limit'''. Balls for the limit cannot be increased up to 25 times when it causes the game lag of your world. Playing a game with many balls can cause failing to load the world.
Another option is the ball limit which destroys all balls every time. It provides 20% ball value for each.
If the balls reach it’s limit, then the balls cannot spawn anymore.
{{Header section|title=Upgrading Balls}}
To upgrade balls, you must go to the balls tab. After the balls of this value or time which can be used to destroy balls in-game which it makes the multiplier value of [[cash]].
{{Header section|title=Time|number=3}}
Balls are only spawned by the time. The maximum ball time is 0.2 seconds.
{{Header section|title=Value|number=3}}
Ball values will gives you more cash when passing through a gate or tapping on a ball. Tapping on a ball gives you a ball’s half cash.
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball is the only chance where it earns 10 value multiplier in this game. This ball has a chance in this game where the ball has a star in it. When tapping on a ball, it receives 0 cash and nothing happens to earn cash.
{{Header section|number=3|title=Gem Ball}}
The gem ball has the only chance where it gives you 1 gem when you tap on the ball. This ball has a diamond in it were the only thing that they can spawn a ball. No gems earned if the diamond was empty in it. It has a 0.1% chance for spawning and are impossible with players to get the gem ball. You can miss a free gem the ball hasn’t tapped when passing to a red gate when the ball is destroyed.
{{Header section|number=3|title=Cash Ball}}
The cash ball will give you a massive cash where you can earn the bonus cash. It is a neon white/green ball where you can get cash to tap on a ball before the cash ball shows up. It receives you more cash in-game.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls can use any other upgrades where the ball collides with it. It will unlock the next tier ball whenever the ball changes any other colors. It has a chance of spawning a promotion ball.
'''Note:''' It requires a rare promotion ball card if the only card is active.
emll6vdi4twnuvowon2ola500onu5ks
404
369
2024-09-13T19:37:18Z
SeePentine
55776870
404
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
{{Header section|title=Ball Limit}}
The ball limit is 1500. You can change the ball limit where the only arrows can press buttons up and down. This ball limit is 1500 where they cannot increase the ball limit where the only maximum is increased than 1500. It increases and decreases 25 balls or more. You can change the ball limit by going to '''Settings''' > '''Ball Limit'''. Balls for the limit cannot be increased up to 25 times when it causes the game lag of your world. Playing a game with many balls can cause failing to load the world.
Another option is the ball limit which destroys all balls every time. It provides 20% ball value for each.
If the balls reach it’s limit, then the balls cannot spawn anymore.
{{Header section|title=Upgrading Balls}}
To upgrade balls, you must go to the balls tab. After the balls of this value or time which can be used to destroy balls in-game which it makes the multiplier value of [[cash]].
{{Header section|title=Time|number=3}}
Balls are only spawned by the time. The maximum ball time is 0.2 seconds.
{{Header section|title=Value|number=3}}
Ball values will gives you more cash when passing through a gate or tapping on a ball. Tapping on a ball gives you a ball’s half cash.
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball is the only chance where it earns 10 value multiplier in this game. This ball has a chance in this game where the ball has a star in it. When tapping on a ball, it receives 0 cash and nothing happens to earn cash.
{{Header section|number=3|title=Gem Ball}}
The gem ball has the only chance where it gives you 1 gem when you tap on the ball. This ball has a diamond in it were the only thing that they can spawn a ball. No gems earned if the diamond was empty in it. It has a 0.1% chance for spawning and are impossible with players to get the gem ball. You can miss a free gem the ball hasn’t tapped when passing to a red gate when the ball is destroyed.
{{Header section|number=3|title=Cash Ball}}
The cash ball will give you a massive cash where you can earn the bonus cash. It is a neon white/green ball where you can get cash to tap on a ball before the cash ball shows up. It receives you more cash in-game.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls can use any other upgrades where the ball collides with it. It will unlock the next tier ball whenever the ball changes any other colors. It has a chance of spawning a promotion ball.
'''Note:''' It requires a rare promotion ball card if the only card is active.
n7cgytd662guglcw687s41iu28yd3iw
405
404
2024-09-13T19:57:42Z
SeePentine
55776870
Fixed this grammar.
405
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
{{Header section|title=Ball Limit}}
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag or certain glitches from occurring within the game. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 or higher a warning will pop up which reads, "Warning: may cause performance issues and/or other bugs". Once the ball limit is reached balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Tapping it is not recommended as it will give no money.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls is unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
si7x3di8fmnmys44zqw79gb41gmd902
406
405
2024-09-13T19:58:42Z
SeePentine
55776870
406
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
{{Header section|title=Ball Limit}}
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag or certain glitches from occurring within the game. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 or higher a warning will pop up which reads, "Warning: may cause performance issues and/or other bugs". Once the ball limit is reached balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Tapping it is not recommended as it will give no money.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls are unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
aeaqcsqbroze63d2bk5u6p8szenzvda
408
406
2024-09-13T23:17:52Z
Andyphan20
49234401
408
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
{{Header section|title=Ball Limit}}
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag or certain glitches from occurring within the game. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 or higher a warning will pop up which reads, "Warning: may cause performance issues and/or other bugs". Once the ball limit is reached balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Upgrades}}
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Tapping it is not recommended as it will give no money.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls are unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
mmwe0vc2zztotihl07lfqqyjuwinech
437
408
2024-09-22T04:25:22Z
Andyphan20
49234401
437
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
{{Header section|title=Ball Limit}}
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag or certain glitches from occurring within the game. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 balls or higher, a warning message will pop up which reads, "''Warning: may cause performance issues and/or other bugs''". Once the ball limit is reached, balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Upgrades}}
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Tapping it is not recommended as it will give no money.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls are unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
l4zvog3iyf67ermkuqm8ycq6nu469c8
439
437
2024-09-23T23:29:38Z
SeePentine
55776870
439
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
Max Balls Active.png|Appears when the Ball Limit is reached.
{{Header section|title=Ball Limit}}
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag or certain glitches from occurring within the game. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 balls or higher, a warning message will pop up which reads, "''Warning: may cause performance issues and/or other bugs''". Once the ball limit is reached, the message "Max Balls Active" will show in red at the top of the screen. Additional balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time for them to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0 with the exception of the Cash Ball. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Upgrades}}
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Tapping it is not recommended as it will give no money.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls are unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
mf73xfne5q3fzrdhz2sn8ljrqvu5ex4
440
439
2024-09-23T23:30:22Z
SeePentine
55776870
440
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
[[File:Max Balls Active.png|Appears when the Ball Limit is reached.]]
{{Header section|title=Ball Limit}}
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag or certain glitches from occurring within the game. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 balls or higher, a warning message will pop up which reads, "''Warning: may cause performance issues and/or other bugs''". Once the ball limit is reached, the message "Max Balls Active" will show in red at the top of the screen. Additional balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time for them to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0 with the exception of the Cash Ball. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Upgrades}}
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Tapping it is not recommended as it will give no money.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls are unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
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441
440
2024-09-23T23:32:50Z
SeePentine
55776870
441
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
{{Header section|title=Ball Limit}}
[[File:Max_Balls_Active.png|alt=Appears when the Ball Limit is reached.|center|thumb|217x217px]]<br>
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag or certain glitches from occurring within the game. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 balls or higher, a warning message will pop up which reads, "''Warning: may cause performance issues and/or other bugs''". Once the ball limit is reached, the message "Max Balls Active" will show in red at the top of the screen. Additional balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time for them to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0 with the exception of the Cash Ball. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Upgrades}}
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Tapping it is not recommended as it will give no money.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls are unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
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442
441
2024-09-23T23:33:09Z
SeePentine
55776870
442
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
{{Header section|title=Ball Limit}}
[[File:Max_Balls_Active.png|Appears when the Ball Limit is reached.|center|thumb|217x217px]]
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag or certain glitches from occurring within the game. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 balls or higher, a warning message will pop up which reads, "''Warning: may cause performance issues and/or other bugs''". Once the ball limit is reached, the message "Max Balls Active" will show in red at the top of the screen. Additional balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time for them to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0 with the exception of the Cash Ball. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Upgrades}}
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Tapping it is not recommended as it will give no money.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls are unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
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443
442
2024-09-23T23:44:57Z
Andyphan20
49234401
443
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
{{Header section|title=Ball Limit}}
[[File:Max_Balls_Active.png|Appears when the Ball Limit is reached.|center|thumb|217x217px]]
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag, crashes, or certain glitches from occurring within the game. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 balls or higher, a warning message will pop up which reads, "''Warning: may cause performance issues and/or other bugs''". Once the ball limit is reached, the message "Max Balls Active" will show in red at the top of the screen. Additional balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time for them to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0 with the exception of the Cash Ball. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Upgrades}}
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Tapping it is not recommended as it will give no money.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls are unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
tqvlhxn2qdf8fsxvqk9xvt3diuqcgbz
447
443
2024-09-30T13:53:26Z
111.216.88.207
447
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
{{Header section|title=Ball Limit}}
[[File:Max_Balls_Active.png|Appears when the Ball Limit is reached.|center|thumb|217x217px]]
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag, crashes, or certain glitches from occurring within the game. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 balls or higher, a warning message will pop up which reads, "''Warning: may cause performance issues and/or other bugs''". Once the ball limit is reached, the message "Max Balls Active" will show in red at the top of the screen. Additional balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time for them to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0 with the exception of the Cash Ball. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Upgrades}}
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Tapping it is not recommended as it will give no money, but it will be possible to tap by transcending.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls are unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
p14pfwh2dkhsq41xztdykwu9213dhzq
448
447
2024-09-30T14:01:29Z
111.216.88.207
448
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
{{Header section|title=Ball Limit}}
[[File:Max_Balls_Active.png|Appears when the Ball Limit is reached.|center|thumb|217x217px]]
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag, crashes, or certain glitches from occurring within the game. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 balls or higher, a warning message will pop up which reads, "''Warning: may cause performance issues and/or other bugs''". Once the ball limit is reached, the message "Max Balls Active" will show in red at the top of the screen. Additional balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time for them to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0 with the exception of the Cash Ball. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Upgrades}}
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Usually tapping it is not recommended as it will give no money, but it will be possible to tap by transcending.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls are unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
pka7tua8i3t8t2ojokski9k8qulimsr
449
448
2024-09-30T14:03:07Z
111.216.88.207
449
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
{{Header section|title=Ball Limit}}
[[File:Max_Balls_Active.png|Appears when the Ball Limit is reached.|center|thumb|217x217px]]
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag, crashes, or certain glitches from occurring within the game. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 balls or higher, a warning message will pop up which reads, "''Warning: may cause performance issues and/or other bugs''". Once the ball limit is reached, the message "Max Balls Active" will show in red at the top of the screen. Additional balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time for them to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0 with the exception of the Cash Ball. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Upgrades}}
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Also usually tapping it is not recommended as it will give no money, but it will be possible to tap by transcending.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls are unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
jt9seqg9iww3c6gxo1jhkovfjj779zf
473
449
2024-12-01T22:57:32Z
Andyphan20
49234401
473
wikitext
text/x-wiki
'''Balls''' in [[Zen Idle]] are the primary medium for garnering money. They spawn continuously under a given spawn rate and each of them possesses an associated sell value that the player earns once the ball goes through a [[Gates|gate]]. Every ball has a Value and a Time that the player can purchase. Buying Value will increase the sell value of that ball, whereas buying Time decreases the amount of time required for that ball to spawn again.
__TOC__
{{Header section|title=Ball Limit}}
[[File:Max_Balls_Active.png|Message appears when the ball limit is reached.|center|thumb|217x217px]]
There is a limited amount of balls that can be rendered at a given time. This is to prevent excessive lag, crashes, or certain glitches from occurring within the game, especially on Android devices. The default ball limit is 1500, but the player has the ability to change the ball limit in settings. There are 2 arrows, the down and up arrow respectively, which decrease or increase the limit in sets of 250. The minimum ball limit is 500 and the maximum is 5000. If the player goes to 2000 balls or higher, a warning message will pop up which reads, "''Warning: may cause performance issues and/or other bugs''". Once the ball limit is reached, the message "Max Balls Active" will show in red at the top of the screen. Additional balls will not spawn until the subsequent balls are sold and the balls go under the limit again. The ball limit also tells the player how many balls are active at any given time for them to decide on what to place the limit at.
There is another button called "Destroy all balls". Doing this will, as the name implies, sell every active ball for 20% their Value. This does not include special balls, they will all be sold for $0 with the exception of the Cash Ball. Although pressing it is a net loss, it will instantly clear up any problems with lag.
{{Header section|title=Upgrades}}
{{Header section|title=Time|number=3}}
Balls are only spawned by buying Time. The minimum ball time is 0.2 seconds, and the player will not be allowed to buy Time any further unless they prestige the ball.
{{Header section|title=Value|number=3}}
Ball values will give you cash when passing through a gate or tapping on a ball. Tapping will give you half the cash of the ball, but this can be increased by [[Transcend|Transcending]].
{{Header section|title=Special Balls}}
{{Header section|number=3|title=VIP Ball}}
The VIP ball has a 1% chance to spawn, but it gives 10x the Value of the ball it becomes. The chance can be increased with perks, cards, or transcending. Also usually tapping it is not recommended as it will give no money, but it will be possible to tap by transcending.
{{Header section|number=3|title=Gem Ball}}
The Gem ball has a 0.1% chance to spawn, but it gives 1 diamond upon being tapped. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|number=3|title=Cash Ball}}
The cash ball is a neon white/green ball that provides a time skip in revenue upon being tapped. This revenue can be multiplied by a set amount if the player chooses to watch an ad. Leaving it alone to pass through the red gate is not recommended as it will give no money.
{{Header section|title=Promotion Ball|number=3}}
Promotion balls are unique in that it affects other balls and not itself. Whenever it touches another ball once, that ball will be promoted to the next tier (different color) if that tier is higher in Value than theirs.
'''Note:''' It requires a rare promotion ball card if the only card is active.
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Boosts
0
217
320
2023-12-22T00:15:18Z
Andyphan20
49234401
Created page with "'''Boosts''' is a section where you can earn or spent [[gems]] for buying boosts. __TOC__ {{Header section|title=Free Gems}} Free [[gems]] can be used for completing offers for missions. It does not support free gems. {{Header section|title=Ball Value}} ''Ball Value'' gives you more X1.5 cash for 1 hour. {{Header section|title=Spawn Rate}} ''Spawn Rate'' costs 10 [[gems]]. You will have X3 [[Balls|ball]] spawn rate for 30 minutes. {{Header section|title=Cash Windfal..."
320
wikitext
text/x-wiki
'''Boosts''' is a section where you can earn or spent [[gems]] for buying boosts.
__TOC__
{{Header section|title=Free Gems}}
Free [[gems]] can be used for completing offers for missions. It does not support free gems.
{{Header section|title=Ball Value}}
''Ball Value'' gives you more X1.5 cash for 1 hour.
{{Header section|title=Spawn Rate}}
''Spawn Rate'' costs 10 [[gems]]. You will have X3 [[Balls|ball]] spawn rate for 30 minutes.
{{Header section|title=Cash Windfall}}
''Cash Windfall'' costs 25 [[gems]]. You will receive bonus cash for the game based on your [[World Value|world value]].
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334
320
2023-12-30T22:29:11Z
Andyphan20
49234401
334
wikitext
text/x-wiki
'''Boosts''' is a section where you can earn or spent [[gems]] for buying boosts.
__TOC__
{{Header section|title=Free Gems}}
Free [[gems]] can be used for completing offers for missions. It does not support free gems.
{{Header section|title=Ball Value}}
''Ball Value'' gives you more X1.5 cash for 1 hour.
{{Header section|title=Spawn Rate}}
''Spawn Rate'' costs 10 [[gems]]. You will have X3 [[Balls|ball]] spawn rate for 30 minutes.
{{Header section|title=Cash Windfall}}
''Cash Windfall'' costs 25 [[gems]]. You will receive bonus cash for the game based on your [[World Value|world value]]. Click on the button gives you more +20% (X1.20) cash windfall.
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Bumpers
0
166
187
2023-09-11T01:22:22Z
Andyphan20
49234401
Created page with "{{Stage|cost=1B cash|stage=4}} '''Bumpers''' is the fourth stage of this game. <br style="clear: both;"> {{Header section|title=Design}} This stage is design with green borders and the stage is different as the [[dots]]."
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wikitext
text/x-wiki
{{Stage|cost=1B cash|stage=4}}
'''Bumpers''' is the fourth stage of this game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage is design with green borders and the stage is different as the [[dots]].
2ae7bfu5qpffp3ok30z1batdyet6s2e
294
187
2023-11-26T20:46:40Z
Andyphan20
49234401
Adding categories
294
wikitext
text/x-wiki
{{Stage|cost=1B cash|stage=4}}
'''Bumpers''' is the fourth stage of this game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage is design with green borders and the stage is different as the [[dots]].
[[Category:Stages]]
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Cards
0
169
198
2023-09-29T01:35:33Z
Andyphan20
49234401
Created page with "'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased."
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wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
1fkhn6r3yudp7mg37cb8tp3tqb9ccg3
210
198
2023-09-30T21:46:22Z
Andyphan20
49234401
210
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well.
oennfnd901luh9ysyndmgeke2n4ni3o
220
210
2023-10-08T17:38:16Z
Andyphan20
49234401
220
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well.
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up.
bhgloslfun7zwz2nysswllqrizmauyu
222
220
2023-10-08T17:45:48Z
Andyphan20
49234401
222
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well.
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card.
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
8dd39017ngp5xxnakzr68kq9fnjtzwy
237
222
2023-10-17T03:10:40Z
Andyphan20
49234401
237
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well. 6 levels of all cards which is a maximum card level limit.
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card.
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
ib15qk587d7gbmtyj0z5xjqx12po0kn
259
237
2023-11-08T15:47:17Z
Andyphan20
49234401
259
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well. 6 levels of all cards which is a maximum card level limit.
{{Header section|title=List of Cards}}
{| class="article-table" style="width: 100%;"
!Rarity
!Name
|-
|Common
|[[VIP Ball Multiplier]]
|-
|Common
|[[Passive Income]]
|}
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card.
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
icmd3vpd4f2s5ulraduvodgk0r3xmnt
265
259
2023-11-10T02:37:57Z
Andyphan20
49234401
265
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well. 6 levels of all cards which is a maximum card level limit.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[VIP Ball Multiplier]]
|
|-
|[[Passive Income]]
|
|-
|[[Game Speed]]
|
|-
|[[Gate Multipliers]]
|
|-
|[[Ball Spawn Rate]]
|
|-
|[[Quality Control]]
|
|-
|[[Ball Value]]
|
|-
|[[VIP Ball Chance]]
|
|-
|[[Multi Spawn]]
|
|-
|[[Shrinkage]]
|
|-
|[[Gravity Well]]
|
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[Promotion]]
|
|-
|[[Ball Specialization]]
|
|-
|[[Obstacle Rewind]]
|
|-
|[[Gate Splitter]]
|
|-
|[[Gate Guardian]]
|
|}
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card.
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
s9lsm1iu5enlgs3yt7kcyo9jslnj225
268
265
2023-11-10T02:53:32Z
Andyphan20
49234401
268
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well. 6 levels of all cards which is a maximum card level limit.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[VIP Ball Multiplier]]
|
|-
|[[Passive Income]]
|
|-
|[[Game Speed]]
|
|-
|[[Gate Multipliers]]
|
|-
|[[Ball Spawn Rate]]
|
|-
|[[Quality Control]]
|
|-
|[[Ball Value]]
|
|-
|[[VIP Ball Chance]]
|
|-
|[[Multi Spawn]]
|
|-
|[[Shrinkage]]
|
|-
|[[Gravity Well]]
|
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[Promotion]]
|
|-
|[[Ball Specialization]]
|
|-
|[[Obstacle Rewind]]
|
|-
|[[Gate Splitter]]
|
|-
|[[Gate Guardian]]
|
|}
{{Header section|title=Slots}}
Slots can be only be unlocked when the cards can be active. Cards can be active if the card has a slot in it. Cards cannot be more active then the maximum number of slots if is not purchased. The maximum slot amount is 17 slots.
* Slot 1 - Free
* Slot 2 - 50 [[Gems]]
* Slot 3 - 100 [[Gems]]
* Slot 4 - 200 [[Gems]]
* Slot 5 - 300 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card.
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
ef8xix140bwh0cysm37odkfmeh0l1e3
287
268
2023-11-16T01:54:12Z
Andyphan20
49234401
287
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well. 6 levels of all cards which is a maximum card level limit.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[VIP Ball Multiplier]]
|
|-
|[[Passive Income]]
|
|-
|[[Game Speed]]
|
|-
|[[Gate Multipliers]]
|
|-
|[[Ball Spawn Rate]]
|
|-
|[[Quality Control]]
|
|-
|[[Ball Value]]
|
|-
|[[VIP Ball Chance]]
|
|-
|[[Multi Spawn]]
|
|-
|[[Shrinkage]]
|
|-
|[[Gravity Well]]
|
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[Promotion]]
|
|-
|[[Ball Specialization]]
|
|-
|[[Obstacle Rewind]]
|
|-
|[[Gate Splitter]]
|
|-
|[[Gate Guardian]]
|
|}
{{Header section|title=Slots}}
Slots can be only be unlocked when the cards can be active. Cards can be active if the card has a slot in it. Cards cannot be more active then the maximum number of slots if is not purchased. The maximum slot amount is 17 slots.
* Slot 1 - Free
* Slot 2 - 50 [[Gems]]
* Slot 3 - 100 [[Gems]]
* Slot 4 - 200 [[Gems]]
* Slot 5 - 300 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card. Costing a total of 940 [[Gems]].
* 2-star - 3 copies, 40 [[Gems]]
* 3-stars - 5 copies, 100 [[Gems]]
* 4-stars - 8 copies, 160 [[Gems]]
* 5-stars - 12 copies, 240 [[Gems]]
* 6-stars - 20 copies, 400 [[Gems]]
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
ifpppiee04r26bx9xaw118rj9j83d4f
291
287
2023-11-26T06:33:05Z
Andyphan20
49234401
291
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well. 6 levels of all cards which is a maximum card level limit. It has 16 cards in the game.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[VIP Ball Multiplier]]
|
|-
|[[Passive Income]]
|
|-
|[[Game Speed]]
|
|-
|[[Gate Multipliers]]
|
|-
|[[Ball Spawn Rate]]
|
|-
|[[Quality Control]]
|
|-
|[[Ball Value]]
|
|-
|[[VIP Ball Chance]]
|
|-
|[[Multi Spawn]]
|
|-
|[[Shrinkage]]
|
|-
|[[Gravity Well]]
|
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[Promotion]]
|
|-
|[[Ball Specialization]]
|
|-
|[[Obstacle Rewind]]
|
|-
|[[Gate Splitter]]
|
|-
|[[Gate Guardian]]
|
|}
{{Header section|title=Slots}}
Slots can be only be unlocked when the cards can be active. Cards can be active if the card has a slot in it. Cards cannot be more active then the maximum number of slots if is not purchased. The maximum slot amount is 17 slots.
* Slot 1 - Free
* Slot 2 - 50 [[Gems]]
* Slot 3 - 100 [[Gems]]
* Slot 4 - 200 [[Gems]]
* Slot 5 - 300 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card. Costing a total of 960 [[Gems]]. The total of buying cards is the maximum limit of 15360 [[gems]].
* 1-star - 20 [[Gems]] (unlock)
* 2-star - 3 copies, 40 [[Gems]]
* 3-stars - 5 copies, 100 [[Gems]]
* 4-stars - 8 copies, 160 [[Gems]]
* 5-stars - 12 copies, 240 [[Gems]]
* 6-stars - 20 copies, 400 [[Gems]]
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
4ma9xdyj7vgjswlaock07a8msm5i4el
297
291
2023-11-26T23:05:50Z
Andyphan20
49234401
297
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well. 6 levels of all cards which is a maximum card level limit. It has 16 cards in the game.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[VIP Ball Multiplier]]
|
|-
|[[Passive Income]]
|
|-
|[[Game Speed]]
|
|-
|[[Gate Multipliers]]
|
|-
|[[Ball Spawn Rate]]
|
|-
|[[Quality Control]]
|
|-
|[[Ball Value]]
|
|-
|[[VIP Ball Chance]]
|
|-
|[[Multi Spawn]]
|
|-
|[[Shrinkage]]
|
|-
|[[Gravity Well]]
|
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[Promotion]]
|
|-
|[[Ball Specialization]]
|
|-
|[[Obstacle Rewind]]
|
|-
|[[Gate Splitter]]
|
|-
|[[Gate Guardian]]
|
|}
{{Header section|title=Slots}}
Slots can be only be unlocked when the cards can be active. Cards can be active if the card has a slot in it. Cards cannot be more active then the maximum number of slots if is not purchased. It costs more [[gems]] to buy new slots and the maximum is 14 slots. Costing a total of 10900 [[gems]].
* Slot 1 - Free
* Slot 2 - 50 [[Gems]]
* Slot 3 - 100 [[Gems]]
* Slot 4 - 200 [[Gems]]
* Slot 5 - 300 [[Gems]]
* Slot 6 - 400 [[Gems]]
* Slot 7 - 500 [[Gems]]
* Slot 8 - 600 [[Gems]]
* Slot 9 - 750 [[Gems]]
* Slot 10 - 1000 [[Gems]]
* Slot 11 - 1250 [[Gems]]
* Slot 12 - 1500 [[Gems]]
* Slot 13 - 2000 [[Gems]]
* Slot 14 - 2250 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card. Costing a total of 960 [[Gems]]. The total of buying cards is the maximum limit of 15360 [[gems]].
* 1-star - 20 [[Gems]] (unlock)
* 2-star - 3 copies, 40 [[Gems]]
* 3-stars - 5 copies, 100 [[Gems]]
* 4-stars - 8 copies, 160 [[Gems]]
* 5-stars - 12 copies, 240 [[Gems]]
* 6-stars - 20 copies, 400 [[Gems]]
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
0vgdgokn9bnz18ahf862w68yme9l9z4
310
297
2023-12-02T05:06:26Z
Andyphan20
49234401
310
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well. 6 levels of all cards which is a maximum card level limit. It has 16 cards in the game.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[VIP Ball Multiplier]]
|
|-
|[[Passive Income]]
|
|-
|[[Game Speed]]
|
|-
|[[Gate Multipliers]]
|
|-
|[[Ball Spawn Rate]]
|
|-
|[[Quality Control]]
|
|-
|[[Ball Value]]
|
|-
|[[VIP Ball Chance]]
|
|-
|[[Multi Spawn]]
|
|-
|[[Shrinkage]]
|
|-
|[[Gravity Well]]
|
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[Promotion]]
|
|-
|[[Ball Specialization]]
|
|-
|[[Obstacle Rewind]]
|
|-
|[[Gate Splitter]]
|
|-
|[[Gate Guardian]]
|
|}
{{Header section|title=Card Chance}}
Each card has a rarity: ''Common: 83%'', ''Rare: 17%''
{{Header section|title=Slots}}
Slots can be only be unlocked when the cards can be active. Cards can be active if the card has a slot in it. Cards cannot be more active then the maximum number of slots if is not purchased. It costs more [[gems]] to buy new slots and the maximum is 14 slots. Costing a total of 10900 [[gems]].
* Slot 1 - Free
* Slot 2 - 50 [[Gems]]
* Slot 3 - 100 [[Gems]]
* Slot 4 - 200 [[Gems]]
* Slot 5 - 300 [[Gems]]
* Slot 6 - 400 [[Gems]]
* Slot 7 - 500 [[Gems]]
* Slot 8 - 600 [[Gems]]
* Slot 9 - 750 [[Gems]]
* Slot 10 - 1000 [[Gems]]
* Slot 11 - 1250 [[Gems]]
* Slot 12 - 1500 [[Gems]]
* Slot 13 - 2000 [[Gems]]
* Slot 14 - 2250 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card. Costing a total of 960 [[Gems]]. The total of buying cards is the maximum limit of 15360 [[gems]] and 768 card levels.
* 1-star - 20 [[Gems]] (unlock)
* 2-star - 3 copies, 40 [[Gems]]
* 3-stars - 5 copies, 100 [[Gems]]
* 4-stars - 8 copies, 160 [[Gems]]
* 5-stars - 12 copies, 240 [[Gems]]
* 6-stars - 20 copies, 400 [[Gems]]
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
d8vca4vky4zafo9zlwn7hfe4go0lhhz
331
310
2023-12-26T22:42:49Z
Andyphan20
49234401
331
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well. 6 levels of all cards which is a maximum card level limit. It has 16 cards in the game.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[VIP Ball Multiplier]]
|
|-
|[[Passive Income]]
|
|-
|[[Game Speed]]
|
|-
|[[Gate Multipliers]]
|
|-
|[[Ball Spawn Rate]]
|
|-
|[[Quality Control]]
|
|-
|[[Ball Value]]
|
|-
|[[VIP Ball Chance]]
|
|-
|[[Multi Spawn]]
|
|-
|[[Shrinkage]]
|
|-
|[[Gravity Well]]
|
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[Promotion]]
|
|-
|[[Ball Specialization]]
|
|-
|[[Obstacle Rewind]]
|
|-
|[[Gate Splitter]]
|
|-
|[[Gate Guardian]]
|
|}
{{Header section|title=Card Chance}}
Each card has a rarity: ''Common: 83%'', ''Rare: 17%''
{{Header section|title=Slots}}
Slots can be only be unlocked when the cards can be active. Cards can be active if the card has a slot in it. Cards cannot be more active then the maximum number of slots if is not purchased. It costs more [[gems]] to buy new slots and the maximum is 14 slots. Costing a total of 10900 [[gems]].
* Slot 1 - Free
* Slot 2 - 50 [[Gems]]
* Slot 3 - 100 [[Gems]]
* Slot 4 - 200 [[Gems]]
* Slot 5 - 300 [[Gems]]
* Slot 6 - 400 [[Gems]]
* Slot 7 - 500 [[Gems]]
* Slot 8 - 600 [[Gems]]
* Slot 9 - 750 [[Gems]]
* Slot 10 - 1000 [[Gems]]
* Slot 11 - 1250 [[Gems]]
* Slot 12 - 1500 [[Gems]]
* Slot 13 - 2000 [[Gems]]
* Slot 14 - 2250 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card. Costing a total of 960 [[Gems]].
* 1-star - 20 [[Gems]] (unlock)
*2-star - 3 copies, 40 [[Gems]]
* 3-stars - 5 copies, 100 [[Gems]]
*4-stars - 8 copies, 160 [[Gems]]
*5-stars - 12 copies, 240 [[Gems]]
*6-stars - 20 copies, 400 [[Gems]]
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
The table below shows the costs of fully upgrading cards:
{| class="article-table"
!Total
!Copies
![[Gems]]
|-
!Single Card
|48
|960
|-
!All Cards
|768
|15,360
|}
11qchfufmwtyjqx34ldcu59e9zusvk9
335
331
2024-01-02T02:26:09Z
Andyphan20
49234401
335
wikitext
text/x-wiki
'''Cards''' in [[Zen Idle]] are allowed to buy cards in this shop. You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well. 6 levels of all cards which is a maximum card level limit. It has 16 cards in the game.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[VIP Ball Multiplier]]
|
|-
|[[Passive Income]]
|
|-
|[[Game Speed]]
|
|-
|[[Gate Multipliers]]
|
|-
|[[Ball Spawn Rate]]
|
|-
|[[Quality Control]]
|
|-
|[[Ball Value]]
|
|-
|[[VIP Ball Chance]]
|
|-
|[[Multi Spawn]]
|
|-
|[[Shrinkage]]
|
|-
|[[Gravity Well]]
|
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[Promotion]]
|
|-
|[[Ball Specialization]]
|
|-
|[[Obstacle Rewind]]
|
|-
|[[Gate Splitter]]
|
|-
|[[Gate Guardian]]
|
|}
{{Header section|title=Card Chance}}
Each card has a rarity: ''Common: 83%'', ''Rare: 17%''
{{Header section|title=Slots}}
Slots can be only be unlocked when the cards can be active. Cards can be active if the card has a slot in it. Cards cannot be more active then the maximum number of slots if is not purchased. It costs more [[gems]] to buy new slots and the maximum is 14 slots. Costing a total of 10,900 [[gems]].
* Slot 1 - Free
* Slot 2 - 50 [[Gems]]
* Slot 3 - 100 [[Gems]]
* Slot 4 - 200 [[Gems]]
* Slot 5 - 300 [[Gems]]
* Slot 6 - 400 [[Gems]]
* Slot 7 - 500 [[Gems]]
* Slot 8 - 600 [[Gems]]
* Slot 9 - 750 [[Gems]]
* Slot 10 - 1,000 [[Gems]]
* Slot 11 - 1,250 [[Gems]]
* Slot 12 - 1,500 [[Gems]]
* Slot 13 - 2,000 [[Gems]]
* Slot 14 - 2,250 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card. Costing a total of 960 [[Gems]].
* 1-star - 20 [[Gems]] (unlock)
*2-star - 3 copies, 40 [[Gems]]
* 3-stars - 5 copies, 100 [[Gems]]
*4-stars - 8 copies, 160 [[Gems]]
*5-stars - 12 copies, 240 [[Gems]]
*6-stars - 20 copies, 400 [[Gems]]
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
The table below shows the costs of fully upgrading cards:
{| class="article-table"
!Total
!Copies
![[Gems]]
|-
!Single Card
|48
|960
|-
!All Cards
|768
|15,360
|}
gyuspi23dh750z46aikguelosu3wmia
350
335
2024-01-24T10:34:57Z
Black131072
53447031
description
350
wikitext
text/x-wiki
'''Cards''' is a feature in [[Zen Idle|Zen Idle.]] You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well. 6 levels of all cards which is a maximum card level limit. It has 16 cards in the game.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[VIP Ball Multiplier]]
|Increase VIP ball multiplier by x
|-
|[[Passive Income]]
|Generate a constant stream of income equal to x of your active cash/sec
|-
|[[Game Speed]]
|Increase game speed by x
|-
|[[Gate Multipliers]]
|increase gate bonus multipliers by x
|-
|[[Ball Spawn Rate]]
|decrease all ball spawn times by - x
|-
|[[Quality Control]]
|Increase all ball values by x and slow down all ball spawn rate by 50%
|-
|[[Ball Value]]
|increase all ball values by x
|-
|[[VIP Ball Chance]]
|increase VIP ball chance by x
|-
|[[Multi Spawn]]
|x chance of a ball duplicating on spawn
|-
|[[Shrinkage]]
|decrease all ball size by - x
|-
|[[Gravity Well]]
|Increase gravity by x
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[Promotion]]
|x chance of spawning a promotion ball. Upgrades any ball it collides to the next tier(if next tier is unlocked)
|-
|[[Ball Specialization]]
|pick a ball and boost its spawn rate by x
|-
|[[Obstacle Rewind]]
|Ball value increased by x, but all stage obstacles act like they are 12 levels lower(not below level 0)
|-
|[[Gate Splitter]]
|x chance of a ball creating a copy of itself when passing through a gate
|-
|[[Gate Guardian]]
|all red gates(ones that destroy balls) bonuses are multiplied by x
|}
{{Header section|title=Card Chance}}
Each card has a rarity: ''Common: 83%'', ''Rare: 17%''
{{Header section|title=Slots}}
Slots can be only be unlocked when the cards can be active. Cards can be active if the card has a slot in it. Cards cannot be more active then the maximum number of slots if is not purchased. It costs more [[gems]] to buy new slots and the maximum is 14 slots. Costing a total of 10,900 [[gems]].
* Slot 1 - Free
* Slot 2 - 50 [[Gems]]
* Slot 3 - 100 [[Gems]]
* Slot 4 - 200 [[Gems]]
* Slot 5 - 300 [[Gems]]
* Slot 6 - 400 [[Gems]]
* Slot 7 - 500 [[Gems]]
* Slot 8 - 600 [[Gems]]
* Slot 9 - 750 [[Gems]]
* Slot 10 - 1,000 [[Gems]]
* Slot 11 - 1,250 [[Gems]]
* Slot 12 - 1,500 [[Gems]]
* Slot 13 - 2,000 [[Gems]]
* Slot 14 - 2,250 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card. Costing a total of 960 [[Gems]].
* 1-star - 20 [[Gems]] (unlock)
*2-star - 3 copies, 40 [[Gems]]
* 3-stars - 5 copies, 100 [[Gems]]
*4-stars - 8 copies, 160 [[Gems]]
*5-stars - 12 copies, 240 [[Gems]]
*6-stars - 20 copies, 400 [[Gems]]
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
The table below shows the costs of fully upgrading cards:
{| class="article-table"
!Total
!Copies
![[Gems]]
|-
!Single Card
|48
|960
|-
!All Cards
|768
|15,360
|}
poha5slv1yzqaz03g1p07z3hm97ri0n
419
350
2024-09-14T18:52:14Z
Andyphan20
49234401
419
wikitext
text/x-wiki
'''Cards''' is a feature in [[Zen Idle|Zen Idle.]] You need to spend [[gems]] to buy this slot or a card. It costs 20 [[gems]] to buy this card.
The cards are only able to buy a card when the card is unlocked. If the cards are active and full, then the cards cannot be active more unless the slot has been purchased.
The slots for this card can be activated and it also can be used as well. 6 levels of all cards which is a maximum card level limit. It has 16 cards in the game.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[VIP Ball Multiplier]]
|Increase VIP ball multiplier by x
|-
|[[Passive Income]]
|Generate a constant stream of income equal to x of your active cash/sec
|-
|[[Game Speed]]
|Increase game speed by x
|-
|[[Gate Multipliers]]
|increase gate bonus multipliers by x
|-
|[[Ball Spawn Rate]]
|decrease all ball spawn times by - x
|-
|[[Quality Control]]
|Increase all ball values by x and slow down all ball spawn rate by 50%
|-
|[[Ball Value]]
|increase all ball values by x
|-
|[[VIP Ball Chance]]
|increase VIP ball chance by x
|-
|[[Multi Spawn]]
|x chance of a ball duplicating on spawn
|-
|[[Shrinkage]]
|decrease all ball size by - x
|-
|[[Gravity Well]]
|Increase gravity by x
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width: 100%;"
!Name
!Description
|-
|[[Promotion]]
|x chance of spawning a promotion ball. Upgrades any ball it collides to the next tier(if next tier is unlocked)
|-
|[[Ball Specialization]]
|pick a ball and boost its spawn rate by x
|-
|[[Obstacle Rewind]]
|Ball value increased by x, but all stage obstacles act like they are 12 levels lower(not below level 0)
|-
|[[Gate Splitter]]
|x chance of a ball creating a copy of itself when passing through a gate
|-
|[[Gate Guardian]]
|all red gates(ones that destroy balls) bonuses are multiplied by x
|}
{{Header section|title=Card Chance}}
Each card has a rarity: ''Common: 83%'', ''Rare: 17%''
{{Header section|title=Slots}}
Slots can be only be unlocked when the cards can be active. Cards can be active if the card has a slot in it. Cards cannot be more active then the maximum number of slots if is not purchased. It costs more [[gems]] to buy new slots and the maximum is 14 slots. Costing a total of 10,900 [[gems]].
* Slot 1 - Free
* Slot 2 - 50 [[Gems]]
* Slot 3 - 100 [[Gems]]
* Slot 4 - 200 [[Gems]]
* Slot 5 - 300 [[Gems]]
* Slot 6 - 400 [[Gems]]
* Slot 7 - 500 [[Gems]]
* Slot 8 - 600 [[Gems]]
* Slot 9 - 750 [[Gems]]
* Slot 10 - 1,000 [[Gems]]
* Slot 11 - 1,250 [[Gems]]
* Slot 12 - 1,500 [[Gems]]
* Slot 13 - 2,000 [[Gems]]
* Slot 14 - 2,250 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to buy 3 or 4 times or more cards where you can level up on the second level of that card. Costing a total of 960 [[Gems]].
* 1-star - 20 [[Gems]] (unlock)
*2-star - 3 copies, 40 [[Gems]]
* 3-stars - 5 copies, 100 [[Gems]]
*4-stars - 8 copies, 160 [[Gems]]
*5-stars - 12 copies, 240 [[Gems]]
*6-stars - 20 copies, 400 [[Gems]]
'''Note:''' When leveling up the cards, the times will increase their card value whenever the card leveling up is increase itself.
The table below shows the costs of fully upgrading cards:
{| class="article-table"
!Total
!Copies
![[Gems]]
|-
!Single Card
|48
|960
|-
!All Cards
|768
|15,360
|}
{{Header section|title=Trivia}}
* The total of buying all card slots and cards is 26,260 [[gems]].
csh1njn0rxn57jnh445jah1rycjthgn
478
419
2024-12-08T04:09:08Z
SeePentine
55776870
478
wikitext
text/x-wiki
'''Cards''' are a feature in [[Zen Idle]]. [[Gems]] are needed to buy them, costing 20 gems per card. A card is only able to be upgraded when it is unlocked. If all card slots are active and full, then another card cannot be active unless a slot has been removed or another slot is purchased. There are 6 levels of every card, which is the maximum card level limit. There are currently 16 cards in the game.
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width:auto"
!Name
!Description
|[[Ball Value]]
|increase all ball values by x
|-
|[[Ball Spawn Rate]]
|decrease all ball spawn times by - x
|-
|[[Gate Multipliers]]
|increase gate bonus multipliers by x
|-
|[[VIP Ball Chance]]
|increase VIP ball chance by x
|-
|[[VIP Ball Multiplier]]
|Increase VIP ball multiplier by x
|-
|[[Gravity Well]]
|Increase gravity by x
|-
|[[Multi Spawn]]
|x chance of a ball duplicating on spawn
|-
|[[Passive Income]]
|Generate a constant stream of income equal to x of your active cash/sec
|-
|[[Quality Control]]
|Increase all ball values by x and slow down all ball spawn rate by 50%
|-
|[[Shrinkage]]
|decrease all ball size by - x
|-
|[[Game Speed]]
|Increase game speed by x
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width:auto"
!Name
!Description
|[[Gate Splitter]]
|x chance of a ball creating a copy of itself when passing through a gate
|-
|[[Gate Guardian]]
|all red gates(ones that destroy balls) bonuses are multiplied by x
|-
|[[Ball Specialization]]
|pick a ball and boost its spawn rate by x
|-
|[[Promotion]]
|x chance of spawning a promotion ball. Upgrades any ball it collides to the next tier(if next tier is unlocked)
|-
|[[Obstacle Rewind]]
|Ball value increased by x, but all stage obstacles act like they are 12 levels lower(not below level 0)
|}
{{Header section|title=Card Chance}}
Each card has a rarity: ''Common: 83%'', ''Rare: 17%''
{{Header section|title=Slots}}
Cards can only be active if the card is put in a slot. Cards cannot be more active then the maximum number of slots if is not purchased. It costs more gems to buy subsequent new slots with the maximum being 14, Costing a total of 10,900 gems.
# Slot 1 - Free
# Slot 2 - 50 [[Gems]]
# Slot 3 - 100 [[Gems]]
# Slot 4 - 200 [[Gems]]
# Slot 5 - 300 [[Gems]]
# Slot 6 - 400 [[Gems]]
# Slot 7 - 500 [[Gems]]
# Slot 8 - 600 [[Gems]]
# Slot 9 - 750 [[Gems]]
# Slot 10 - 1,000 [[Gems]]
# Slot 11 - 1,250 [[Gems]]
# Slot 12 - 1,500 [[Gems]]
# Slot 13 - 2,000 [[Gems]]
# Slot 14 - 2,250 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to be bought subsequently more times per level, costing a total of 960 gems.
* 1-star - 20 Gems (unlock)
* 2-star - 3 copies, 40 Gems
* 3-stars - 5 copies, 100 Gems
* 4-stars - 8 copies, 160 Gems
* 5-stars - 12 copies, 240 Gems
* 6-stars - 20 copies, 400 Gems
'''Note:''' Upon leveling up a card, the card value of it will increase exponentially more per level. Buying all the cards to max level (768) will need to be bought with 15,360 gems. Additionally, buying all card slots will cost 26,260 gems.
naevn708nisvlk3zltgcxpyx1359avy
479
478
2024-12-08T04:10:38Z
SeePentine
55776870
479
wikitext
text/x-wiki
'''Cards''' are a feature in [[Zen Idle]]. [[Gems]] are needed to buy them, costing 20 gems per card. A card is only able to be upgraded when it is unlocked. If all card slots are active and full, then another card cannot be active unless a slot has been removed or another slot is purchased. There are 6 levels of every card, which is the maximum card level limit. There are currently 16 cards in the game.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width:auto"
!Name
!Description
|[[Ball Value]]
|increase all ball values by x
|-
|[[Ball Spawn Rate]]
|decrease all ball spawn times by - x
|-
|[[Gate Multipliers]]
|increase gate bonus multipliers by x
|-
|[[VIP Ball Chance]]
|increase VIP ball chance by x
|-
|[[VIP Ball Multiplier]]
|Increase VIP ball multiplier by x
|-
|[[Gravity Well]]
|Increase gravity by x
|-
|[[Multi Spawn]]
|x chance of a ball duplicating on spawn
|-
|[[Passive Income]]
|Generate a constant stream of income equal to x of your active cash/sec
|-
|[[Quality Control]]
|Increase all ball values by x and slow down all ball spawn rate by 50%
|-
|[[Shrinkage]]
|decrease all ball size by - x
|-
|[[Game Speed]]
|Increase game speed by x
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width:auto"
!Name
!Description
|[[Gate Splitter]]
|x chance of a ball creating a copy of itself when passing through a gate
|-
|[[Gate Guardian]]
|all red gates(ones that destroy balls) bonuses are multiplied by x
|-
|[[Ball Specialization]]
|pick a ball and boost its spawn rate by x
|-
|[[Promotion]]
|x chance of spawning a promotion ball. Upgrades any ball it collides to the next tier(if next tier is unlocked)
|-
|[[Obstacle Rewind]]
|Ball value increased by x, but all stage obstacles act like they are 12 levels lower(not below level 0)
|}
{{Header section|title=Card Chance}}
Each card has a rarity: ''Common: 83%'', ''Rare: 17%''
{{Header section|title=Slots}}
Cards can only be active if the card is put in a slot. Cards cannot be more active then the maximum number of slots if is not purchased. It costs more gems to buy subsequent new slots with the maximum being 14, Costing a total of 10,900 gems.
# Slot 1 - Free
# Slot 2 - 50 [[Gems]]
# Slot 3 - 100 [[Gems]]
# Slot 4 - 200 [[Gems]]
# Slot 5 - 300 [[Gems]]
# Slot 6 - 400 [[Gems]]
# Slot 7 - 500 [[Gems]]
# Slot 8 - 600 [[Gems]]
# Slot 9 - 750 [[Gems]]
# Slot 10 - 1,000 [[Gems]]
# Slot 11 - 1,250 [[Gems]]
# Slot 12 - 1,500 [[Gems]]
# Slot 13 - 2,000 [[Gems]]
# Slot 14 - 2,250 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to be bought subsequently more times per level, costing a total of 960 gems.
* 1-star - 20 Gems (unlock)
* 2-star - 3 copies, 40 Gems
* 3-stars - 5 copies, 100 Gems
* 4-stars - 8 copies, 160 Gems
* 5-stars - 12 copies, 240 Gems
* 6-stars - 20 copies, 400 Gems
'''Note:''' Upon leveling up a card, the card value of it will increase exponentially more per level. Buying all the cards to max level (768) will need to be bought with 15,360 gems. Additionally, buying all card slots will cost 26,260 gems.
iwmp3rwljkdc6kngli4lo75vpe9cy5o
480
479
2024-12-08T04:10:56Z
SeePentine
55776870
480
wikitext
text/x-wiki
'''Cards''' are a feature in [[Zen Idle]]. [[Gems]] are needed to buy them, costing 20 gems per card. A card is only able to be upgraded when it is unlocked. If all card slots are active and full, then another card cannot be active unless a slot has been removed or another slot is purchased. There are 6 levels of every card, which is the maximum card level limit. There are currently 16 cards in the game.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width:auto"
!Name
!Description
|-
|[[Ball Value]]
|increase all ball values by x
|-
|[[Ball Spawn Rate]]
|decrease all ball spawn times by - x
|-
|[[Gate Multipliers]]
|increase gate bonus multipliers by x
|-
|[[VIP Ball Chance]]
|increase VIP ball chance by x
|-
|[[VIP Ball Multiplier]]
|Increase VIP ball multiplier by x
|-
|[[Gravity Well]]
|Increase gravity by x
|-
|[[Multi Spawn]]
|x chance of a ball duplicating on spawn
|-
|[[Passive Income]]
|Generate a constant stream of income equal to x of your active cash/sec
|-
|[[Quality Control]]
|Increase all ball values by x and slow down all ball spawn rate by 50%
|-
|[[Shrinkage]]
|decrease all ball size by - x
|-
|[[Game Speed]]
|Increase game speed by x
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width:auto"
!Name
!Description
|-
|[[Gate Splitter]]
|x chance of a ball creating a copy of itself when passing through a gate
|-
|[[Gate Guardian]]
|all red gates(ones that destroy balls) bonuses are multiplied by x
|-
|[[Ball Specialization]]
|pick a ball and boost its spawn rate by x
|-
|[[Promotion]]
|x chance of spawning a promotion ball. Upgrades any ball it collides to the next tier(if next tier is unlocked)
|-
|[[Obstacle Rewind]]
|Ball value increased by x, but all stage obstacles act like they are 12 levels lower(not below level 0)
|}
{{Header section|title=Card Chance}}
Each card has a rarity: ''Common: 83%'', ''Rare: 17%''
{{Header section|title=Slots}}
Cards can only be active if the card is put in a slot. Cards cannot be more active then the maximum number of slots if is not purchased. It costs more gems to buy subsequent new slots with the maximum being 14, Costing a total of 10,900 gems.
# Slot 1 - Free
# Slot 2 - 50 [[Gems]]
# Slot 3 - 100 [[Gems]]
# Slot 4 - 200 [[Gems]]
# Slot 5 - 300 [[Gems]]
# Slot 6 - 400 [[Gems]]
# Slot 7 - 500 [[Gems]]
# Slot 8 - 600 [[Gems]]
# Slot 9 - 750 [[Gems]]
# Slot 10 - 1,000 [[Gems]]
# Slot 11 - 1,250 [[Gems]]
# Slot 12 - 1,500 [[Gems]]
# Slot 13 - 2,000 [[Gems]]
# Slot 14 - 2,250 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to be bought subsequently more times per level, costing a total of 960 gems.
* 1-star - 20 Gems (unlock)
* 2-star - 3 copies, 40 Gems
* 3-stars - 5 copies, 100 Gems
* 4-stars - 8 copies, 160 Gems
* 5-stars - 12 copies, 240 Gems
* 6-stars - 20 copies, 400 Gems
'''Note:''' Upon leveling up a card, the card value of it will increase exponentially more per level. Buying all the cards to max level (768) will need to be bought with 15,360 gems. Additionally, buying all card slots will cost 26,260 gems.
ph7yy6gteyha6j62e61anz8l1akxwt5
493
480
2025-01-08T22:58:19Z
107.77.211.232
Corrected cost of card slots 13 and 14
493
wikitext
text/x-wiki
'''Cards''' are a feature in [[Zen Idle]]. [[Gems]] are needed to buy them, costing 20 gems per card. A card is only able to be upgraded when it is unlocked. If all card slots are active and full, then another card cannot be active unless a slot has been removed or another slot is purchased. There are 6 levels of every card, which is the maximum card level limit. There are currently 16 cards in the game.
__TOC__
{{Header section|title=List of Cards}}
{{Header section|title=Common Cards|number=3}}
{| class="sortable article-table" style="width:auto"
!Name
!Description
|-
|[[Ball Value]]
|increase all ball values by x
|-
|[[Ball Spawn Rate]]
|decrease all ball spawn times by - x
|-
|[[Gate Multipliers]]
|increase gate bonus multipliers by x
|-
|[[VIP Ball Chance]]
|increase VIP ball chance by x
|-
|[[VIP Ball Multiplier]]
|Increase VIP ball multiplier by x
|-
|[[Gravity Well]]
|Increase gravity by x
|-
|[[Multi Spawn]]
|x chance of a ball duplicating on spawn
|-
|[[Passive Income]]
|Generate a constant stream of income equal to x of your active cash/sec
|-
|[[Quality Control]]
|Increase all ball values by x and slow down all ball spawn rate by 50%
|-
|[[Shrinkage]]
|decrease all ball size by - x
|-
|[[Game Speed]]
|Increase game speed by x
|}
{{Header section|title=Rare Cards|number=3}}
{| class="sortable article-table" style="width:auto"
!Name
!Description
|-
|[[Gate Splitter]]
|x chance of a ball creating a copy of itself when passing through a gate
|-
|[[Gate Guardian]]
|all red gates(ones that destroy balls) bonuses are multiplied by x
|-
|[[Ball Specialization]]
|pick a ball and boost its spawn rate by x
|-
|[[Promotion]]
|x chance of spawning a promotion ball. Upgrades any ball it collides to the next tier(if next tier is unlocked)
|-
|[[Obstacle Rewind]]
|Ball value increased by x, but all stage obstacles act like they are 12 levels lower(not below level 0)
|}
{{Header section|title=Card Chance}}
Each card has a rarity: ''Common: 83%'', ''Rare: 17%''
{{Header section|title=Slots}}
Cards can only be active if the card is put in a slot. Cards cannot be more active then the maximum number of slots if is not purchased. It costs more gems to buy subsequent new slots with the maximum being 14, Costing a total of 10,900 gems.
# Slot 1 - Free
# Slot 2 - 50 [[Gems]]
# Slot 3 - 100 [[Gems]]
# Slot 4 - 200 [[Gems]]
# Slot 5 - 300 [[Gems]]
# Slot 6 - 400 [[Gems]]
# Slot 7 - 500 [[Gems]]
# Slot 8 - 600 [[Gems]]
# Slot 9 - 750 [[Gems]]
# Slot 10 - 1,000 [[Gems]]
# Slot 11 - 1,250 [[Gems]]
# Slot 12 - 1,500 [[Gems]]
# Slot 13 - 1,750 [[Gems]]
# Slot 14 - 2,000 [[Gems]]
{{Header section|title=Leveling Up}}
To level up, the cards have to be bought subsequently more times per level, costing a total of 960 gems.
* 1-star - 20 Gems (unlock)
* 2-star - 3 copies, 40 Gems
* 3-stars - 5 copies, 100 Gems
* 4-stars - 8 copies, 160 Gems
* 5-stars - 12 copies, 240 Gems
* 6-stars - 20 copies, 400 Gems
'''Note:''' Upon leveling up a card, the card value of it will increase exponentially more per level. Buying all the cards to max level (768) will need to be bought with 15,360 gems. Additionally, buying all card slots will cost 26,260 gems.
epm7e7t4q6fjd9oe7pf9y6ywyx8tpi9
Cards/VIP Ball Multiplier
0
179
214
2023-10-02T05:00:21Z
Andyphan20
49234401
Created page with "'''VIP Ball Multiplier''' is a card which increases the value of the multiplier. {| class="sortable article-table" style="width: 100%;" !Lvl !Multiplier |- |1 |x 1.5 |- |2 |x 2.0 |- |3 |x 3.0 |- |4 |x 5.0 |- |5 |x 7.5 |- |6 |x 10.0 |}"
214
wikitext
text/x-wiki
'''VIP Ball Multiplier''' is a card which increases the value of the multiplier.
{| class="sortable article-table" style="width: 100%;"
!Lvl
!Multiplier
|-
|1
|x 1.5
|-
|2
|x 2.0
|-
|3
|x 3.0
|-
|4
|x 5.0
|-
|5
|x 7.5
|-
|6
|x 10.0
|}
n8hn72std25yy8t26zw8zg4mtd2bhsh
Cash
0
154
161
2023-08-31T00:17:39Z
Andyphan20
49234401
Created page with "'''Cash''' is the currency of the [[Zen Idle]] game. == Description == The cash gives you amount of [[balls]] where the balls go down. [[Balls]] will give you a value of cash if upgraded. You can purchase stages, [[balls]], and more you can upgrade in this game. More [[prestige]] in this game can give you more cash bonus in this world."
161
wikitext
text/x-wiki
'''Cash''' is the currency of the [[Zen Idle]] game.
== Description ==
The cash gives you amount of [[balls]] where the balls go down. [[Balls]] will give you a value of cash if upgraded. You can purchase stages, [[balls]], and more you can upgrade in this game. More [[prestige]] in this game can give you more cash bonus in this world.
53r7z3mp63rnou64hiri9kbtdpdnie9
162
161
2023-08-31T00:18:49Z
Andyphan20
49234401
Adding content
162
wikitext
text/x-wiki
'''Cash''' is the currency of the [[Zen Idle]] game.
== Description ==
The cash gives you amount of [[balls]] where the balls go down. [[Balls]] will give you a value of cash if upgraded. You can purchase stages, [[balls]], and more you can upgrade in this game. More [[prestige]] in this game can give you more cash bonus in this world.
This cash ball can give you more amount of massive cash if the ball is tapped.
0iv27pq1hg2zvgd69jyixqmbvdtxzml
173
162
2023-08-31T01:01:08Z
Andyphan20
49234401
173
wikitext
text/x-wiki
'''Cash''' is the currency of the [[Zen Idle]] game.
{{Header section|title=Description}}
The cash gives you amount of [[balls]] where the balls go down. [[Balls]] will give you a value of cash if upgraded. You can purchase stages, [[balls]], and more you can upgrade in this game. More [[prestige]] in this game can give you more cash bonus in this world.
This cash ball can give you more amount of massive cash if the ball is tapped.
0lx0qhqqiute1hahr63xhz03hwgntnl
463
173
2024-10-23T15:32:04Z
Andyphan20
49234401
463
wikitext
text/x-wiki
'''Cash''' is the currency of the [[Zen Idle]] game.
{{Header section|title=Obtaining Cash}}
* Balls can be passed through [[gates]] rewards cash.
* Spending [[gems]] on [[Boosts|Cash Windfall]] gives you massive cash.
{{Header section|title=Description}}
The cash gives you amount of [[balls]] where the balls go down. [[Balls]] will give you a value of cash if upgraded. You can purchase stages, [[balls]], and more you can upgrade in this game. More [[prestige]] in this game can give you more cash bonus in this world.
This cash ball can give you more amount of massive cash if the ball is tapped.
m1ny35xgnb1azfb1llmdp0w8kxjz5pd
465
463
2024-11-06T06:37:54Z
SeePentine
55776870
465
wikitext
text/x-wiki
'''Cash''' is one of the two main currencies in [[Zen Idle]] alongside [[Gems]]. Unlike Gems, Cash is abundant and is the only way to buy [[Balls|ball]] and [[Stages|stage]] upgrades.
{{Header section|title=Obtaining Cash}}
* Balls can be passed through [[gates]] rewards cash.
* Spending [[gems]] on [[Boosts|Cash Windfall]] gives you massive cash.
{{Header section|title=Description}}
The cash gives you amount of [[balls]] where the balls go down. [[Balls]] will give you a value of cash if upgraded. You can purchase stages, [[balls]], and more you can upgrade in this game. More [[prestige]] in this game can give you more cash bonus in this world.
This cash ball can give you more amount of massive cash if the ball is tapped.
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Cash Ball
0
198
289
2023-11-21T21:17:42Z
Andyphan20
49234401
Created page with "'''Cash Ball''' is a ball which gives you a massive amount of [[cash]], tapping on a ball will give you some [[cash]] and the cash ball gets destroyed. Cash balls do not always earn [[cash]] when passing through a blue gate, and the red gates do not earn [[cash]] is the cash ball is destroyed."
289
wikitext
text/x-wiki
'''Cash Ball''' is a ball which gives you a massive amount of [[cash]], tapping on a ball will give you some [[cash]] and the cash ball gets destroyed.
Cash balls do not always earn [[cash]] when passing through a blue gate, and the red gates do not earn [[cash]] is the cash ball is destroyed.
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352
289
2024-01-29T00:42:20Z
Andyphan20
49234401
352
wikitext
text/x-wiki
'''Cash Ball''' is a ball which gives you a massive amount of [[cash]], tapping on a ball will give you some [[cash]] and the cash ball gets destroyed.
Cash balls do not always earn [[cash]] when passing through a blue gate, and the red gates do not earn [[cash]] is the cash ball is destroyed.
{{Header section|title=Trivia}}
* After the cash ball has the remove ads button, you will have an infinite [[cash]] [[Glitches#Cash Ball Glitch|glitch]]. You will farm instantly after a massive gem glitch.
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353
352
2024-01-29T00:44:32Z
Andyphan20
49234401
353
wikitext
text/x-wiki
'''Cash Ball''' is a ball which gives you a massive amount of [[cash]], tapping on a ball will give you some [[cash]] and the cash ball gets destroyed.
Cash balls do not always earn [[cash]] when passing through a blue gate, and the red gates do not earn [[cash]] when the cash ball is destroyed.
{{Header section|title=Trivia}}
* After the cash ball has the remove ads button, you will have an infinite [[cash]] [[Glitches#Cash Ball Glitch|glitch]]. You will farm instantly after a massive gem glitch.
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368
353
2024-05-27T18:21:22Z
Andyphan20
49234401
368
wikitext
text/x-wiki
'''Cash Ball''' is a ball which gives you a massive amount of [[cash]], tapping on a ball will give you some [[cash]] and the cash ball gets destroyed.
Cash balls do not always earn [[cash]] when passing through a blue gate, and the red gates do not earn [[cash]] when the cash ball is destroyed.
{{Header section|title=Trivia}}
* After the cash ball has the remove ads button, you will have an infinite [[cash]] [[Glitches#Cash Ball Glitch|glitch]]. You will farm instantly after a massive gem glitch. Please note that the glitch has been fixed due to [[Version 2.0.3]].
h1bdzk0ihbhlh5k5o5y5lwozxcrrm5i
378
368
2024-07-17T04:16:53Z
Andyphan20
49234401
378
wikitext
text/x-wiki
'''Cash Ball''' is a ball which gives you a massive amount of [[cash]], tapping on a ball will give you some [[cash]] and the cash ball gets destroyed.
Cash balls do not always earn [[cash]] when passing through a blue gate, and the red gates do not earn [[cash]] when the cash ball is destroyed.
{{Header section|title=Trivia}}
* After the cash ball has the remove ads button, you will have an infinite [[cash]] [[Glitches#Cash Ball Glitch|glitch]]. You will farm instantly after a massive gem glitch. Please note that the glitch has been fixed due to [[Version 2.0.3]]. This will not work because it will prevent cheating.
793zcsxvgkbzigkvtzw8h8j62y4k49u
387
378
2024-08-14T18:39:17Z
Andyphan20
49234401
387
wikitext
text/x-wiki
'''Cash Ball''' is a ball which gives you a massive amount of [[cash]], tapping on a ball will give you some [[cash]] and the cash ball gets destroyed.
Cash balls do not always earn [[cash]] when passing through a blue gate, and the red gates do not earn [[cash]] when the cash ball is destroyed.
{{Header section|title=Trivia}}
* After the cash ball has the remove ads button, you will have an infinite [[cash]] [[Glitches#Cash Ball Glitch|glitch]]. You will farm instantly after a massive gem glitch. Please note that the glitch has been fixed due to [[Version 2.0.3]]. This will not work because it will prevent cheating. If you click on the cash ball and click on remove ads button, you can open the [[store]] and close. And if the cash ball has earned, and if you click on the [[store]] button and close, the cash ball glitch will not occur.
c8bsz1iwz85fih1e469fyuwlnd7yis6
451
387
2024-10-09T02:01:08Z
Andyphan20
49234401
451
wikitext
text/x-wiki
'''Cash Ball''' is a ball which gives you a massive amount of [[cash]], tapping on a ball will give you some [[cash]] and the cash ball gets destroyed.
Cash balls do not always earn [[cash]] when passing through a blue gate, and the red gates do not earn [[cash]] when the cash ball is destroyed.
{{Header section|title=Trivia}}
* After the cash ball has the remove ads button, you will have an infinite [[cash]] [[Glitches#Cash Ball Glitch|glitch]]. You will farm instantly after a massive gem glitch. Please note that the glitch has been fixed due to [[Version 2.0.3]]. This glitch will not work because it will prevent cheating. If you click on the cash ball and click on remove ads button, you can open the [[store]] and close. And if the cash ball has earned, and if you click on the [[store]] button and close, the cash ball glitch will not occur.
* If this glitch has not been fixed, the game will continue to repeatedly claiming cash for cash ball too quickly. It can cause exploits.
ik8nzfueisd5s63df5h35ycipfcqo5p
453
451
2024-10-11T21:53:45Z
Andyphan20
49234401
453
wikitext
text/x-wiki
'''Cash Ball''' is a ball which gives you a massive amount of [[cash]], tapping on a ball will give you some [[cash]] and the cash ball gets destroyed.
Cash balls do not always earn [[cash]] when passing through a blue gate, and the red gates do not earn [[cash]] when the cash ball is destroyed.
<gallery>
File:Cashballclaim.png|Cash Ball appear once tapped.
</gallery>
{{Header section|title=Trivia}}
* After the cash ball has the remove ads button, you will have an infinite [[cash]] [[Glitches#Cash Ball Glitch|glitch]]. You will farm instantly after a massive gem glitch. Please note that the glitch has been fixed due to [[Version 2.0.3]]. This glitch will not work because it will prevent cheating. If you click on the cash ball and click on remove ads button, you can open the [[store]] and close. And if the cash ball has earned, and if you click on the [[store]] button and close, the cash ball glitch will not occur.
* If this glitch has not been fixed, the game will continue to repeatedly claiming cash for cash ball too quickly. It can cause exploits.
awa46djc0tsjn8eysstsr7kvt9v9z4c
Challenge
0
152
157
2023-08-30T05:45:55Z
Andyphan20
49234401
Created page with ":''Not to be confused with [[Tournament]].'' '''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can try 24 hours after you get to win some permanent prizes in this game. It will earn ball badges after the increase their +20% per badge. Getting more gems will increase their world value. {| class="article-table" style="width: 100%;" !World Value !Gems |- |100 Million |5 |- |1 Billion |10 |- |10..."
157
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can try 24 hours after you get to win some permanent prizes in this game. It will earn ball badges after the increase their +20% per badge. Getting more gems will increase their world value.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
|-
|100 Million
|5
|-
|1 Billion
|10
|-
|10 Billion
|15
|-
|100 Billion
|20
|}
qwv6vpzi6tjg9rxpt869m1kf5dsup5d
158
157
2023-08-30T05:46:58Z
Andyphan20
49234401
158
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% per badge. Getting more gems will increase their world value.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
|-
|100 Million
|5
|-
|1 Billion
|10
|-
|10 Billion
|15
|-
|100 Billion
|20
|}
6yi11roz4ahtuj46i2nffkjax69a1gx
217
158
2023-10-03T04:47:09Z
Andyphan20
49234401
217
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 40 hours after the next 2 days. See how further you earn gems when doing this challenge.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
|-
|100 Million
|5
|-
|1 Billion
|10
|-
|10 Billion
|15
|-
|100 Billion
|20
|}
k4534a4snu92fyy2jix1w15xf75wo5g
218
217
2023-10-07T03:56:52Z
Andyphan20
49234401
218
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 40 hours after the next 2 days. See how further you earn gems when doing this challenge.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. You can [[prestige]] it next time once the challenge is finished.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
|-
|100 Million
|5
|-
|1 Billion
|10
|-
|10 Billion
|15
|-
|100 Billion
|20
|}
527drvakmqx0drkt6s26m1of53l4s8c
224
218
2023-10-15T02:25:02Z
Andyphan20
49234401
224
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 40 hours after the next 2 days. See how further you earn gems when doing this challenge.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. You can [[prestige]] it next time once the challenge is finished.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
|2
|-
|10 Billion
|15
| +60%
|3
|-
|100 Billion
|20
| +80%
|4
|}
fqolox54jf515s4afckp5kgay4w6kth
225
224
2023-10-15T02:40:17Z
Andyphan20
49234401
225
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 40 hours after the next 2 days. See how further you earn gems when doing this challenge.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. You can [[prestige]] it next time once the challenge is finished.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
|2
|-
|10 Billion
|15
| +60%
|3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|100 Trillion
|35
| +140%
|7
|-
|1 Quadrillion
|40
| +160%
|8
|-
|100 Quadrillion
|45
| +180%
|9
|}
4m3kk5n7swy25jlnwjg15id4nb3o6o7
227
225
2023-10-15T02:51:43Z
Andyphan20
49234401
227
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 40 hours after the next 2 days. See how further you earn gems when doing this challenge.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. You can [[prestige]] it next time once the challenge is finished.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
|2
|-
|10 Billion
|15
| +60%
|3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|100 Trillion
|35
| +140%
|7
|-
|1 Quadrillion
|40
| +160%
|8
|-
|100 Quadrillion
|50
| +180%
|9
|-
|10 Quintillion
|60
| +200%
|10
|}
4rg8pyii7mqdot7zc16xr7a4hbwzmze
232
227
2023-10-17T02:57:25Z
Andyphan20
49234401
232
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 40 hours after the next 2 days. See how further you earn gems when doing this challenge.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. It appears that you can do this [[prestige]] next time that it cannot increase multiplier of this [[challenge]] right now. You can [[prestige]] it next time once the challenge is finished.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
|2
|-
|10 Billion
|15
| +60%
|3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|100 Trillion
|35
| +140%
|7
|-
|1 Quadrillion
|40
| +160%
|8
|-
|100 Quadrillion
|50
| +180%
|9
|-
|10 Quintillion
|60
| +200%
|10
|}
1usr26jzfm1ub5rv941tuh4s26vsxlu
250
232
2023-10-30T19:19:54Z
Andyphan20
49234401
250
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 40 hours after the next 2 days. See how further you earn gems when doing this challenge.
Increase the world value to get better prizes.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. It appears that you can do this [[prestige]] next time that it cannot increase multiplier of this [[challenge]] right now. You can [[prestige]] it next time once the challenge is finished.
Challenges are harder to get [[gems]] and challenge badges when doing this.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
|2
|-
|10 Billion
|15
| +60%
|3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|1 Quadrillion
|40
| +140%
|7
|-
|100 Quadrillion
|50
| +160%
|8
|-
|10 Quintillion
|60
| +180%
|9
|}
t5npwudswiktjjulwiqrsqx85zrlc60
254
250
2023-11-04T16:48:49Z
Andyphan20
49234401
254
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 40 hours after the next 2 days. See how further you earn gems when doing this challenge.
Increase the world value to get better prizes.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. It appears that you can do this [[prestige]] next time that it cannot increase multiplier of this [[challenge]] right now. You can [[prestige]] it next time once the challenge is finished.
Challenges are harder to get [[gems]] and challenge badges when doing this.
You cannot join a [[Tournament]] when doing a challenge.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
|2
|-
|10 Billion
|15
| +60%
|3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|1 Quadrillion
|40
| +140%
|7
|-
|100 Quadrillion
|50
| +160%
|8
|-
|10 Quintillion
|60
| +180%
|9
|}
kltk2tgdvyepr1lgclx9c265fqfzskz
256
254
2023-11-05T17:33:30Z
Andyphan20
49234401
256
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% value per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 40 hours after the next 2 days. See how further you earn gems when doing this challenge.
Increase the world value to get better prizes.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. It appears that you can do this [[prestige]] next time that it cannot increase multiplier of this [[challenge]] right now. You can [[prestige]] it next time once the challenge is finished.
Challenges are harder to get [[gems]] and challenge badges when doing this.
You cannot join a [[Tournament]] when doing a challenge.
The 200 [[gems]] are the only limit for 10ad.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
|2
|-
|10 Billion
|15
| +60%
|3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|1 Quadrillion
|40
| +140%
|7
|-
|100 Quadrillion
|50
| +160%
|8
|-
|10 Quintillion
|60
| +180%
|9
|-
|1 Sextillion
|80
| +200%
|10
|-
|100 Sextillion
|90
| +220%
|11
|-
|10 Septillion
|100
| +240%
|12
|-
|10 Octillion
|110
| +260%
|13
|-
|10 Nonillion
|120
| +280%
|14
|-
|10 Decillion
|130
| +300%
|15
|-
|10 aa
|140
| +320%
|16
|-
|10 ab
|160
| +340%
|17
|-
|10 ac
|180
| +360%
|18
|-
|10 ad
|200
| +380%
|19
|-
|10 ae
|200
| +400%
|20
|-
|10 af
|200
| +420%
|21
|}
kpz38m4obio9tir9x8d3b46xb9s3hlj
261
256
2023-11-09T23:37:17Z
Andyphan20
49234401
261
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% value per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 40 hours after the next 2 days. See how further you earn gems when doing this challenge.
Increase the world value to get better prizes.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. It appears that you can do this [[prestige]] next time that it cannot increase multiplier of this [[challenge]] right now. You can [[prestige]] it next time once the challenge is finished.
Challenges are harder to get [[gems]] and challenge badges when doing this.
You cannot join a [[Tournament]] when doing a challenge.
The 200 [[gems]] are the only limit for 10ad. The maximum is 1 ao world value.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
|2
|-
|10 Billion
|15
| +60%
|3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|1 Quadrillion
|40
| +140%
|7
|-
|100 Quadrillion
|50
| +160%
|8
|-
|10 Quintillion
|60
| +180%
|9
|-
|1 Sextillion
|80
| +200%
|10
|-
|100 Sextillion
|90
| +220%
|11
|-
|10 Septillion
|100
| +240%
|12
|-
|10 Octillion
|110
| +260%
|13
|-
|10 Nonillion
|120
| +280%
|14
|-
|10 Decillion
|130
| +300%
|15
|-
|10 aa
|140
| +320%
|16
|-
|10 ab
|160
| +340%
|17
|-
|10 ac
|180
| +360%
|18
|-
|10 ad
|200
| +380%
|19
|-
|10 ae
|200
| +400%
|20
|-
|10 af
|200
| +420%
|21
|-
|10 ag
|200
| +440%
|22
|-
|1 ao (Max)
|200
|
|28
|-
|Max
|200
|
|29
|-
|NaN
|200
|
|30
|}
gmuhhh6lg6z8kw6ccwfxdks9nxuhn4a
262
261
2023-11-09T23:40:11Z
Andyphan20
49234401
262
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% value per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 48 hours after the next 2/3 days. See how further you earn gems when doing this challenge.
Increase the world value to get better prizes.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. It appears that you can do this [[prestige]] next time that it cannot increase multiplier of this [[challenge]] right now. You can [[prestige]] it next time once the challenge is finished.
Challenges are harder to get [[gems]] and challenge badges when doing this.
You cannot join a [[Tournament]] when doing a challenge.
The 200 [[gems]] are the only limit for 10ad. The maximum is 1 ao world value.
{| class="article-table" style="width: 100%;"
!World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
|2
|-
| 10 Billion
|15
| +60%
|3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
| 10 Trillion
|30
| +120%
|6
|-
|1 Quadrillion
|40
| +140%
|7
|-
|100 Quadrillion
|50
| +160%
|8
|-
| 10 Quintillion
|60
| +180%
|9
|-
|1 Sextillion
|80
| +200%
|10
|-
|100 Sextillion
|90
| +220%
|11
|-
| 10 Septillion
|100
| +240%
|12
|-
| 10 Octillion
|110
| +260%
|13
|-
| 10 Nonillion
|120
| +280%
|14
|-
| 10 Decillion
|130
| +300%
|15
|-
| 10 aa
|140
| +320%
|16
|-
| 10 ab
|160
| +340%
|17
|-
|10 ac
|180
| +360%
|18
|-
| 10 ad
|200
| +380%
|19
|-
| 10 ae
|200
| +400%
|20
|-
| 10 af
|200
| +420%
|21
|-
| 10 ag
|200
| +440%
|22
|-
|100 am
|200
|
|27
|-
|1 ao (Max)
|200
|
|28
|-
|Max
|200
|
|29
|-
|NaN
|200
|
|30
|}
8982qwp7vodmt9e1pi54pequ8zwmwvx
263
262
2023-11-09T23:45:03Z
Andyphan20
49234401
263
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% value per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 48 hours after the next 2/3 days. See how further you earn gems when doing this challenge.
Increase the world value to get better prizes.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. It appears that you can do this [[prestige]] next time that it cannot increase multiplier of this [[challenge]] right now. You can [[prestige]] it next time once the challenge is finished.
Challenges are harder to get [[gems]] and challenge badges when doing this.
You cannot join a [[Tournament]] when doing a challenge.
The 200 [[gems]] are the only limit for 10ad. The maximum is 1 ao world value which cannot earn more.
{| class="article-table" style="width: 100%;"
! World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
| 2
|-
|10 Billion
|15
| +60%
| 3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|1 Quadrillion
|40
| +140%
|7
|-
|100 Quadrillion
|50
| +160%
|8
|-
|10 Quintillion
|60
| +180%
|9
|-
|1 Sextillion
|80
| +200%
|10
|-
|100 Sextillion
|90
| +220%
|11
|-
|10 Septillion
| 100
| +240%
|12
|-
|10 Octillion
| 110
| +260%
|13
|-
|10 Nonillion
| 120
| +280%
|14
|-
|10 Decillion
| 130
| +300%
|15
|-
|10 aa
| 140
| +320%
|16
|-
|10 ab
|160
| +340%
|17
|-
|10 ac
| 180
| +360%
|18
|-
|10 ad
| 200
| +380%
|19
|-
|10 ae
| 200
| +400%
|20
|-
|10 af
| 200
| +420%
|21
|-
|10 ag
| 200
| +440%
|22
|-
|10 ah
|200
| +460%
|23
|-
|10 ai
|200
| +480%
|24
|-
|10 al
|200
| +520%
|26
|-
| 100 am
|200
| +540%
|27
|-
|1 ao (Max)
|200
| +560%
|28
|-
|Max
|200
| +580%
|29
|-
|NaN
|200
| +600%
|30
|}
cwmxnm0y332uvfv7snvz68nu4m496pi
277
263
2023-11-12T00:04:04Z
Andyphan20
49234401
Adding categories
277
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% value per badge. Getting more gems will increase their world value.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 48 hours after the next 2/3 days. See how further you earn gems when doing this challenge.
Increase the world value to get better prizes.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. It appears that you can do this [[prestige]] next time that it cannot increase multiplier of this [[challenge]] right now. You can [[prestige]] it next time once the challenge is finished.
Challenges are harder to get [[gems]] and challenge badges when doing this.
You cannot join a [[Tournament]] when doing a challenge.
The 200 [[gems]] are the only limit for 10ad. The maximum is 1 ao world value which cannot earn more.
{| class="article-table" style="width: 100%;"
! World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
| 2
|-
|10 Billion
|15
| +60%
| 3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|1 Quadrillion
|40
| +140%
|7
|-
|100 Quadrillion
|50
| +160%
|8
|-
|10 Quintillion
|60
| +180%
|9
|-
|1 Sextillion
|80
| +200%
|10
|-
|100 Sextillion
|90
| +220%
|11
|-
|10 Septillion
| 100
| +240%
|12
|-
|10 Octillion
| 110
| +260%
|13
|-
|10 Nonillion
| 120
| +280%
|14
|-
|10 Decillion
| 130
| +300%
|15
|-
|10 aa
| 140
| +320%
|16
|-
|10 ab
|160
| +340%
|17
|-
|10 ac
| 180
| +360%
|18
|-
|10 ad
| 200
| +380%
|19
|-
|10 ae
| 200
| +400%
|20
|-
|10 af
| 200
| +420%
|21
|-
|10 ag
| 200
| +440%
|22
|-
|10 ah
|200
| +460%
|23
|-
|10 ai
|200
| +480%
|24
|-
|10 al
|200
| +520%
|26
|-
| 100 am
|200
| +540%
|27
|-
|1 ao (Max)
|200
| +560%
|28
|-
|Max
|200
| +580%
|29
|-
|NaN
|200
| +600%
|30
|}
[[Category:Missions]]
rk0rv192twug1qxs5w4a5b4i3wvj2xq
312
277
2023-12-03T01:15:00Z
Andyphan20
49234401
312
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% value per badge. Getting more gems will increase their world value. You cannot join a [[Tournament]] when you are participating in a challenge.
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 48 hours after the next 2/3 days. See how further you earn gems when doing this challenge.
Increase the world value to get better prizes.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. It appears that you can do this [[prestige]] next time that it cannot increase multiplier of this challenge right now. You can [[prestige]] it next time once the challenge is finished.
Challenges are harder to get [[gems]] and challenge badges when doing this.
The 200 [[gems]] are the only limit for 10ad. The maximum is 1 ao world value which cannot earn more.
{| class="article-table" style="width: 100%;"
! World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
| 2
|-
|10 Billion
|15
| +60%
| 3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|1 Quadrillion
|40
| +140%
|7
|-
|100 Quadrillion
|50
| +160%
|8
|-
|10 Quintillion
|60
| +180%
|9
|-
|1 Sextillion
|80
| +200%
|10
|-
|100 Sextillion
|90
| +220%
|11
|-
|10 Septillion
| 100
| +240%
|12
|-
|10 Octillion
| 110
| +260%
|13
|-
|10 Nonillion
| 120
| +280%
|14
|-
|10 Decillion
| 130
| +300%
|15
|-
|10 aa
| 140
| +320%
|16
|-
|10 ab
|160
| +340%
|17
|-
|10 ac
| 180
| +360%
|18
|-
|10 ad
| 200
| +380%
|19
|-
|10 ae
| 200
| +400%
|20
|-
|10 af
| 200
| +420%
|21
|-
|10 ag
| 200
| +440%
|22
|-
|10 ah
|200
| +460%
|23
|-
|10 ai
|200
| +480%
|24
|-
|10 al
|200
| +520%
|26
|-
| 100 am
|200
| +540%
|27
|-
|1 ao (Max)
|200
| +560%
|28
|-
|Max
|200
| +580%
|29
|-
|NaN
|200
| +600%
|30
|}
[[Category:Missions]]
jvpovsfdpaioyag1ojcjk4p2sunb0o6
317
312
2023-12-16T04:05:40Z
Andyphan20
49234401
317
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a mission where you can do any other challenges in this game. You can [[prestige]] and start a new world. You can see how far you can get in 24 hours for one day after you get to win some permanent prizes in this game. It will earn ball badges after they increased their +20% value per badge. Getting more gems will increase their world value. You cannot start a challenge while you are participating in a [[tournament]]. You can start a challenge next time once you have retired in a [[tournament]].
Once the challenge have been ended the time, the challenge ends when you collect the [[gems]]. It can also increase their ball value of this challenge when you finish it. After the challenge is finished, the next challenge will be in 48 hours after the next 2/3 days. See how further you earn gems when doing this challenge.
Increase the world value to get better prizes.
After a challenge is played, the challenge for this game cannot be [[Prestige|prestige]] after the challenge is currently active. It appears that you can do this [[prestige]] next time that it cannot increase multiplier of this challenge right now. You can [[prestige]] it next time once the challenge is finished.
Challenges are harder to get [[gems]] and challenge badges when doing this.
The 200 [[gems]] are the only limit for 10ad. The maximum is 1 ao world value which cannot earn more.
{| class="article-table" style="width: 100%;"
! World Value
!Gems
!Ball per badge
!Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
| 2
|-
|10 Billion
|15
| +60%
| 3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|1 Quadrillion
|40
| +140%
|7
|-
|100 Quadrillion
|50
| +160%
|8
|-
|10 Quintillion
|60
| +180%
|9
|-
|1 Sextillion
|80
| +200%
|10
|-
|100 Sextillion
|90
| +220%
|11
|-
|10 Septillion
| 100
| +240%
|12
|-
|10 Octillion
| 110
| +260%
|13
|-
|10 Nonillion
| 120
| +280%
|14
|-
|10 Decillion
| 130
| +300%
|15
|-
|10 aa
| 140
| +320%
|16
|-
|10 ab
|160
| +340%
|17
|-
|10 ac
| 180
| +360%
|18
|-
|10 ad
| 200
| +380%
|19
|-
|10 ae
| 200
| +400%
|20
|-
|10 af
| 200
| +420%
|21
|-
|10 ag
| 200
| +440%
|22
|-
|10 ah
|200
| +460%
|23
|-
|10 ai
|200
| +480%
|24
|-
|10 al
|200
| +520%
|26
|-
| 100 am
|200
| +540%
|27
|-
|1 ao (Max)
|200
| +560%
|28
|-
|Max
|200
| +580%
|29
|-
|NaN
|200
| +600%
|30
|}
[[Category:Missions]]
6i291uw5lpklj0m83gwvm3lh7qim5w4
421
317
2024-09-15T01:03:08Z
SeePentine
55776870
421
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a time-based mission where the player gets as much revenue as they can to be issued rewards. Upon beginning the mission, the player will automatically [[prestige]] and start a new world. The time limit is always 24 hours. The player can continue to play without prestiging, but no more further rewards will be issued. With each milestone reached the player gains a badge. Badges increase a random ball's Value by +20% permanently, meaning they stay upon prestige. Gems are also given for each milestone unlocked. You cannot start a challenge while you are participating in a [[tournament]], but you can start a challenge next time once you have retired in a [[tournament]].
After the challenge is finished, the next challenge will be in 48 hours. Unlike with Tournaments, it can be played offline. You also cannot prestige while in a challenge.
The 200 [[gems]] are the only limit for 10ad. The maximum is 1ao world value which cannot earn more.
{| class="article-table" style="width: 100%;"
! World Value ! Gems ! Ball per badge ! Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
|2
|-
|10 Billion
|15
| +60%
|3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|1 Quadrillion
|40
| +140%
|7
|-
|100 Quadrillion
|50
| +160%
|8
|-
|10 Quintillion
|60
| +180%
|9
|-
|1 Sextillion
|80
| +200%
|10
|-
|100 Sextillion
|90
| +220%
|11
|-
|10 Septillion
| 100
| +240%
|12
|-
|10 Octillion
| 110
| +260%
|13
|-
|10 Nonillion
| 120
| +280%
|14
|-
|10 Decillion
| 130
| +300%
|15
|-
|10 aa
| 140
| +320%
|16
|-
|10 ab
|160
| +340%
|17
|-
|10 ac
| 180
| +360%
|18
|-
|10 ad
| 200
| +380%
|19
|-
|10 ae
| 200
| +400%
|20
|-
|10 af
| 200
| +420%
|21
|-
|10 ag
| 200
| +440%
|22
|-
|10 ah
|200
| +460%
|23
|-
|10 ai
|200
| +480%
|24
|-
|10 al
|200
| +520%
|26
|-
| 100 am
|200
| +540%
|27
|-
|1 ao (Max)
|200
| +560%
|28
|-
|Max
|200
| +580%
|29
|-
|NaN
|200
| +600%
|30
|}
[[Category:Missions]]
1h5ly1grqrxkoota5wep2chmgclx3u4
422
421
2024-09-15T01:03:34Z
SeePentine
55776870
422
wikitext
text/x-wiki
:''Not to be confused with [[Tournament]].''
'''Challenge''' is a time-based mission where the player gets as much revenue as they can to be issued rewards. Upon beginning the mission, the player will automatically [[prestige]] and start a new world. The time limit is always 24 hours. The player can continue to play without prestiging, but no more further rewards will be issued. With each milestone reached the player gains a badge. Badges increase a random ball's Value by +20% permanently, meaning they stay upon prestige. Gems are also given for each milestone unlocked. You cannot start a challenge while you are participating in a [[tournament]], but you can start a challenge next time once you have retired in a [[tournament]].
After the challenge is finished, the next challenge will be in 48 hours. Unlike with Tournaments, it can be played offline. You also cannot prestige while in a challenge.
The 200 [[gems]] are the only limit for 10ad. The maximum is 1ao world value which cannot earn more.
{| class="article-table" style="width: 100%;"
! World Value !! Gems !! Ball per badge !! Challenge Badges
|-
|100 Million
|5
| +20%
|1
|-
|1 Billion
|10
| +40%
|2
|-
|10 Billion
|15
| +60%
|3
|-
|100 Billion
|20
| +80%
|4
|-
|1 Trillion
|25
| +100%
|5
|-
|10 Trillion
|30
| +120%
|6
|-
|1 Quadrillion
|40
| +140%
|7
|-
|100 Quadrillion
|50
| +160%
|8
|-
|10 Quintillion
|60
| +180%
|9
|-
|1 Sextillion
|80
| +200%
|10
|-
|100 Sextillion
|90
| +220%
|11
|-
|10 Septillion
| 100
| +240%
|12
|-
|10 Octillion
| 110
| +260%
|13
|-
|10 Nonillion
| 120
| +280%
|14
|-
|10 Decillion
| 130
| +300%
|15
|-
|10 aa
| 140
| +320%
|16
|-
|10 ab
|160
| +340%
|17
|-
|10 ac
| 180
| +360%
|18
|-
|10 ad
| 200
| +380%
|19
|-
|10 ae
| 200
| +400%
|20
|-
|10 af
| 200
| +420%
|21
|-
|10 ag
| 200
| +440%
|22
|-
|10 ah
|200
| +460%
|23
|-
|10 ai
|200
| +480%
|24
|-
|10 al
|200
| +520%
|26
|-
| 100 am
|200
| +540%
|27
|-
|1 ao (Max)
|200
| +560%
|28
|-
|Max
|200
| +580%
|29
|-
|NaN
|200
| +600%
|30
|}
[[Category:Missions]]
jfp6ov1j054jotud7pvfuz0urjqw9t6
Crusher
0
190
270
2023-11-11T23:56:32Z
Andyphan20
49234401
Created page with "{{Stage|cost=1q cash|stage=6}} '''Crusher''' is the sixth stage of the game. <br style="clear: both;"> {{Header section|title=Design}} This stage has a crusher. [[Category:Stages]]"
270
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text/x-wiki
{{Stage|cost=1q cash|stage=6}}
'''Crusher''' is the sixth stage of the game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage has a crusher.
[[Category:Stages]]
32s1f5e643gforr3nr2xorujjik8wu5
494
270
2025-01-25T06:45:00Z
Osbotsyt
55174933
494
wikitext
text/x-wiki
{{Stage|cost=1q cash|stage=6}}
'''Crusher''' is the sixth stage of the game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage alternates between the rolling spikes on the sides of the stage and a ball that is below.
[[Category:Stages]]
81x617ubzj0ea6xgo5edb2mjsljgvyi
Dots
0
148
152
2023-08-30T05:00:45Z
Andyphan20
49234401
Created page with "{{Stage|cost=None|stage=1}} '''Dots''' is the first stage in this game. [[Category:Stages]]"
152
wikitext
text/x-wiki
{{Stage|cost=None|stage=1}}
'''Dots''' is the first stage in this game.
[[Category:Stages]]
6e3e0gt9r0f4ikdkwwkw97m1503q9qx
192
152
2023-09-12T00:07:53Z
Andyphan20
49234401
192
wikitext
text/x-wiki
{{Stage|cost=None|stage=1}}
'''Dots''' is the first stage in this game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage design has 13 dots, and 3 spinners on the stage.
{{Header section|title=Trivia}}
* It spawns balls at the top of the dots. It is the first stage of the game.
[[Category:Stages]]
jfldlazg9tm466zgiaeb5a9uamdspwk
193
192
2023-09-12T00:08:36Z
Andyphan20
49234401
193
wikitext
text/x-wiki
{{Stage|cost=None|stage=1}}
'''Dots''' is the first stage in this game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage design has 13 dots, and 3 spinners on this stage.
{{Header section|title=Trivia}}
* It spawns balls at the top of the dots. It is the first stage of the game.
* This app downloads when you start at stage 1.
[[Category:Stages]]
50icjge81n1cxp39y0xsfogglaoekje
446
193
2024-09-26T13:54:15Z
SeePentine
55776870
446
wikitext
text/x-wiki
{{Stage
|cost = Free
|stage = 1
}}
'''Dots''' is the first default [[Stages|stage]] of the game. Given that it is the first stage, it costs no money to buy it initially.
<br style="clear: both;">
{{Header section|title=Design}}
The stage has 13 dots and 3 spinners. Sometimes the [[Balls|balls]] can get stuck on the very edges of the dots, or create a blockage between 2 dots if the obstacle upgrades haven't been bought enough times.
{{Header section|title=Trivia}}
* With it being the first stage, there is no stage above it and is thus the highest point the balls can reach.
[[Category:Stages]]
b5g0e9t5y3v9c34sr30s6r3016giqwg
468
446
2024-11-13T19:03:26Z
SeePentine
55776870
468
wikitext
text/x-wiki
{{Stage
|cost = Free
|stage = 1
}}
'''Dots''' is the first [[Stages|stage]] of the game. Given that it is the first stage, it is automatically unlocked in the beginning of every [[Prestige]].
<br style="clear: both;">
{{Header section|title=Design}}
This stage has 13 dots and 3 spinners. The [[Balls|balls]] can occasionally get stuck on the very edges of the dots, or create a blockage between 2 dots if the obstacle upgrades haven't been bought enough times.
{{Header section|title=Trivia}}
* With it being the first stage, there is no stage above it and is thus the highest point the balls can reach.
[[Category:Stages]]
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Errors
0
238
450
2024-10-05T22:56:50Z
Andyphan20
49234401
Created page with "'''Errors''' are caused by messages occurred in [[Zen Idle]]. {{Header section|title=Loading world error}} [[File:164203B0-7708-4077-AA62-C5CF4569D258.png|thumb]] As of playing or opening the app loading the world, the error message appears when there’s too many [[balls]] spawned or destroyed. <br style="clear: both;"> {{Header section|title=Watching ad error}} If you try to watch an ad without an internet connection, the error message will appear."
450
wikitext
text/x-wiki
'''Errors''' are caused by messages occurred in [[Zen Idle]].
{{Header section|title=Loading world error}}
[[File:164203B0-7708-4077-AA62-C5CF4569D258.png|thumb]]
As of playing or opening the app loading the world, the error message appears when there’s too many [[balls]] spawned or destroyed.
<br style="clear: both;">
{{Header section|title=Watching ad error}}
If you try to watch an ad without an internet connection, the error message will appear.
6gdp7411wnqp0qzqr7821k5rggpnc81
455
450
2024-10-17T21:27:32Z
SeePentine
55776870
455
wikitext
text/x-wiki
'''Errors''' are messages that occur in [[Zen Idle]]. They, as the name implies, denote a computational mishap within the system.
{{Header section|title=Loading world error}}
[[File:164203B0-7708-4077-AA62-C5CF4569D258.png|thumb]]
The error message appears when there’s too many [[balls]] spawned or destroyed, usually when the max ball limit is set to an excessively high amount.
<br style="clear: both;">
{{Header section|title=Watching ad error}}
If you try to watch an ad without an internet connection, this error message will appear.
hfwqsaqm8jts6phscid9g9jg80dd6qg
Frequently Asked Questions
0
218
322
2023-12-22T04:10:42Z
Andyphan20
49234401
Created page with "__TOC__ {{Header section|title=Balls}} {{Header section|title=How does unlocking new balls work?}} There will have 12 balls to be unlocked. {{Header section|title=What is the orange button on the value Lvl. 50/100/150 upgrade?|number=3}} This is a ball prestige. This is because of value and time increases by +1900% (x20)."
322
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__TOC__
{{Header section|title=Balls}}
{{Header section|title=How does unlocking new balls work?}}
There will have 12 balls to be unlocked.
{{Header section|title=What is the orange button on the value Lvl. 50/100/150 upgrade?|number=3}}
This is a ball prestige. This is because of value and time increases by +1900% (x20).
5h7zwqdi0bctk9v173pvosbksy3nqgf
328
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2023-12-22T19:26:42Z
Andyphan20
49234401
328
wikitext
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__TOC__
{{Header section|title=Balls}}
{{Header section|title=How does unlocking new balls work?|number=3}}
There will have 12 balls to be unlocked.
{{Header section|title=What is the orange button on the value Lvl. 50/100/150 upgrade?|number=3}}
This is a ball prestige. This is because of value and time increases by +1900% (x20).
ghagmharjbcqy7hq3g4ax2msmviv1es
Game Speed
0
201
295
2023-11-26T20:50:14Z
Andyphan20
49234401
Created page with "{{Infobox_Card|description=Increase game speed by %|rarity=Common}} '''Game Speed''' is a common [[Cards|card]] which increases the speed of the game. {| class="fandom-table" !Level !Percent |- |1 |10% |- |2 |13% |- |3 |16% |- |4 |19% |- |5 |22% |- |6 |25% |} [[Category:Cards]]"
295
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{{Infobox_Card|description=Increase game speed by %|rarity=Common}}
'''Game Speed''' is a common [[Cards|card]] which increases the speed of the game.
{| class="fandom-table"
!Level
!Percent
|-
|1
|10%
|-
|2
|13%
|-
|3
|16%
|-
|4
|19%
|-
|5
|22%
|-
|6
|25%
|}
[[Category:Cards]]
j80yega8mrh7gu57lrbzfcgdyrg8tdg
481
295
2024-12-08T04:11:45Z
SeePentine
55776870
481
wikitext
text/x-wiki
{{Infobox_Card
| description = Increase game speed by %
| rarity = Common
}}
'''Game Speed''' is a common [[Cards|card]] which increases the speed of the game.
{| class="fandom-table"
! Level
! Percent
|-
| 1
| 10%
|-
| 2
| 13%
|-
| 3
| 16%
|-
| 4
| 19%
|-
| 5
| 22%
|-
| 6
| 25%
|}
[[Category:Cards]]
te5yke8vx3fe3w8zl74k6o756n4agix
Gate Guardian
0
209
304
2023-11-26T23:37:08Z
Andyphan20
49234401
Created page with "'''Gate Guardian''' is a rare [[Cards|card]] which have all red gate multipliers which destroys balls by gate bonuses multiplier. {| class="fandom-table" !Level !Multiplier |- |1 |x2.5 |- |2 |x5.0 |- |3 |x7.0 |- |4 |x10.0 |- |5 |x13.0 |- |6 |x15.0 |} [[Category:Cards]]"
304
wikitext
text/x-wiki
'''Gate Guardian''' is a rare [[Cards|card]] which have all red gate multipliers which destroys balls by gate bonuses multiplier.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x2.5
|-
|2
|x5.0
|-
|3
|x7.0
|-
|4
|x10.0
|-
|5
|x13.0
|-
|6
|x15.0
|}
[[Category:Cards]]
oqlaehgt5ovs8gys4gcd1pfnczssj06
Gate Multipliers
0
213
308
2023-11-26T23:53:46Z
Andyphan20
49234401
Created page with "'''Gate Multipliers''' is a common [[Cards|card]] which increases the gate bonus multipliers. {| class="fandom-table" !Level !Multiplier |- |1 |x1.5 |- |2 |x2.0 |- |3 |x3.0 |- |4 |x5.0 |- |5 |x7.5 |- |6 |x10.0 |} [[Category:Cards]]"
308
wikitext
text/x-wiki
'''Gate Multipliers''' is a common [[Cards|card]] which increases the gate bonus multipliers.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x1.5
|-
|2
|x2.0
|-
|3
|x3.0
|-
|4
|x5.0
|-
|5
|x7.5
|-
|6
|x10.0
|}
[[Category:Cards]]
1kzx7r5yhfwrfzg1fqifjne1a1inkdy
418
308
2024-09-14T13:09:23Z
SeePentine
55776870
418
wikitext
text/x-wiki
'''Gate Multipliers''' is a common [[Cards|card]] which increases the gate bonus multiplier of every [[Stages|stage]]. The multiplier for each level increases from 0.5 to 1 to 2 to 2.5. It is among the best cards to upgrade as every ball (excluding special balls other than VIP ball) sells its Value at a gate and the Gate Bonus upgrades in Stages stack with the multiplier.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x1.5
|-
|2
|x2.0
|-
|3
|x3.0
|-
|4
|x5.0
|-
|5
|x7.5
|-
|6
|x10.0
|}
[[Category:Cards]]
03jn45l915vdpi9aw2l47o5f8q1ohco
482
418
2024-12-08T04:12:25Z
SeePentine
55776870
482
wikitext
text/x-wiki
{{Infobox_Card
| description = increase gate bonus multipliers by #
| rarity = Common
}}
'''Gate Multipliers''' is a common [[Cards|card]] which increases the gate bonus multiplier of every [[Stages|stage]]. The multiplier for each level increases from 0.5 to 1 to 2 to 2.5. It is among the best cards to upgrade as every ball (excluding special balls other than VIP ball) sells its Value at a gate and the Gate Bonus upgrades in Stages stack with the multiplier.
{| class="fandom-table"
! Level
! Multiplier
|-
| 1
| x1.5
|-
| 2
| x2.0
|-
| 3
| x3.0
|-
| 4
| x5.0
|-
| 5
| x7.5
|-
| 6
| x10.0
|}
[[Category:Cards]]
pv34ynoqcmnm6b4e00y2ktnk7srw3jp
Gate Splitter
0
200
293
2023-11-26T20:45:12Z
Andyphan20
49234401
Created page with "{{Infobox_Card|description=+% x chance of a ball creating a copy of itself when passing through a gate|rarity=Rare}} '''Gate Splitter''' is a rare [[cards|card]] when creating a copy of a [[balls|ball]]. {| class="fandom-table" !Level !Chance |- |1 |6% |- |2 |10% |- |3 |14% |- |4 |18% |- |5 |22% |- |6 |25% |} [[Category:Cards]]"
293
wikitext
text/x-wiki
{{Infobox_Card|description=+% x chance of a ball creating a copy of itself when passing through a gate|rarity=Rare}}
'''Gate Splitter''' is a rare [[cards|card]] when creating a copy of a [[balls|ball]].
{| class="fandom-table"
!Level
!Chance
|-
|1
|6%
|-
|2
|10%
|-
|3
|14%
|-
|4
|18%
|-
|5
|22%
|-
|6
|25%
|}
[[Category:Cards]]
3ircon069bejtqqt8p9urf703vk0ytr
445
293
2024-09-26T13:48:58Z
SeePentine
55776870
445
wikitext
text/x-wiki
{{Infobox_Card
|description = +#% x chance of a ball creating a copy of itself when passing through a gate
|rarity = Rare
}}
'''Gate Splitter''' is a rare [[Cards|card]] that has a chance to create a copy of a [[Balls|ball]] upon touching a [[Gates|gate]]. Its functionality is the same as [[Multi Spawn]] except that it is applied to every gate, meaning that the more gates the player has, the higher the chance of it duplicating, alongside the fact that it can duplicate multiple times before hitting the red gate. On the other hand, the chance is noticeably inferior to Multi Spawn, and income will be lower because the ball spawned in a lower gate, unable to touch the upper gates to garner the maximum amount of money.
{| class="fandom-table"
!Level
!Chance
|-
|1
|6%
|-
|2
|10%
|-
|3
|14%
|-
|4
|18%
|-
|5
|22%
|-
|6
|25%
|}
[[Category:Cards]]
rsn3md3wf7j2auu20w1jwqebwjwb34k
Gates
0
167
190
2023-09-11T02:56:59Z
Andyphan20
49234401
Created page with "'''Gates''' are the only type is the only multiplier which gives you more bonus in this game. The gate allows the next stage to open. {{Header section|title=Gate types}} The two color gate types are: * <font color=#32b7c7>Blue</font> - Allowing the balls to move on to a next stage. It can be unlocked if the stage has purchased. * <font color=#c44a39>Red</font> - This gate that can’t allow the balls to move to the next stage before the stage hasn’t purchased yet."
190
wikitext
text/x-wiki
'''Gates''' are the only type is the only multiplier which gives you more bonus in this game. The gate allows the next stage to open.
{{Header section|title=Gate types}}
The two color gate types are:
* <font color=#32b7c7>Blue</font> - Allowing the balls to move on to a next stage. It can be unlocked if the stage has purchased.
* <font color=#c44a39>Red</font> - This gate that can’t allow the balls to move to the next stage before the stage hasn’t purchased yet.
mzfpnlwvmjucwhy5trzvg4oklf5wykq
454
190
2024-10-16T04:41:43Z
Andyphan20
49234401
454
wikitext
text/x-wiki
'''Gates''' are the only type is the only multiplier which gives you more bonus in this game. The gate allows the next stage to open.
{{Header section|title=Gate types}}
The two color gate types are:
* <font color=#32b7c7>Blue</font> - Allowing the balls to move on to a next stage. It can be unlocked if the stage has purchased without the ball to be destroyed.
* <font color=#c44a39>Red</font> - This gate that can’t allow the balls to move to the next stage before the stage hasn’t purchased yet. The balls get destroyed once touched a gate.
99c0gfhysx0uhtdc3lf7zlkzfxs3lt1
459
454
2024-10-17T21:37:19Z
SeePentine
55776870
459
wikitext
text/x-wiki
'''Gate Bonus''', simply known as '''Gates''', are the Value alternative to [[Stages]]. Gate bonuses increase the multiplier of a stage's gate and are essential to increasing income.
{{Header section|title=Gate types}}
The two color gate types are:
* <font color=#32b7c7>Blue</font> - Allows the balls to move on to the next stage. It turns into this color when the stage below it has been purchased.
* <font color=#c44a39>Red</font> - Disallows the balls to move on to the next stage. This is the default color for the lowest stage purchased. The [[Gate Guardian]] card multiplies the Gate Bonus of this specific color.
ahjsz8xtqmkjnglm9deahafgiwbdg2k
472
459
2024-11-29T00:12:13Z
SeePentine
55776870
I'm pretty sure this is true...
472
wikitext
text/x-wiki
'''Gate Bonus''', simply known as '''Gates''', are the Value alternative to [[Stages]]. Gate bonuses increase the multiplier of a stage's gate and are essential to increasing income.
{{Header section|title=Gate types}}
The two color gate types are:
* <font color=#32b7c7>Blue</font> - Allows the balls to move on to the next stage. It turns into this color when the stage below it has been purchased. Note that the [[Gate Splitter]] card does not garner money for the duplicated ball in the same gate it is duplicated in.
* <font color=#c44a39>Red</font> - Disallows the balls to move on to the next stage. This is the default color for the lowest stage purchased. The [[Gate Guardian]] card multiplies the Gate Bonus of this specific color.
6eyiy1xh48cpbiwe663u86o7p78qbzx
Gems
0
159
176
2023-08-31T01:43:55Z
Andyphan20
49234401
Created page with "'''Gems''' are a currency in this game where gems can be only earned the gifts at 8 AM and gem ball. {{Header section|title=Buying Gems}} The gems are only used to buy gems with money. It costs money to buy gems."
176
wikitext
text/x-wiki
'''Gems''' are a currency in this game where gems can be only earned the gifts at 8 AM and gem ball.
{{Header section|title=Buying Gems}}
The gems are only used to buy gems with money. It costs money to buy gems.
ojw33jffzedd4x7wbh7hkfwatvrhbaf
195
176
2023-09-12T21:18:42Z
Andyphan20
49234401
Adding currency
195
wikitext
text/x-wiki
'''Gems''' are a currency in this game where gems can be only earned the gifts at 8 AM and gem ball.
{{Header section|title=Buying Gems}}
The gems are only used to buy gems with money. It costs money to buy gems. No gems purchased if is canceled. '''It is very important to buy gems in this game which that are not for free.'''
{| class="sortable article-table" style="width: 100%;"
!Number of Gems
!Cost
!Bonus
|-
|100
|$4.99
|None
|-
|225
|$9.99
| +13%
|-
|500
|$19.99
| +25%
|-
|800
|$29.99
| +33%
|-
|1400
|$49.99
| +40%
|-
|3000
|$99.99
| +50%
|}
m4k3cup2iftx5zy91kttn2mklf6xp0l
221
195
2023-10-08T17:39:58Z
Andyphan20
49234401
221
wikitext
text/x-wiki
'''Gems''' are a currency in this game where gems can be only earned the gifts at 8 AM and gem ball.
{{Header section|title=How to get gems}}
To get gems without buying in the shop, you must complete the [[challenge]], tapping on the gems ball, or you can get gems for the gift at 8 AM.
It is possible to get gems in-game.
{{Header section|title=Buying Gems}}
The gems are only used to buy gems with money. It costs money to buy gems. No gems purchased if is canceled. '''It is very important to buy gems in this game which that are not for free.'''
{| class="sortable article-table" style="width: 100%;"
!Number of Gems
!Cost
!Bonus
|-
|100
|$4.99
|None
|-
|225
|$9.99
| +13%
|-
|500
|$19.99
| +25%
|-
|800
|$29.99
| +33%
|-
|1400
|$49.99
| +40%
|-
|3000
|$99.99
| +50%
|}
h4dxyt3ukk7atei355jezkkourkyric
247
221
2023-10-28T22:58:14Z
Andyphan20
49234401
247
wikitext
text/x-wiki
'''Gems''' are a currency in this game where gems can be only earned the gifts at 8 AM and gem ball.
{{Header section|title=How to get gems}}
To get gems without buying in the shop, you must complete the [[challenge]], tapping on the gems ball, or you can get gems for the gift at 8 AM.
It is possible to get gems in-game.
If you cancel without purchasing it, the purchase is failed which means that you cannot get gems.
{{Header section|title=Buying Gems}}
The gems are only used to buy gems with money. It costs money to buy gems. No gems purchased if is canceled. '''It is very important to buy gems in this game which that are not for free.'''
{| class="sortable article-table" style="width: 100%;"
!Number of Gems
!Cost
!Bonus
|-
|100
|$4.99
|None
|-
|225
|$9.99
| +13%
|-
|500
|$19.99
| +25%
|-
|800
|$29.99
| +33%
|-
|1400
|$49.99
| +40%
|-
|3000
|$99.99
| +50%
|}
jra23mz32u9z0t7yfkxn5168bbbhufh
326
247
2023-12-22T19:25:24Z
Andyphan20
49234401
326
wikitext
text/x-wiki
'''Gems''' are a currency in this game where gems can be only earned the gifts at 8 AM and gem ball.
{{Header section|title=How to get gems}}
To get gems without buying in the shop, you must complete the [[challenge]] or a [[tournament]], tapping on the gems ball, or you can get gems for the gift at 8 AM.
It is possible to get gems in-game.
If you cancel without purchasing it, the purchase is failed which means that you cannot get gems.
{{Header section|title=Buying Gems}}
The gems are only used to buy gems with money. It costs money to buy gems in the [[store]]. No gems purchased if is canceled. '''It is very important to buy gems in this game which that are not for free.'''
{| class="sortable article-table" style="width: 100%;"
!Number of Gems
!Cost
!Bonus
|-
|100
|$4.99
|None
|-
|225
|$9.99
| +13%
|-
|500
|$19.99
| +25%
|-
|800
|$29.99
| +33%
|-
|1400
|$49.99
| +40%
|-
|3000
|$99.99
| +50%
|}
286xn78e0fwasbx2drvgj8j7ae765b7
462
326
2024-10-23T15:30:19Z
Andyphan20
49234401
462
wikitext
text/x-wiki
'''Gems''' are a currency in this game where gems can be only earned the gifts at 8 AM and gem ball.
{{Header section|title=Obtaining Gems}}
* Completing offers will award gems (Does not support on iOS).
* Complete [[Challenge]]s or [[Tournament]]s which will award gems.
* Claiming the daily gift at 8 AM rewards you 10 gems.
* Tapping on a gem ball gives you 1 gem, but has a 0.1% chance of spawning.
* Buying gems in the [[store]].
{{Header section|title=Spending Gems}}
You can spend gems in a few ways:
* Buying [[cards]]
* Buying [[cards|card slots]]
* Double [[prestige|prestiging]]
* Spending on [[Boosts|Cash Windfall]] or [[Boosts|Spawn Rate]]
{{Header section|title=Buying Gems}}
The gems are only used to buy gems with money. It costs money to buy gems in the [[store]]. No gems purchased if is canceled. '''It is very important to buy gems in this game which that are not for free.'''
If you cancel without purchasing it, the purchase is failed which means that you cannot get gems.
{| class="sortable article-table" style="width: 100%;"
!Number of Gems
!Cost
!Bonus
|-
|100
|$4.99
|None
|-
|225
|$9.99
| +13%
|-
|500
|$19.99
| +25%
|-
|800
|$29.99
| +33%
|-
|1400
|$49.99
| +40%
|-
|3000
|$99.99
| +50%
|}
6vmhyjzmek9mw0oi41j0j970jzekdtg
464
462
2024-11-06T06:37:51Z
SeePentine
55776870
464
wikitext
text/x-wiki
'''Gems''' are one of the two main currencies in [[Zen Idle]] alongside [[Cash]]. Unlike Cash, Gems are scarce to get for free and are primarily bought with real world money.
{{Header section|title=Obtaining Gems}}
* Completing offers will award gems (Does not support on iOS).
* Complete [[Challenge]]s or [[Tournament]]s which will award gems.
* Claiming the daily gift at 8 AM rewards you 10 gems.
* Tapping on a gem ball gives you 1 gem, but has a 0.1% chance of spawning.
* Buying gems in the [[store]].
{{Header section|title=Spending Gems}}
You can spend gems in a few ways:
* Buying [[cards]]
* Buying [[cards|card slots]]
* Double [[prestige|prestiging]]
* Spending on [[Boosts|Cash Windfall]] or [[Boosts|Spawn Rate]]
{{Header section|title=Buying Gems}}
The gems are only used to buy gems with money. It costs money to buy gems in the [[store]]. No gems purchased if is canceled. '''It is very important to buy gems in this game which that are not for free.'''
If you cancel without purchasing it, the purchase is failed which means that you cannot get gems.
{| class="sortable article-table" style="width: 100%;"
!Number of Gems
!Cost
!Bonus
|-
|100
|$4.99
|None
|-
|225
|$9.99
| +13%
|-
|500
|$19.99
| +25%
|-
|800
|$29.99
| +33%
|-
|1400
|$49.99
| +40%
|-
|3000
|$99.99
| +50%
|}
8rga0mw4jlvmdwva3ikzu6ud5ovj52j
485
464
2024-12-12T03:17:34Z
Andyphan20
49234401
485
wikitext
text/x-wiki
'''Gems''' are one of the two main currencies in [[Zen Idle]] alongside [[Cash]]. Unlike Cash, Gems are scarce to get for free and are primarily bought with real world money.
{{Header section|title=Obtaining Gems}}
* Watching ads give you 4 gems (without spending real money).
* Completing offers will award gems (Does not support on iOS).
* Complete [[Challenge]]s or [[Tournament]]s which will award gems.
* Claiming the daily gift at 8 AM rewards you 10 gems.
* Tapping on a gem ball gives you 1 gem, but has a 0.1% chance of spawning.
* Buying gems in the [[store]].
{{Header section|title=Spending Gems}}
You can spend gems in a few ways:
* Buying [[cards]]
* Buying [[cards|card slots]]
* Double [[prestige|prestiging]]
* Spending on [[Boosts|Cash Windfall]] or [[Boosts|Spawn Rate]]
{{Header section|title=Buying Gems}}
The gems are only used to buy gems with money. It costs money to buy gems in the [[store]]. No gems purchased if is canceled. '''It is very important to buy gems in this game which that are not for free.'''
If you cancel without purchasing it, the purchase is failed which means that you cannot get gems.
{| class="sortable article-table" style="width: 100%;"
!Number of Gems
!Cost
!Bonus
|-
|100
|$4.99
|None
|-
|225
|$9.99
| +13%
|-
|500
|$19.99
| +25%
|-
|800
|$29.99
| +33%
|-
|1400
|$49.99
| +40%
|-
|3000
|$99.99
| +50%
|}
cg6va3quku36ww0m5rfu23r8bt47sya
Geyser
0
165
186
2023-09-11T01:19:05Z
Andyphan20
49234401
Created page with "{{Stage|cost=5M cash|stage=3}} '''Geyser''' is the third stage of the game. <br style="clear: both;"> {{Header section|title=Trivia}} * The balls could get stuck after the obstacles are getting bigger. [[Category:Stages]]"
186
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text/x-wiki
{{Stage|cost=5M cash|stage=3}}
'''Geyser''' is the third stage of the game.
<br style="clear: both;">
{{Header section|title=Trivia}}
* The balls could get stuck after the obstacles are getting bigger.
[[Category:Stages]]
bit9pohwiowdecjcovfxg4ot4dri25v
188
186
2023-09-11T01:26:27Z
Andyphan20
49234401
188
wikitext
text/x-wiki
{{Stage|cost=5M cash|stage=3}}
'''Geyser''' is the third stage of the game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage is designed with an air, moving [[platforms]], and flow wind.
{{Header section|title=Trivia}}
* The balls could get stuck after the obstacles are getting bigger.
[[Category:Stages]]
i3ufegdjz9x7bzxou8w6s5finqud5rq
215
188
2023-10-02T05:06:32Z
Andyphan20
49234401
215
wikitext
text/x-wiki
{{Stage|cost=5M cash|stage=3}}
'''Geyser''' is the third stage of the game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage is designed with an air, moving [[platforms]], and flow wind.
{{Header section|title=Trivia}}
* The balls could get stuck after the obstacles are getting bigger.
* The balls will also get smaller as well when the card is active.
[[Category:Stages]]
d1gi049hycr8s53erq45k7pol3bau45
428
215
2024-09-16T12:38:15Z
SeePentine
55776870
428
wikitext
text/x-wiki
{{Stage
|cost = 5M cash
|stage = 3
}}
'''Geyser''' is the third [[Stages|stage]] of the game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage is designed to spew out acid that moves balls outward and impeding them. It also features moving [[platforms]].
{{Header section|title=Trivia}}
* The balls most commonly get stuck early on in the beginning of the stage where the gaps are narrow enough for a blockage to occur.
** Since it is only the third stage, once the player has [[Prestige|prestiged]] enough times, they will be able to afford the Obstacle costs with their multiplied cash and mitigate this problem.
[[Category:Stages]]
hq3z8bljnbcv6ynd6g88xuyo1odwnlf
Glitches
0
181
231
2023-10-16T22:24:10Z
Andyphan20
49234401
Created page with "'''Glitches''' are a feature which the game glitches any happen of the game. {{Header section|title=[[Prestige]] Perk Glitch}} [[Prestige]] glitch can currently happen when you put the (Prestige bonus this world x1.15). After the [[prestige]] can happen when the bigger multiplier can be used for a better multiplier or more than x1.5 [[prestige]]."
231
wikitext
text/x-wiki
'''Glitches''' are a feature which the game glitches any happen of the game.
{{Header section|title=[[Prestige]] Perk Glitch}}
[[Prestige]] glitch can currently happen when you put the (Prestige bonus this world x1.15). After the [[prestige]] can happen when the bigger multiplier can be used for a better multiplier or more than x1.5 [[prestige]].
itgo175f2tyw7jz7ipn5dto8r9678ed
349
231
2024-01-24T10:14:29Z
Black131072
53447031
Cash Ball Glitch
349
wikitext
text/x-wiki
'''Glitches''' are a feature which the game glitches any happen of the game.
{{Header section|title=[[Prestige]] Perk Glitch}}
[[Prestige]] glitch can currently happen when you put the (Prestige bonus this world x1.15). After the [[prestige]] can happen when the bigger multiplier can be used for a better multiplier or more than x1.5 [[prestige]].
== Cash Ball Glitch ==
There is a cash ball glitch. You need to find a cash ball, then click it, after clicking it, then press Remove Ads, it will open the shop. After shop is opened, close it and claim the cash ball. Then, open shop again and close it. The cash ball tab will reappear. This passes down through challenges, meaning, you can create a massive gem farm. If you refresh the game, the cash ball will be gone. You must get a new cash ball every time you play again.
4g2bggilod8m8ruz8ictq3vu57xpasq
351
349
2024-01-29T00:40:30Z
Andyphan20
49234401
351
wikitext
text/x-wiki
'''Glitches''' are a feature when the game glitches after it starts happening in the game.
{{Header section|title=[[Prestige]] Perk Glitch}}
[[Prestige]] glitch can currently happen when you put the (Prestige bonus this world x1.15). After the [[prestige]] can happen when the bigger multiplier can be used for a better multiplier or more than x1.5 [[prestige]].
{{Header section|title=[[Cash Ball]] Glitch}}
There is a cash ball glitch. You need to find a [[Cash Ball|cash ball]], then click it, after clicking it, then press Remove Ads, it will open the shop. After shop is opened, close it and claim the cash ball. Then, open shop again and close it. The cash ball tab will reappear. This passes down through challenges, meaning, you can create a massive gem farm. If you refresh the game, the cash ball will be gone. You must get a new cash ball every time you play again. You have an infinite [[cash]] glitch.
t8eckj7ihry0dmfvrckrez7k2w4nunf
363
351
2024-05-26T01:40:16Z
Andyphan20
49234401
363
wikitext
text/x-wiki
'''Glitches''' are a feature when the game glitches after it starts happening in the game.
{{Header section|title=[[Prestige]] Perk Glitch}}
[[Prestige]] glitch can currently happen when you put the (Prestige bonus this world x1.15). After the [[prestige]] can happen when the bigger multiplier can be used for a better multiplier or more than x1.5 [[prestige]].
{{Header section|title=[[Cash Ball]] Glitch (Removal on [[Version 2.0.1]])}}
'''Please note''': In [[Version 2.0.1]], some bugs are fixed from an infinite [[Cash Ball]] glitch when clicking on the remove ads button. This means that it’s not useable.
There is a cash ball glitch. You need to find a [[Cash Ball|cash ball]], then click it, after clicking it, then press Remove Ads, it will open the shop. After shop is opened, close it and claim the cash ball. Then, open shop again and close it. The cash ball tab will reappear. This passes down through challenges, meaning, you can create a massive gem farm. If you refresh the game, the cash ball will be gone. You must get a new cash ball every time you play again. You have an infinite [[cash]] glitch.
jwthmjin9r8ej1ojtacyeby4d2pys09
386
363
2024-08-14T18:31:03Z
Andyphan20
49234401
386
wikitext
text/x-wiki
'''Glitches''' are a feature when the game glitches after it starts happening in the game.
{{Header section|title=[[Prestige]] Perk Glitch}}
[[Prestige]] glitch can currently happen when you put the (Prestige bonus this world x1.15). After the [[prestige]] can happen when the bigger multiplier can be used for a better multiplier or more than x1.5 [[prestige]].
{{Header section|title=[[Cash Ball]] Glitch (Removal on [[Version 2.0.1]])}}
'''Please note''': In [[Version 2.0.1]], some bugs are fixed from an infinite [[Cash Ball]] glitch when clicking on the remove ads button. This glitch will not work.
There is a cash ball glitch. You need to find a [[Cash Ball|cash ball]], then click it, after clicking it, then press Remove Ads, it will open the shop. After shop is opened, close it and claim the cash ball. Then, open shop again and close it. The cash ball tab will reappear. This passes down through challenges, meaning, you can create a massive gem farm. If you refresh the game, the cash ball will be gone. You must get a new cash ball every time you play again. You have an infinite [[cash]] glitch.
m8bxx4gsgjluvn5ucrqlaes4wl26vie
388
386
2024-08-14T18:47:48Z
Andyphan20
49234401
388
wikitext
text/x-wiki
'''Glitches''' are a feature when the game glitches after it starts happening in the game.
{{Header section|title=[[Prestige]] Perk Glitch}}
[[Prestige]] glitch can currently happen when you put the (Prestige bonus this world x1.15). After the [[prestige]] can happen when the bigger multiplier can be used for a better multiplier or more than x1.5 [[prestige]].
{{Header section|title=[[Cash Ball]] Glitch (Removal on [[Version 2.0.1]])}}
'''Please note''': In [[Version 2.0.1]], some bugs are fixed from an infinite [[Cash Ball]] glitch when clicking on the remove ads button. This glitch will not work.
There is a cash ball glitch. You need to find a [[Cash Ball|cash ball]], then click it, after clicking it, then press Remove Ads, it will open the shop. After shop is opened, close it and claim the cash ball. Then, open shop again and close it. The cash ball tab will reappear. This passes down through challenges, meaning, you can create a massive gem farm. If you refresh the game, the cash ball will be gone. You must get a new cash ball every time you play again. You have an infinite [[cash]] glitch.
{{Header section|title=Skipping Red Gate Glitch}}
If the [[Ball 5]] has purchased while a stage has been locked, you can skip the red stage without the ball to be destroyed.
d5saz9nt8luanq6nl6k1p3humle977x
394
388
2024-08-15T20:15:25Z
Andyphan20
49234401
394
wikitext
text/x-wiki
'''Glitches''' are a feature when the game glitches after it starts happening in the game.
{{Header section|title=[[Prestige]] Perk Glitch}}
[[Prestige]] glitch can currently happen when you put the (Prestige bonus this world x1.15). After the [[prestige]] can happen when the bigger multiplier can be used for a better multiplier or more than x1.5 [[prestige]].
{{Header section|title=[[Cash Ball]] Glitch (Removal on [[Version 2.0.1]])}}
'''Please note''': In [[Version 2.0.1]], some bugs are fixed from an infinite [[Cash Ball]] glitch when clicking on the remove ads button. This glitch will not work.
There is a cash ball glitch. You need to find a [[Cash Ball|cash ball]], then click it, after clicking it, then press Remove Ads, it will open the shop. After shop is opened, close it and claim the cash ball. Then, open shop again and close it. The cash ball tab will reappear. This passes down through challenges, meaning, you can create a massive gem farm. If you refresh the game, the cash ball will be gone. You must get a new cash ball every time you play again. You have an infinite [[cash]] glitch.
{{Header section|title=Repeat Daily Gift Glitch}}
If they claimed the daily gift and disappear, they will appear again and then they give you 10 [[gems]] over and over again. It will appear that you can have an infinite [[gems|gem]] glitch.
omfgkh4z0bzqd8kdbu4m0zuqkj1pn96
395
394
2024-08-15T20:34:34Z
Andyphan20
49234401
395
wikitext
text/x-wiki
'''Glitches''' are a feature when the game glitches after it starts happening in the game.
__TOC__
{{Header section|title=[[Prestige]] Perk Glitch}}
[[Prestige]] glitch can currently happen when you put the (Prestige bonus this world x1.15). After the [[prestige]] can happen when the bigger multiplier can be used for a better multiplier or more than x1.5 [[prestige]].
{{Header section|title=[[Cash Ball]] Glitch (Removal on [[Version 2.0.1]])}}
'''Please note''': In [[Version 2.0.1]], some bugs are fixed from an infinite [[Cash Ball]] glitch when clicking on the remove ads button. This glitch will not work.
There is a cash ball glitch. You need to find a [[Cash Ball|cash ball]], then click it, after clicking it, then press Remove Ads, it will open the shop. After shop is opened, close it and claim the cash ball. Then, open shop again and close it. The cash ball tab will reappear. This passes down through challenges, meaning, you can create a massive gem farm. If you refresh the game, the cash ball will be gone. You must get a new cash ball every time you play again. You have an infinite [[cash]] glitch.
{{Header section|title=Repeat Daily Gift Glitch}}
If they claimed the daily gift and disappear, they will appear again and then they give you 10 [[gems]] over and over again. It will appear that you can have an infinite [[gems|gem]] glitch.
{{Header section|title=Unlimited [[Gems]] Glitch}}
If they downloaded the Zen Idle mod and installed the app, you will have an infinite [[gems]] glitch. This will permanently purchase all [[cards]] and [[cards|card slots]].
h2ypfks01yqapjoki5be3xv21dz9hcw
407
395
2024-09-13T20:00:00Z
SeePentine
55776870
407
wikitext
text/x-wiki
This article is a list of all the '''Glitches''' that comprise [[Zen Idle]].
__TOC__
{{Header section|title=[[Prestige]] Perk Glitch}}
[[Prestige]] glitch can currently happen when you put the (Prestige bonus this world x1.15). After the [[prestige]] can happen when the bigger multiplier can be used for a better multiplier or more than x1.5 [[prestige]].
{{Header section|title=[[Cash Ball]] Glitch (Removal on [[Version 2.0.1]])}}
'''Please note''': In [[Version 2.0.1]], some bugs are fixed from an infinite [[Cash Ball]] glitch when clicking on the remove ads button. This glitch will not work.
There is a cash ball glitch. You need to find a [[Cash Ball|cash ball]], then click it, after clicking it, then press Remove Ads, it will open the shop. After shop is opened, close it and claim the cash ball. Then, open shop again and close it. The cash ball tab will reappear. This passes down through challenges, meaning, you can create a massive gem farm. If you refresh the game, the cash ball will be gone. You must get a new cash ball every time you play again. You have an infinite [[cash]] glitch.
{{Header section|title=Repeat Daily Gift Glitch}}
If they claimed the daily gift and disappear, they will appear again and then they give you 10 [[gems]] over and over again. It will appear that you can have an infinite [[gems|gem]] glitch.
{{Header section|title=Unlimited [[Gems]] Glitch}}
If they downloaded the Zen Idle mod and installed the app, you will have an infinite [[gems]] glitch. This will permanently purchase all [[cards]] and [[cards|card slots]].
rievs33m1h2ywbvmefzasyzvan1vrf5
Gravity
0
160
177
2023-09-01T17:32:53Z
Andyphan20
49234401
Created page with "A '''gravity''' is the only [[balls]] that falls down through gravity in every [[stages]]. The [[balls]] will spawn if there is a gravity in it. {{Header section|title=Overview}} The overview of the gravity is where the [[balls]] will move. They will hit the [[obstacles]] if they bounce a little."
177
wikitext
text/x-wiki
A '''gravity''' is the only [[balls]] that falls down through gravity in every [[stages]]. The [[balls]] will spawn if there is a gravity in it.
{{Header section|title=Overview}}
The overview of the gravity is where the [[balls]] will move. They will hit the [[obstacles]] if they bounce a little.
0jl7m6922ekgdhxy1mk3uae3a6m8r6c
208
177
2023-09-30T21:44:40Z
Andyphan20
49234401
Adding a card for this gravity
208
wikitext
text/x-wiki
A '''gravity''' is the only [[balls]] that falls down through gravity in every [[stages]]. The [[balls]] will spawn if there is a gravity in it.
{{Header section|title=Overview}}
The overview of the gravity is where the [[balls]] will move. They will hit the [[obstacles]] if they bounce a little.
{{Header section|title=Gravity Well (Card)}}
'''Gravity Well''' is a card where it increases the gravity for the card. The gravity which it goes down faster as possible. Only the card is active.
3fl7dsbz7ok9u6lu6vdxsshu0zcl6ud
209
208
2023-09-30T21:45:32Z
Andyphan20
49234401
209
wikitext
text/x-wiki
A '''gravity''' is the only [[balls]] that falls down through gravity in every [[stages]]. The [[balls]] will spawn if there is a gravity in it.
{{Header section|title=Overview}}
The overview of the gravity is where the [[balls]] will move. They will hit the [[obstacles]] if they bounce a little. The default gravity is 1.
{{Header section|title=Gravity Well (Card)}}
Gravity Well is a card where it increases the gravity for the card. The gravity which it goes down faster as possible. Only the card is active. The maximum for the gravity is 9.
swleobyb9qgk7e3v4vspz9d8abfjiwl
483
209
2024-12-09T01:16:42Z
Andyphan20
49234401
483
wikitext
text/x-wiki
A '''gravity''' is the only [[balls]] that falls down through gravity in every [[stages]]. The [[balls]] will spawn if there is a gravity in it.
{{Header section|title=Overview}}
The overview of the gravity is where the [[balls]] will move. They will hit the [[obstacles]] if they bounce a little. The default gravity is 1.
{{Header section|title=Gravity Well (Card)}}
[[Gravity Well]] is a card that increases the gravity by multiplier. Balls will go down faster if the only card is active. The maximum card level for the gravity is x8.0.
5jrl7o7mwy05p06sb21vz814c8x7pqf
Gravity Well
0
211
306
2023-11-26T23:47:25Z
Andyphan20
49234401
Created page with "'''Gravity Well''' is a common [[Cards|card]] which increases the gravity of the multiplier. {| class="fandom-table" !Level !Multiplier |- |1 |x1.5 |- |2 |x2.0 |- |3 |x3.0 |- |4 |x5.0 |- |5 |x7.0 |- |6 |x8.0 |} [[Category:Cards]]"
306
wikitext
text/x-wiki
'''Gravity Well''' is a common [[Cards|card]] which increases the gravity of the multiplier.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x1.5
|-
|2
|x2.0
|-
|3
|x3.0
|-
|4
|x5.0
|-
|5
|x7.0
|-
|6
|x8.0
|}
[[Category:Cards]]
emrgttrj6wbqgnlsb77oijvt36c7dyq
484
306
2024-12-09T01:18:09Z
Andyphan20
49234401
484
wikitext
text/x-wiki
{{Infobox_Card
| description = Increase gravity by #
| rarity = Common
}}
'''Gravity Well''' is a common [[Cards|card]] that increases the gravity of the multiplier.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x1.5
|-
|2
|x2.0
|-
|3
|x3.0
|-
|4
|x5.0
|-
|5
|x7.0
|-
|6
|x8.0
|}
[[Category:Cards]]
elqp0uvhk9x0xy1omlg1bnnwcxbb64w
Idle Time
0
215
316
2023-12-15T04:59:06Z
Andyphan20
49234401
Created page with "'''Idle Time''' refers to a time where the game is not currently active. {{Header section|title=Overview}} Each time will give you more [[cash]] for each second. 2 minutes for the idle time is the minimum. The idle time is the maximum of 240 minutes and will have 4 hours of idle time. The X2 [[cash]] will double the [[cash]] and you have to claim it."
316
wikitext
text/x-wiki
'''Idle Time''' refers to a time where the game is not currently active.
{{Header section|title=Overview}}
Each time will give you more [[cash]] for each second. 2 minutes for the idle time is the minimum.
The idle time is the maximum of 240 minutes and will have 4 hours of idle time. The X2 [[cash]] will double the [[cash]] and you have to claim it.
eg3c7of0z28sqra0qom31jglj9a1xua
Languages
0
180
223
2023-10-12T01:39:11Z
Andyphan20
49234401
Created page with "There are 9 total '''languages''' in-game. You can change a language in your ''country'' and other languages have to go to '''Settings''' > '''Languages''' to pick one language. {| class="sortable article-table" style="width: 100%;" !Language !Language in game |- |English (Default) |English |- |Spanish |Española |- |French |Français |- |Italian |Italiano |- |German |Deutsch |- |Portuguese |Português |- |Japanese | |- |Korean | |- |Russian |русский |}"
223
wikitext
text/x-wiki
There are 9 total '''languages''' in-game. You can change a language in your ''country'' and other languages have to go to '''Settings''' > '''Languages''' to pick one language.
{| class="sortable article-table" style="width: 100%;"
!Language
!Language in game
|-
|English (Default)
|English
|-
|Spanish
|Española
|-
|French
|Français
|-
|Italian
|Italiano
|-
|German
|Deutsch
|-
|Portuguese
|Português
|-
|Japanese
|
|-
|Korean
|
|-
|Russian
|русский
|}
i996jesrqgxacvncah161ly74qxzbt2
469
223
2024-11-14T01:38:58Z
SeePentine
55776870
Just use google translate to get the letters. There's no way it can mistranslate the literal name of the language.
469
wikitext
text/x-wiki
There are 9 total '''languages''' in-game. You can change a language in your ''country'' and other languages have to go to '''Settings''' > '''Languages''' to pick one language.
{| class="sortable article-table" style="width: 100%;"
!Language
!Language In-Game
|-
|English (Default)
|English
|-
|Spanish
|Española
|-
|French
|Français
|-
|Italian
|Italiano
|-
|German
|Deutsch
|-
|Portuguese
|Português
|-
|Japanese
|日本語
|-
|Korean
|한국인
|-
|Russian
|русский
|}
519kb4hfmyxk21l30hxu2l72mysinlg
Lifts
0
168
194
2023-09-12T00:13:05Z
Andyphan20
49234401
Created page with "{{Stage|cost=1T cash|stage=5}} '''Lifts''' is the fifth stage of the game. <br style="clear: both;"> {{Header section|title=Design}} This stage has lifts moving up and down, and there is a diamond shaped on the first splitter. [[Category:Stages]]"
194
wikitext
text/x-wiki
{{Stage|cost=1T cash|stage=5}}
'''Lifts''' is the fifth stage of the game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage has lifts moving up and down, and there is a diamond shaped on the first splitter.
[[Category:Stages]]
4qfa1h0axmwndn23uelqy3oqdl0cdi4
List of large numbers
0
219
341
2024-01-23T06:42:46Z
Black131072
53447031
Created page with "This is the list of all large numbers in Zen Idle. •After D(decillion) the abbreviations will display as aa instead of U(undecillion). Page under construction"
341
wikitext
text/x-wiki
This is the list of all large numbers in Zen Idle.
•After D(decillion) the abbreviations will display as aa instead of U(undecillion).
Page under construction
ecl5gkjttv5hdo3pbvtrvr7c7qgxj0d
342
341
2024-01-23T07:01:17Z
Black131072
53447031
Table
342
wikitext
text/x-wiki
This is the list of all large numbers in Zen Idle.
•After D(decillion) the abbreviations will display as aa instead of U(undecillion).
{| class="fandom_table"
!Abbreviation
!Extended
!S. Notation
|-
|K
|Thousand
|1.00E+3
|-
|M
|Million
|1.00E+6
|-
|B
|Billion
|1.00E+9
|-
|T
|Trillion
|1.00E+12
|-
|q
|Quadrillion
|1.00E+15
|-
|Q
|Quintillion
|1.00E+18
|-
|s
|Sextillion
|1.00E+21
|-
|S
|Septillion
|1.00E+24
|-
|O
|Octillion
|1.00E+27
|-
|N
|Nonillion
|1.00E+30
|-
|D
|Decillion
|1.00E+33
|-
|aa
|Undecillion
|1.00E+36
|-
|ab
|Duodecillion
|1.00E+39
|-
|ac
|Tredecillion
|1.00E+42
|-
|ad
|Quattuordecillion
|1.00E+45
|-
|ae
|Quindecillion
|1.00E+48
|-
|af
|Sexdecillion
|1.00E+51
|-
|ag
|Septendecillion
|1.00E+54
|-
|ah
|Octodecillion
|1.00E+57
|-
|ai
|Novemdecillion
|1.00E+60
|-
|aj
|Vigintillion
|1.00E+63
|-
|ak
|Unvigintillion
|1.00E+66
|-
|al
|Duovigintillion
|1.00E+69
|-
|am
|Trevigintillion
|1.00E+72
|-
|an
|Quattuorvigintillion
|1.00E+75
|-
|ao
|Quinvigintillion
|1.00E+78
|-
|ap
|Sexvigintillion
|1.00E+81
|-
|aq
|Septenvigintillion
|1.00E+84
|-
|ar
|Octovigintillion
|1.00E+87
|-
|as
|Novemvigintillion
|1.00E+90
|-
|at
|Trigintillion
|1.00E+93
|-
|au
|Untrigintillion
|1.00E+96
|-
|av
|Duotrigintillion
|1.00E+99
|-
|10.00av
|Googol
|1.00E+100
|-
|Scientific Notation
|10 Duotrigintillion and up
|1.00E+100 and up
|}
Numbers after 10.00av will display as scientific notation: 10.00av = 1.00E+100.
e8isonnkmjsg6ck4ec0lj89wnoo5kgi
343
342
2024-01-23T12:39:22Z
Black131072
53447031
aa should be replaced with "UD"(undecillion), ab should be replaced with "DD"(duodecillion) and so on.
343
wikitext
text/x-wiki
This is the list of all large numbers in Zen Idle.
•After D(decillion) the abbreviations will display as aa instead of UD(undecillion).
{| class="fandom_table"
!Abbreviation
!Extended
!S. Notation
!Alt. Abbreviation
|-
|K
|Thousand
|1.00E+3
|K
|-
|M
|Million
|1.00E+6
|M
|-
|B
|Billion
|1.00E+9
|B
|-
|T
|Trillion
|1.00E+12
|T
|-
|q
|Quadrillion
|1.00E+15
|q
|-
|Q
|Quintillion
|1.00E+18
|Q
|-
|s
|Sextillion
|1.00E+21
|s
|-
|S
|Septillion
|1.00E+24
|S
|-
|O
|Octillion
|1.00E+27
|O
|-
|N
|Nonillion
|1.00E+30
|N
|-
|D
|Decillion
|1.00E+33
|D
|-
|aa
|Undecillion
|1.00E+36
|UD
|-
|ab
|Duodecillion
|1.00E+39
|DD
|-
|ac
|Tredecillion
|1.00E+42
|TD
|-
|ad
|Quattuordecillion
|1.00E+45
|qD
|-
|ae
|Quindecillion
|1.00E+48
|QD
|-
|af
|Sexdecillion
|1.00E+51
|sD
|-
|ag
|Septendecillion
|1.00E+54
|SD
|-
|ah
|Octodecillion
|1.00E+57
|OD
|-
|ai
|Novemdecillion
|1.00E+60
|ND
|-
|aj
|Vigintillion
|1.00E+63
|V
|-
|ak
|Unvigintillion
|1.00E+66
|uV
|-
|al
|Duovigintillion
|1.00E+69
|dV
|-
|am
|Trevigintillion
|1.00E+72
|tV
|-
|an
|Quattuorvigintillion
|1.00E+75
|qV
|-
|ao
|Quinvigintillion
|1.00E+78
|QV
|-
|ap
|Sexvigintillion
|1.00E+81
|sV
|-
|aq
|Septenvigintillion
|1.00E+84
|SV
|-
|ar
|Octovigintillion
|1.00E+87
|OV
|-
|as
|Novemvigintillion
|1.00E+90
|NV
|-
|at
|Trigintillion
|1.00E+93
|TG
|-
|au
|Untrigintillion
|1.00E+96
|uT
|-
|av
| Duotrigintillion
|1.00E+99
|dT
|-
|10.00av
|Googol
|1.00E+100
|10.00dT
|-
|Scientific Notation
|10 Duotrigintillion and up
|1.00E+100 and up
|10.00dT and up
|}
Numbers after 10.00av will display as scientific notation: 10.00av = 1.00E+100.
m3inav2cx58m23s0i3l8gg6pux2ug2u
346
343
2024-01-24T10:02:47Z
Black131072
53447031
346
wikitext
text/x-wiki
This is the list of all large numbers in Zen Idle.
•After D(decillion) the abbreviations will display as aa instead of UD(undecillion).
{| class="fandom_table"
!Abbreviation
!Extended
!S. Notation
!Alt. Abbreviation
|-
|K
|Thousand
|1.00E+3
|K
|-
|M
|Million
|1.00E+6
|M
|-
|B
|Billion
|1.00E+9
|B
|-
|T
|Trillion
|1.00E+12
|T
|-
|q
|Quadrillion
|1.00E+15
|q
|-
|Q
|Quintillion
|1.00E+18
|Q
|-
|s
|Sextillion
|1.00E+21
|s
|-
|S
|Septillion
|1.00E+24
|S
|-
|O
|Octillion
|1.00E+27
|O
|-
|N
|Nonillion
|1.00E+30
|N
|-
|D
|Decillion
|1.00E+33
|D
|-
|aa
|Undecillion
|1.00E+36
|UD
|-
|ab
|Duodecillion
|1.00E+39
|DD
|-
|ac
|Tredecillion
|1.00E+42
|TD
|-
|ad
|Quattuordecillion
|1.00E+45
|qD
|-
|ae
|Quindecillion
|1.00E+48
|QD
|-
|af
|Sexdecillion
|1.00E+51
|sD
|-
|ag
|Septendecillion
|1.00E+54
|SD
|-
|ah
|Octodecillion
|1.00E+57
|OD
|-
|ai
|Novemdecillion
|1.00E+60
|ND
|-
|aj
|Vigintillion
|1.00E+63
|V
|-
|ak
|Unvigintillion
|1.00E+66
|uV
|-
|al
|Duovigintillion
|1.00E+69
|dV
|-
|am
|Trevigintillion
|1.00E+72
|tV
|-
|an
|Quattuorvigintillion
|1.00E+75
|qV
|-
|ao
|Quinvigintillion
|1.00E+78
|QV
|-
|ap
|Sexvigintillion
|1.00E+81
|sV
|-
|aq
|Septenvigintillion
|1.00E+84
|SV
|-
|ar
|Octovigintillion
|1.00E+87
|OV
|-
|as
|Novemvigintillion
|1.00E+90
|NV
|-
|at
|Trigintillion
|1.00E+93
|TG
|-
|au
|Untrigintillion
|1.00E+96
|uT
|-
|av
| Duotrigintillion
|1.00E+99
|dT
|-
|100.00av
|100 Duotrigintillion
|1.00E+101
|10.00dT
|-
|Scientific Notation
|10 Duotrigintillion and up
|1.00E+100 and up
|100.00dT and up
|}
Numbers after 100.00av will display as scientific notation: 100.00av = 1.00E+101.
plfh3a30ekh4d9dcx48muam47d9svq0
347
346
2024-01-24T10:03:34Z
Black131072
53447031
347
wikitext
text/x-wiki
This is the list of all large numbers in Zen Idle.
•After D(decillion) the abbreviations will display as aa instead of UD(undecillion).
{| class="fandom_table"
!Abbreviation
!Extended
!S. Notation
!Alt. Abbreviation
|-
|K
|Thousand
|1.00E+3
|K
|-
|M
|Million
|1.00E+6
|M
|-
|B
|Billion
|1.00E+9
|B
|-
|T
|Trillion
|1.00E+12
|T
|-
|q
|Quadrillion
|1.00E+15
|q
|-
|Q
|Quintillion
|1.00E+18
|Q
|-
|s
|Sextillion
|1.00E+21
|s
|-
|S
|Septillion
|1.00E+24
|S
|-
|O
|Octillion
|1.00E+27
|O
|-
|N
|Nonillion
|1.00E+30
|N
|-
|D
|Decillion
|1.00E+33
|D
|-
|aa
|Undecillion
|1.00E+36
|UD
|-
|ab
|Duodecillion
|1.00E+39
|DD
|-
|ac
|Tredecillion
|1.00E+42
|TD
|-
|ad
|Quattuordecillion
|1.00E+45
|qD
|-
|ae
|Quindecillion
|1.00E+48
|QD
|-
|af
|Sexdecillion
|1.00E+51
|sD
|-
|ag
|Septendecillion
|1.00E+54
|SD
|-
|ah
|Octodecillion
|1.00E+57
|OD
|-
|ai
|Novemdecillion
|1.00E+60
|ND
|-
|aj
|Vigintillion
|1.00E+63
|V
|-
|ak
|Unvigintillion
|1.00E+66
|uV
|-
|al
|Duovigintillion
|1.00E+69
|dV
|-
|am
|Trevigintillion
|1.00E+72
|tV
|-
|an
|Quattuorvigintillion
|1.00E+75
|qV
|-
|ao
|Quinvigintillion
|1.00E+78
|QV
|-
|ap
|Sexvigintillion
|1.00E+81
|sV
|-
|aq
|Septenvigintillion
|1.00E+84
|SV
|-
|ar
|Octovigintillion
|1.00E+87
|OV
|-
|as
|Novemvigintillion
|1.00E+90
|NV
|-
|at
|Trigintillion
|1.00E+93
|TG
|-
|au
|Untrigintillion
|1.00E+96
|uT
|-
|av
| Duotrigintillion
|1.00E+99
|dT
|-
|100.00av
|100 Duotrigintillion
|1.00E+101
|100.00dT
|-
|Scientific Notation
|10 Duotrigintillion and up
|1.00E+100 and up
|100.00dT and up
|}
Numbers after 100.00av will display as scientific notation: 100.00av = 1.00E+101.
rkxkq1eu2cw82zq7ij0z7rm5mcqu1m3
423
347
2024-09-15T01:15:40Z
SeePentine
55776870
423
wikitext
text/x-wiki
This is the list of all the large numbers in [[Zen Idle]]. After D(decillion) the abbreviations will display as aa instead of UD(undecillion), the latter of which will be the alternative abbreviation in the table.
{| class="fandom_table" !! Abbreviation !! Alt. Abbreviation !! Extended !! S. Notation
|-
|K
|K
|Thousand
|1.00E+3
|-
|M
|M
|Million
|1.00E+6
|-
|B
|B
|Billion
|1.00E+9
|-
|T
|T
|Trillion
|1.00E+12
|-
|q
|q
|Quadrillion
|1.00E+15
|-
|Q
|Q
|Quintillion
|1.00E+18
|-
|s
|s
|Sextillion
|1.00E+21
|-
|S
|S
|Septillion
|1.00E+24
|-
|O
|O
|Octillion
|1.00E+27
|-
|N
|N
|Nonillion
|1.00E+30
|-
|D
|D
|Decillion
|1.00E+33
|-
|aa
|UD
|Undecillion
|1.00E+36
|-
|ab
|DD
|Duodecillion
|1.00E+39
|-
|ac
|TD
|Tredecillion
|1.00E+42
|-
|ad
|qD
|Quattuordecillion
|1.00E+45
|-
|ae
|QD
|Quindecillion
|1.00E+48
|-
|af
|sD
|Sexdecillion
|1.00E+51
|-
|ag
|SD
|Septendecillion
|1.00E+54
|-
|ah
|OD
|Octodecillion
|1.00E+57
|-
|ai
|ND
|Novemdecillion
|1.00E+60
|-
|aj
|V
|Vigintillion
|1.00E+63
|-
|ak
|uV
|Unvigintillion
|1.00E+66
|-
|al
|dV
|Duovigintillion
|1.00E+69
|-
|am
|tV
|Trevigintillion
|1.00E+72
|-
|an
|qV
|Quattuorvigintillion
|1.00E+75
|-
|ao
|QV
|Quinvigintillion
|1.00E+78
|-
|ap
|sV
|Sexvigintillion
|1.00E+81
|-
|aq
|SV
|Septenvigintillion
|1.00E+84
|-
|ar
|OV
|Octovigintillion
|1.00E+87
|-
|as
|NV
|Novemvigintillion
|1.00E+90
|-
|at
|TG
|Trigintillion
|1.00E+93
|-
|au
|uT
|Untrigintillion
|1.00E+96
|-
|av
|dT
|Duotrigintillion
|1.00E+99
|-
|100.00av
|100.00dT
|100 Duotrigintillion
|1.00E+101
|-
|Scientific Notation
|100.00dT and up
|10 Duotrigintillion and up
|1.00E+100 and up
|}
Numbers after 100.00av will display as scientific notation: 100.00av = 1.00E+101.
86twv4uo7hq14idzkd5j27uelwmpttg
424
423
2024-09-15T01:16:11Z
SeePentine
55776870
424
wikitext
text/x-wiki
This is the list of all the large numbers in [[Zen Idle]]. After D(decillion) the abbreviations will display as aa instead of UD(undecillion), the latter of which will be the alternative abbreviation in the table.
{| class="fandom_table"
!! Abbreviation !! Alt. Abbreviation !! Extended !! S. Notation
|-
|K
|K
|Thousand
|1.00E+3
|-
|M
|M
|Million
|1.00E+6
|-
|B
|B
|Billion
|1.00E+9
|-
|T
|T
|Trillion
|1.00E+12
|-
|q
|q
|Quadrillion
|1.00E+15
|-
|Q
|Q
|Quintillion
|1.00E+18
|-
|s
|s
|Sextillion
|1.00E+21
|-
|S
|S
|Septillion
|1.00E+24
|-
|O
|O
|Octillion
|1.00E+27
|-
|N
|N
|Nonillion
|1.00E+30
|-
|D
|D
|Decillion
|1.00E+33
|-
|aa
|UD
|Undecillion
|1.00E+36
|-
|ab
|DD
|Duodecillion
|1.00E+39
|-
|ac
|TD
|Tredecillion
|1.00E+42
|-
|ad
|qD
|Quattuordecillion
|1.00E+45
|-
|ae
|QD
|Quindecillion
|1.00E+48
|-
|af
|sD
|Sexdecillion
|1.00E+51
|-
|ag
|SD
|Septendecillion
|1.00E+54
|-
|ah
|OD
|Octodecillion
|1.00E+57
|-
|ai
|ND
|Novemdecillion
|1.00E+60
|-
|aj
|V
|Vigintillion
|1.00E+63
|-
|ak
|uV
|Unvigintillion
|1.00E+66
|-
|al
|dV
|Duovigintillion
|1.00E+69
|-
|am
|tV
|Trevigintillion
|1.00E+72
|-
|an
|qV
|Quattuorvigintillion
|1.00E+75
|-
|ao
|QV
|Quinvigintillion
|1.00E+78
|-
|ap
|sV
|Sexvigintillion
|1.00E+81
|-
|aq
|SV
|Septenvigintillion
|1.00E+84
|-
|ar
|OV
|Octovigintillion
|1.00E+87
|-
|as
|NV
|Novemvigintillion
|1.00E+90
|-
|at
|TG
|Trigintillion
|1.00E+93
|-
|au
|uT
|Untrigintillion
|1.00E+96
|-
|av
|dT
|Duotrigintillion
|1.00E+99
|-
|100.00av
|100.00dT
|100 Duotrigintillion
|1.00E+101
|-
|Scientific Notation
|100.00dT and up
|10 Duotrigintillion and up
|1.00E+100 and up
|}
Numbers after 100.00av will display as scientific notation: 100.00av = 1.00E+101.
daa1t314fk4t74rfpiahgvax5jn2554
425
424
2024-09-15T01:16:31Z
SeePentine
55776870
425
wikitext
text/x-wiki
This is the list of all the large numbers in [[Zen Idle]]. After D(decillion) the abbreviations will display as aa instead of UD(undecillion), the latter of which will be the alternative abbreviation in the table.
{| class="fandom_table"
! Abbreviation !! Alt. Abbreviation !! Extended !! S. Notation
|-
|K
|K
|Thousand
|1.00E+3
|-
|M
|M
|Million
|1.00E+6
|-
|B
|B
|Billion
|1.00E+9
|-
|T
|T
|Trillion
|1.00E+12
|-
|q
|q
|Quadrillion
|1.00E+15
|-
|Q
|Q
|Quintillion
|1.00E+18
|-
|s
|s
|Sextillion
|1.00E+21
|-
|S
|S
|Septillion
|1.00E+24
|-
|O
|O
|Octillion
|1.00E+27
|-
|N
|N
|Nonillion
|1.00E+30
|-
|D
|D
|Decillion
|1.00E+33
|-
|aa
|UD
|Undecillion
|1.00E+36
|-
|ab
|DD
|Duodecillion
|1.00E+39
|-
|ac
|TD
|Tredecillion
|1.00E+42
|-
|ad
|qD
|Quattuordecillion
|1.00E+45
|-
|ae
|QD
|Quindecillion
|1.00E+48
|-
|af
|sD
|Sexdecillion
|1.00E+51
|-
|ag
|SD
|Septendecillion
|1.00E+54
|-
|ah
|OD
|Octodecillion
|1.00E+57
|-
|ai
|ND
|Novemdecillion
|1.00E+60
|-
|aj
|V
|Vigintillion
|1.00E+63
|-
|ak
|uV
|Unvigintillion
|1.00E+66
|-
|al
|dV
|Duovigintillion
|1.00E+69
|-
|am
|tV
|Trevigintillion
|1.00E+72
|-
|an
|qV
|Quattuorvigintillion
|1.00E+75
|-
|ao
|QV
|Quinvigintillion
|1.00E+78
|-
|ap
|sV
|Sexvigintillion
|1.00E+81
|-
|aq
|SV
|Septenvigintillion
|1.00E+84
|-
|ar
|OV
|Octovigintillion
|1.00E+87
|-
|as
|NV
|Novemvigintillion
|1.00E+90
|-
|at
|TG
|Trigintillion
|1.00E+93
|-
|au
|uT
|Untrigintillion
|1.00E+96
|-
|av
|dT
|Duotrigintillion
|1.00E+99
|-
|100.00av
|100.00dT
|100 Duotrigintillion
|1.00E+101
|-
|Scientific Notation
|100.00dT and up
|10 Duotrigintillion and up
|1.00E+100 and up
|}
Numbers after 100.00av will display as scientific notation: 100.00av = 1.00E+101.
d6zfb0e3l80hoadyyc2v0qhny1mb99g
426
425
2024-09-15T01:17:01Z
SeePentine
55776870
426
wikitext
text/x-wiki
This is the list of all the large numbers in [[Zen Idle]]. After D(decillion) the abbreviations will display as aa instead of UD(undecillion), the latter of which will be the alternative abbreviation in the table.
{| class="fandom_table"
! Abbreviation !! Alt. Abbreviation !! Extended !! S. Notation
|-
|K
|K
|Thousand
|1.00E+3
|-
|M
|M
|Million
|1.00E+6
|-
|B
|B
|Billion
|1.00E+9
|-
|T
|T
|Trillion
|1.00E+12
|-
|q
|q
|Quadrillion
|1.00E+15
|-
|Q
|Q
|Quintillion
|1.00E+18
|-
|s
|s
|Sextillion
|1.00E+21
|-
|S
|S
|Septillion
|1.00E+24
|-
|O
|O
|Octillion
|1.00E+27
|-
|N
|N
|Nonillion
|1.00E+30
|-
|D
|D
|Decillion
|1.00E+33
|-
|aa
|UD
|Undecillion
|1.00E+36
|-
|ab
|DD
|Duodecillion
|1.00E+39
|-
|ac
|TD
|Tredecillion
|1.00E+42
|-
|ad
|qD
|Quattuordecillion
|1.00E+45
|-
|ae
|QD
|Quindecillion
|1.00E+48
|-
|af
|sD
|Sexdecillion
|1.00E+51
|-
|ag
|SD
|Septendecillion
|1.00E+54
|-
|ah
|OD
|Octodecillion
|1.00E+57
|-
|ai
|ND
|Novemdecillion
|1.00E+60
|-
|aj
|V
|Vigintillion
|1.00E+63
|-
|ak
|uV
|Unvigintillion
|1.00E+66
|-
|al
|dV
|Duovigintillion
|1.00E+69
|-
|am
|tV
|Trevigintillion
|1.00E+72
|-
|an
|qV
|Quattuorvigintillion
|1.00E+75
|-
|ao
|QV
|Quinvigintillion
|1.00E+78
|-
|ap
|sV
|Sexvigintillion
|1.00E+81
|-
|aq
|SV
|Septenvigintillion
|1.00E+84
|-
|ar
|OV
|Octovigintillion
|1.00E+87
|-
|as
|NV
|Novemvigintillion
|1.00E+90
|-
|at
|TG
|Trigintillion
|1.00E+93
|-
|au
|uT
|Untrigintillion
|1.00E+96
|-
|av
|dT
|Duotrigintillion
|1.00E+99
|-
|100.00av
|100.00dT
|100 Duotrigintillion
|1.00E+101
|-
|Scientific Notation
|100.00dT and up
|10 Duotrigintillion and up
|1.00E+100 and up
|}
Numbers after 100.00av will display as scientific notation: 100.00av = 1.00E+101.
2y6rb0krygjgjc0szcmiay5i2qi8i4q
Main Page
0
143
144
2023-08-30T04:40:14Z
FANDOM
32769624
FANDOM moved page [[Main Page]] to [[Zen Idle Wiki]]: SEO
144
wikitext
text/x-wiki
#REDIRECT [[Zen Idle Wiki]]
tbnnuftfioto76orvw291c1i3i0jwr8
Multi Spawn
0
212
307
2023-11-26T23:50:39Z
Andyphan20
49234401
Created page with "'''Multi Spawn''' is a common [[Cards|card]] which duplicates another ball from spawn. {| class="fandom-table" !Level !Percent |- |1 |10% |- |2 |20% |- |3 |30% |- |4 |40% |- |5 |50% |- |6 |55% |} [[Category:Cards]]"
307
wikitext
text/x-wiki
'''Multi Spawn''' is a common [[Cards|card]] which duplicates another ball from spawn.
{| class="fandom-table"
!Level
!Percent
|-
|1
|10%
|-
|2
|20%
|-
|3
|30%
|-
|4
|40%
|-
|5
|50%
|-
|6
|55%
|}
[[Category:Cards]]
k175oy935xs6lmrrbwfb4148uiv2l39
475
307
2024-12-08T03:53:00Z
SeePentine
55776870
475
wikitext
text/x-wiki
{{Infobox_Card
| description = #% chance of a ball duplicating on spawn
| rarity = Common
}}
'''Multi Spawn''' is a common [[Cards|card]] which duplicates another ball from spawn.
{| class="fandom-table"
!Level
!Percent
|-
|1
|10%
|-
|2
|20%
|-
|3
|30%
|-
|4
|40%
|-
|5
|50%
|-
|6
|55%
|}
[[Category:Cards]]
53okj8mih4chs7e4g0a22uq06cscc6i
Obstacle Rewind
0
204
299
2023-11-26T23:23:40Z
Andyphan20
49234401
Created page with "'''Obstacle Rewind''' is a rare [[Cards|card]] which increases the ball value. All obstacles with have 12 levels lower. (not below level 0) {| class="fandom-table" !Level !Multiplier |- |1 |x4 |- |2 |x5 |- |3 |x6 |- |4 |x8 |- |5 |x10 |- |6 |x12 |} [[Category:Cards]]"
299
wikitext
text/x-wiki
'''Obstacle Rewind''' is a rare [[Cards|card]] which increases the ball value. All obstacles with have 12 levels lower. (not below level 0)
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x4
|-
|2
|x5
|-
|3
|x6
|-
|4
|x8
|-
|5
|x10
|-
|6
|x12
|}
[[Category:Cards]]
9ojcbopmlytuufwnip1d8335pu4eqko
414
299
2024-09-14T07:25:52Z
SeePentine
55776870
414
wikitext
text/x-wiki
'''Obstacle Rewind''' is a rare [[Cards|card]] which increases the ball value by a very high multiplier, but it makes all obstacles 12 levels lower (not below level 0). As a result, it is recommended to use this card later on in a given prestige as balls will likely form a blockage if it is equipped. Furthermore, buying Obstacle levels 1-12 is redundant if the player doesn't have enough to get to level 13, which would normally be Obstacle level 2. This is most relevant to the Geyser [[Stages|stage]], which is notorious for its tight gaps in the beginning.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x4
|-
|2
|x5
|-
|3
|x6
|-
|4
|x8
|-
|5
|x10
|-
|6
|x12
|}
[[Category:Cards]]
n86xqywgzxjk4h7ijjqz97lhai43vmp
444
414
2024-09-26T13:42:31Z
SeePentine
55776870
444
wikitext
text/x-wiki
'''Obstacle Rewind''' is a rare [[Cards|card]] which increases the ball value by a very high multiplier, but it makes all obstacles 12 levels lower (not below level 0). As a result, it is recommended to use this card later on in a given prestige as balls will likely form a blockage if it is equipped. Furthermore, buying Obstacle levels 1-12 is redundant if the player doesn't have enough to get to level 13, which would normally be Obstacle level 2. This is most relevant to the Geyser [[Stages|stage]], which is notorious for its tight gaps in the beginning.
This card is useful even in level 1 as the initial multiplier for ball value is the highest in the game. Leveling up this card is difficult due to its rarity.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x4
|-
|2
|x5
|-
|3
|x6
|-
|4
|x8
|-
|5
|x10
|-
|6
|x12
|}
[[Category:Cards]]
849o1i50f29aj8i34lgn4m6gmfpf6gj
Obstacles
0
161
181
2023-09-02T02:20:45Z
Andyphan20
49234401
Created page with "'''Obstacles''' are strong, but the obstacles are made out of [[stages]]. {{Header section|title=Upgrading obstacles}} Any of the obstacles will be upgraded after they get smaller and smaller, but the obstacles will look better after they get smaller after you upgrade it. '''Note:''' Some obstacles will get smaller when the [[balls]] are moving."
181
wikitext
text/x-wiki
'''Obstacles''' are strong, but the obstacles are made out of [[stages]].
{{Header section|title=Upgrading obstacles}}
Any of the obstacles will be upgraded after they get smaller and smaller, but the obstacles will look better after they get smaller after you upgrade it.
'''Note:''' Some obstacles will get smaller when the [[balls]] are moving.
lkrh8rvkxyspfw4qh0hrlqnlxuin1ta
213
181
2023-09-30T21:55:44Z
Andyphan20
49234401
213
wikitext
text/x-wiki
'''Obstacles''' are strong, but the obstacles are made out of [[stages]].
{{Header section|title=Upgrading obstacles}}
Any of the obstacles will be upgraded after they get smaller and smaller, but the obstacles will look better after they get smaller after you upgrade it.
The maximum level of this game with any of the obstacles is 59. The obstacles cannot be empty.
'''Note:''' Some obstacles will get smaller when the [[balls]] are moving.
d7kh4g5ov6115luarufx73zs590nide
345
213
2024-01-23T12:47:00Z
Black131072
53447031
345
wikitext
text/x-wiki
'''Obstacles''' are strong, but the obstacles are made out of [[stages]].
{{Header section|title=Upgrading obstacles}}
Any of the obstacles will be upgraded after they get smaller and smaller, but the obstacles will look better after they get smaller after you upgrade it.
The maximum level of this game with any of the obstacles is 50. If you get a stage to level 49, then buy x10, it will let you upgrade to 59. The obstacles cannot be empty.
'''Note:''' Some obstacles will get smaller when the [[balls]] are moving.
mz23kip4cwqfpc4pdjytxur80c0mcfl
355
345
2024-01-30T03:25:05Z
Andyphan20
49234401
355
wikitext
text/x-wiki
'''Obstacles''' are strong, but the obstacles are made out of [[stages]].
{{Header section|title=Upgrading obstacles}}
Any of the obstacles will be upgraded after they get smaller and smaller, but the obstacles will look better after they get smaller after you upgrade it.
The maximum level of this game with any of the obstacles is 50. If you get a stage to level 49, then buy x10, it will let you upgrade to 59. The obstacles cannot be empty.
You can use [[cards]] like [[Quality Control]], [[Gravity Well]], and [[Shrinkage]] to flow them.
'''Note:''' Some obstacles will get smaller when the [[balls]] are moving.
g7l50nljns2kpvxckc069fwrnczymq4
409
355
2024-09-14T07:12:04Z
SeePentine
55776870
It is virtually the same thing.
409
wikitext
text/x-wiki
#REDIRECT [[Stages]]
mxm5rqcc1zqsg0a2g79cdioyg2wj5p9
Passive Income
0
208
303
2023-11-26T23:34:36Z
Andyphan20
49234401
Created page with "'''Passive Income''' is a common [[Cards|card]] which gives you more [[cash]]/sec. {| class="fandom-table" !Level !Percent |- |1 |3% |- |2 |5% |- |3 |7% |- |4 |9% |- |5 |11% |- |6 |12% |} [[Category:Cards]]"
303
wikitext
text/x-wiki
'''Passive Income''' is a common [[Cards|card]] which gives you more [[cash]]/sec.
{| class="fandom-table"
!Level
!Percent
|-
|1
|3%
|-
|2
|5%
|-
|3
|7%
|-
|4
|9%
|-
|5
|11%
|-
|6
|12%
|}
[[Category:Cards]]
oqqimb4orb0teubgd96bdg88115kzc0
476
303
2024-12-08T03:55:05Z
SeePentine
55776870
476
wikitext
text/x-wiki
{{Infobox_Card
| description = Generate a constant stream of income equal to #% of your active cash/sec
| rarity = Common
}}
'''Passive Income''' is a common [[Cards|card]] which gives you more [[Cash]]/sec.
{| class="fandom-table"
! Level
! Percent
|-
| 1
| 3%
|-
| 2
| 5%
|-
| 3
| 7%
|-
| 4
| 9%
|-
| 5
| 11%
|-
| 6
| 12%
|}
[[Category:Cards]]
d30opz4j1nsbkyvyr6kgf8shvreee9i
Path
0
150
154
2023-08-30T05:33:27Z
Andyphan20
49234401
Created page with "{{Stage|cost=10k Cash|stage=2}} '''Path''' is the second stage of the game. [[Category:Stages]]"
154
wikitext
text/x-wiki
{{Stage|cost=10k Cash|stage=2}}
'''Path''' is the second stage of the game.
[[Category:Stages]]
ejugv3bhmx1rnr2s6l79fgzwgv9lxyo
Perks
0
163
183
2023-09-11T01:01:32Z
Andyphan20
49234401
Adding perks
183
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Description
|-
|All ball spawn rate x 1.25x
|It allows you to spawn more balls faster when the ball can starts to speed.
|-
|Prestige bonus this world x 1.15
|It allows you to prestige than a multiplier bonus world.
|-
|Future perk requirements reduced by 20%
|The perks are only for requirements where it loses -20% of world cash value.
|}
95zb60mlszyaqr03a18kk4gaeavs64m
184
183
2023-09-11T01:12:59Z
Andyphan20
49234401
184
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Description
|-
|All ball spawn rate x 1.25x
|It allows you to spawn more balls faster when the ball can starts to speed.
|-
|Prestige bonus this world x 1.15
|It allows you to prestige than a multiplier bonus world.
|-
|Future perk requirements reduced by 20%
|The perks are only for requirements where it loses -20% of world cash value.
|-
|All stage obstacle upgrade costs - 20%
|Upgrading the obstacles where it loses -20% of cash.
|-
|Multiball spawn chance + 5%
|The balls spawns more chance than 5% or more balls that can be spawned.
|}
5ztw1uejjektg0j47ja2zgq0xzv8fst
189
184
2023-09-11T02:50:36Z
Andyphan20
49234401
189
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Description
|-
|All ball spawn rate x 1.25x
|It allows you to spawn more balls faster when the ball can starts to speed.
|-
|Prestige bonus this world x 1.15
|It allows you to prestige than a multiplier bonus world.
|-
|Future perk requirements reduced by 20%
|The perks are only for requirements where it loses -20% of world cash value.
|-
|All stage obstacle upgrade costs - 20%
|Upgrading the obstacles where it loses -20% of cash.
|-
|Multiball spawn chance + 5%
|The balls spawns more chance than 5% or more balls that can be spawned.
|-
|All stage gate upgrade costs - 20%
|The gate upgrade loses -20% of cash.
|-
|VIP ball value x 1.50
|The VIP ball value for the multiplier is x10 cash value.
|}
ridsmtocns82caamvz5rexi72yx1wce
191
189
2023-09-12T00:03:22Z
Andyphan20
49234401
191
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Description
|-
|All ball spawn rate x 1.25x
|It allows you to spawn more balls faster when the ball can starts to speed.
|-
|Prestige bonus this world x 1.15
|It allows you to prestige than a multiplier bonus world.
|-
|Future perk requirements reduced by 20%
|The perks are only for requirements where it loses -20% of world cash value.
|-
|All stage obstacle upgrade costs - 20%
|Upgrading the obstacles where it loses -20% of cash.
|-
|Multiball spawn chance + 5%
|The balls spawns more chance than 5% or more balls that can be spawned.
|-
|All stage gate upgrade costs - 20%
|The gate upgrade loses -20% of cash.
|-
|VIP ball value x 1.50
|The VIP ball value for the multiplier is x10 cash value.
|-
|All gate bonuses x 1.20
|The gate bonus increases the gate value of x1.20 cash.
|}
ba1p0ci7bl2pzoesj4kyps9icon1n2r
196
191
2023-09-14T02:33:02Z
Andyphan20
49234401
196
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Description
|-
|All ball spawn rate x 1.25x
|It allows you to spawn more balls faster when the ball can starts to speed.
|-
|Prestige bonus this world x 1.15
|It allows you to prestige than a multiplier bonus world.
|-
|Future perk requirements reduced by 20%
|The perks are only for requirements where it loses -20% of world cash value.
|-
|All stage obstacle upgrade costs - 20%
|Upgrading the obstacles where it loses -20% of cash.
|-
|Multiball spawn chance + 5%
|The balls spawns more chance than 5% or more balls that can be spawned.
|-
|All stage gate upgrade costs - 20%
|The gate upgrade loses -20% of cash.
|-
|VIP ball value x 1.50
|The VIP ball value for the multiplier is x10 cash value.
|-
|All gate bonuses x 1.20
|The gate bonus increases the gate value of x1.20 cash.
|-
|VIP ball spawn chance + 2%
|The balls spawn +2% chance of a VIP ball.
|}
s5xyzenayjvi7one4dpvpyos4rn72xt
216
196
2023-10-03T01:26:45Z
Andyphan20
49234401
216
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Description
|-
|All ball spawn rate x 1.25x
|It allows you to spawn more balls faster when the ball can starts to speed.
|-
|Prestige bonus this world x 1.15
|It allows you to prestige than a multiplier bonus world.
|-
|Future perk requirements reduced by 20%
|The perks are only for requirements where it loses -20% of world cash value.
|-
|All stage obstacle upgrade costs - 20%
|Upgrading the obstacles where it loses -20% of cash.
|-
|Multiball spawn chance + 5%
|The balls spawns more chance than 5% or more balls that can be spawned.
|-
|All stage gate upgrade costs - 20%
|The gate upgrade loses -20% of cash.
|-
|VIP ball value x 1.50
|The VIP ball value for the multiplier is x10 cash value.
|-
|All gate bonuses x 1.20
|The gate bonus increases the gate value of x1.20 cash.
|-
|VIP ball spawn chance + 2%
|The balls spawn +2% chance of a VIP ball.
|}
2egw0bxffhigphecqartkz9ehsz2w7z
264
216
2023-11-10T02:29:25Z
Andyphan20
49234401
264
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The maximum perks limit are 50 perks than a world value.
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Description
|-
|All ball spawn rate x 1.25x
|It allows you to spawn more balls faster when the ball can starts to speed.
|-
|Prestige bonus this world x 1.15
|It allows you to prestige than a multiplier bonus world.
|-
|Future perk requirements reduced by 20%
|The perks are only for requirements where it loses -20% of world cash value.
|-
|All stage obstacle upgrade costs - 20%
|Upgrading the obstacles where it loses -20% of cash.
|-
|Multiball spawn chance + 5%
|The balls spawns more chance than 5% or more balls that can be spawned.
|-
|All stage gate upgrade costs - 20%
|The gate upgrade loses -20% of cash.
|-
|VIP ball value x 1.50
|The VIP ball value for the multiplier is x10 cash value.
|-
|All gate bonuses x 1.20
|The gate bonus increases the gate value of x1.20 cash.
|-
|VIP ball spawn chance + 2%
|The balls spawn +2% chance of a VIP ball.
|}
8v20xeympbbsk11uqtdaw49nnnoms6h
283
264
2023-11-16T01:08:40Z
Andyphan20
49234401
283
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The maximum perks limit are 50 perks than a world value.
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Description
!Maximum
|-
|All ball spawn rate x 1.25x
|It allows you to spawn more balls faster when the ball can starts to speed.
|
|-
|Prestige bonus this world x 1.15
|It allows you to prestige than a multiplier bonus world.
|
|-
|Future perk requirements reduced by 20%
|The perks are only for requirements where it loses -20% of world cash value.
|60%
|-
|All stage obstacle upgrade costs - 20%
|Upgrading the obstacles where it loses -20% of cash.
|
|-
|Multiball spawn chance + 5%
|The balls spawns more chance than 5% or more balls that can be spawned.
|
|-
|All stage gate upgrade costs - 20%
|The gate upgrade loses -20% of cash.
|
|-
|VIP ball value x 1.50
|The VIP ball value for the multiplier is x10 cash value.
|
|-
|All gate bonuses x 1.20
|The gate bonus increases the gate value of x1.20 cash.
|
|-
|VIP ball spawn chance + 2%
|The balls spawn +2% chance of a VIP ball.
|
|}
g28xddfw1uelv4ao114xjoj6ajhjueb
285
283
2023-11-16T01:20:34Z
Andyphan20
49234401
285
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The maximum perks limit are 50 perks than a world value. Maximum of -60% perk requirements.
{| class="article-table" style="width: 100%;"
!#
!World Value
!-20% Perk Requirements
!-40% Perk Requirements
!-60% Perk Requirements
|-
|1
|1.00K
|None
|None
|None
|-
|2
|100.00K
|80.00K
|None
|None
|-
|3
|10.00M
|8.00M
|6.00M
|4.00M
|-
|4
|1.00B
|800.00M
|600.00M
|400.00M
|-
|5
|100.00B
|80.00B
|60.00B
|40.00B
|-
|6
|10.00T
|8.00T
|6.00T
|4.00T
|-
|7
|1.00q
|800.00T
|600.00T
|400.00T
|-
|8
|100.00q
|80.00q
|60.00q
|40.00q
|-
|9
|100.00Q
|80.00Q
|60.00Q
|40.00Q
|-
|10
|100.00s
|80.00s
|60.00s
|40.00s
|}
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Description
!Maximum
|-
|All ball spawn rate x 1.25x
|It allows you to spawn more balls faster when the ball can starts to speed.
|
|-
|Prestige bonus this world x 1.15
|It allows you to prestige than a multiplier bonus world.
|
|-
|Future perk requirements reduced by 20%
|The perks are only for requirements where it loses -20% of world cash value.
| 60%
|-
|All stage obstacle upgrade costs - 20%
|Upgrading the obstacles where it loses -20% of cash.
|
|-
|Multiball spawn chance + 5%
|The balls spawns more chance than 5% or more balls that can be spawned.
|
|-
| All stage gate upgrade costs - 20%
|The gate upgrade loses -20% of cash.
|
|-
|VIP ball value x 1.50
|The VIP ball value for the multiplier is x10 cash value.
|
|-
|All gate bonuses x 1.20
|The gate bonus increases the gate value of x1.20 cash.
|
|-
|VIP ball spawn chance + 2%
|The balls spawn +2% chance of a VIP ball.
|
|}
9sxzanizo4nk78hg8rj5fy0wxe38mfq
286
285
2023-11-16T01:46:53Z
Andyphan20
49234401
286
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The maximum perks limit are 50 perks than a world value. Maximum of -60% perk requirements.
{| class="article-table" style="width: 100%;"
!#
!World Value
!-20% Perk Requirements
!-40% Perk Requirements
!-60% Perk Requirements
|-
|1
|1.00K
|None
|None
|None
|-
|2
|100.00K
|80.00K
|None
|None
|-
|3
|10.00M
|8.00M
|6.00M
|None
|-
|4
|1.00B
|800.00M
|600.00M
|400.00M
|-
|5
|100.00B
|80.00B
|60.00B
|40.00B
|-
|6
|10.00T
|8.00T
|6.00T
|4.00T
|-
|7
|1.00q
|800.00T
|600.00T
|400.00T
|-
|8
|100.00q
|80.00q
|60.00q
|40.00q
|-
|9
|100.00Q
|80.00Q
|60.00Q
|40.00Q
|-
|10
|100.00s
|80.00s
|60.00s
|40.00s
|-
|11
|100.00S
|80.00S
|60.00S
|40.00S
|-
|12
| 100.00O
|80.00O
|60.00O
|40.00O
|-
|13
|100.00N
|80.00N
|60.00N
|40.00N
|-
|14
|100.00D
|80.00D
|60.00D
|40.00D
|-
|15
|100.00aa
|80.00aa
|60.00aa
|40.00aa
|-
|16
|100.00ab
| 80.00ab
|60.00ab
|40.00ab
|-
|17
|100.00ac
|80.00ac
|60.00ac
|40.00ac
|-
|18
|100.00ad
|80.00ad
|60.00ad
|40.00ad
|-
|19
|100.00ae
|80.00ae
|60.00ae
|40.00ae
|-
|20
|100.00af
|80.00af
|60.00af
|40.00af
|}
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Description
!Maximum
|-
|All ball spawn rate x 1.25x
|It allows you to spawn more balls faster when the ball can starts to speed.
|
|-
|Prestige bonus this world x 1.15
|It allows you to prestige than a multiplier bonus world.
|
|-
| Future perk requirements reduced by 20%
|The perks are only for requirements where it loses -20% of world cash value.
|60%
|-
|All stage obstacle upgrade costs - 20%
|Upgrading the obstacles where it loses -20% of cash.
|
|-
|Multiball spawn chance + 5%
| The balls spawns more chance than 5% or more balls that can be spawned.
|
|-
|All stage gate upgrade costs - 20%
|The gate upgrade loses -20% of cash.
|
|-
|VIP ball value x 1.50
|The VIP ball value for the multiplier is x10 cash value.
|
|-
|All gate bonuses x 1.20
|The gate bonus increases the gate value of x1.20 cash.
|
|-
|VIP ball spawn chance + 2%
|The balls spawn +2% chance of a VIP ball.
|
|}
fgem8xgkkfk7uqqxjwvzukrrda3p8k2
314
286
2023-12-05T04:32:20Z
Andyphan20
49234401
314
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The maximum perks limit are 50 perks than a world value. Maximum of -60% perk requirements.
{| class="article-table" style="width: 100%;"
!#
!World Value
!-20% Perk Requirements
!-40% Perk Requirements
!-60% Perk Requirements
|-
|1
|1.00K
|None
|None
|None
|-
|2
|100.00K
|80.00K
|None
|None
|-
|3
|10.00M
|8.00M
|6.00M
|None
|-
|4
|1.00B
|800.00M
|600.00M
|400.00M
|-
|5
|100.00B
|80.00B
|60.00B
|40.00B
|-
|6
|10.00T
|8.00T
|6.00T
|4.00T
|-
|7
|1.00q
|800.00T
|600.00T
|400.00T
|-
|8
|100.00q
|80.00q
|60.00q
|40.00q
|-
|9
|100.00Q
|80.00Q
|60.00Q
|40.00Q
|-
|10
|100.00s
|80.00s
|60.00s
|40.00s
|-
|11
|100.00S
|80.00S
|60.00S
|40.00S
|-
|12
| 100.00O
|80.00O
|60.00O
|40.00O
|-
|13
|100.00N
|80.00N
|60.00N
|40.00N
|-
|14
|100.00D
|80.00D
|60.00D
|40.00D
|-
|15
|100.00aa
|80.00aa
|60.00aa
|40.00aa
|-
|16
|100.00ab
| 80.00ab
|60.00ab
|40.00ab
|-
|17
|100.00ac
|80.00ac
|60.00ac
|40.00ac
|-
|18
|100.00ad
|80.00ad
|60.00ad
|40.00ad
|-
|19
|100.00ae
|80.00ae
|60.00ae
|40.00ae
|-
|20
|100.00af
|80.00af
|60.00af
|40.00af
|}
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Description
!Maximum
|-
|All ball spawn rate x 1.25x
|It allows you to spawn more balls faster when the ball can starts to speed.
|
|-
|Prestige bonus this world x 1.15
|It allows you to prestige than a multiplier bonus world.
|
|-
| Future perk requirements reduced by 20%
|The perks are only for requirements where it loses -20% of world cash value.
|60%
|-
|All stage obstacle upgrade costs - 20%
|Upgrading the obstacles where it loses -20% of cash.
| -60%
|-
|Multiball spawn chance + 5%
| The balls spawns more chance than 5% or more balls that can be spawned.
|
|-
|All stage gate upgrade costs - 20%
|The gate upgrade loses -20% of cash.
| -60%
|-
|VIP ball value x 1.50
|The VIP ball value for the multiplier is x10 cash value.
|
|-
|All gate bonuses x 1.20
|The gate bonus increases the gate value of x1.20 cash.
|
|-
|VIP ball spawn chance + 2%
|The balls spawn +2% chance of a VIP ball.
| +20%
|}
qurswuj52ijge00s4hfujuzfdqmm7cp
324
314
2023-12-22T19:08:50Z
Andyphan20
49234401
324
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The maximum perks limit are 50 perks than a world value. Maximum of -60% perk requirements.
{| class="article-table" style="width: 100%;"
!#
!World Value
!-20% Perk Requirements
!-40% Perk Requirements
!-60% Perk Requirements
|-
|1
|1.00K
|None
|None
|None
|-
|2
|100.00K
|80.00K
|None
|None
|-
|3
|10.00M
|8.00M
|6.00M
|None
|-
|4
|1.00B
|800.00M
|600.00M
|400.00M
|-
|5
|100.00B
|80.00B
|60.00B
|40.00B
|-
|6
|10.00T
|8.00T
|6.00T
|4.00T
|-
|7
|1.00q
|800.00T
|600.00T
|400.00T
|-
|8
|100.00q
|80.00q
|60.00q
|40.00q
|-
|9
|100.00Q
|80.00Q
|60.00Q
|40.00Q
|-
|10
|100.00s
|80.00s
|60.00s
|40.00s
|-
|11
|100.00S
|80.00S
|60.00S
|40.00S
|-
|12
| 100.00O
|80.00O
|60.00O
|40.00O
|-
|13
|100.00N
|80.00N
|60.00N
|40.00N
|-
|14
|100.00D
|80.00D
|60.00D
|40.00D
|-
|15
|100.00aa
|80.00aa
|60.00aa
|40.00aa
|-
|16
|100.00ab
| 80.00ab
|60.00ab
|40.00ab
|-
|17
|100.00ac
|80.00ac
|60.00ac
|40.00ac
|-
|18
|100.00ad
|80.00ad
|60.00ad
|40.00ad
|-
|19
|100.00ae
|80.00ae
|60.00ae
|40.00ae
|-
|20
|100.00af
|80.00af
|60.00af
|40.00af
|}
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Description
!Maximum
|-
|All ball spawn rate x 1.25x
|It allows you to spawn more balls faster when the ball can start to spawn.
|
|-
|Prestige bonus this world x 1.15
|It allows you to prestige than a multiplier bonus world.
|
|-
|Future perk requirements reduced by 20%
|The perks are only for requirements where it decreases -20% of world value.
|60%
|-
|All stage obstacle upgrade costs - 20%
|Upgrading the obstacles where it decreases -20% of cash.
| -60%
|-
|Multiball spawn chance + 5%
|The balls spawns more chance than 5% or more balls that can be spawned.
| +30%
|-
|All stage gate bonus upgrade costs - 20%
|The gate bonuses upgrade decreases -20% of cash.
| -60%
|-
|VIP ball value x 1.50
|The VIP ball value for the multiplier is x10 cash value.
|
|-
|All gate bonuses x 1.20
|The gate bonus increases the gate value of x1.20 cash.
|
|-
|VIP ball spawn chance + 2%
|The balls spawn +2% chance of a VIP ball.
| +20%
|-
|All stage obstacle upgrade costs - 20%
|The stage obstacle upgrade decreases -20% of cash.
| -60%
|}
s5g0lqjn6gpk3q4rbs8it19jwrcswhm
325
324
2023-12-22T19:18:07Z
Andyphan20
49234401
325
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The maximum perks limit are 50 perks than a world value. Maximum of -60% perk requirements.
{| class="article-table" style="width: 100%;"
!#
!World Value
!-20% Perk Requirements
!-40% Perk Requirements
!-60% Perk Requirements
|-
|1
|1.00K
|None
|None
|None
|-
|2
|100.00K
|80.00K
|None
|None
|-
|3
|10.00M
|8.00M
|6.00M
|None
|-
|4
|1.00B
|800.00M
|600.00M
|400.00M
|-
|5
|100.00B
|80.00B
|60.00B
|40.00B
|-
|6
|10.00T
|8.00T
|6.00T
|4.00T
|-
|7
|1.00q
|800.00T
|600.00T
|400.00T
|-
|8
|100.00q
|80.00q
|60.00q
|40.00q
|-
|9
|100.00Q
|80.00Q
|60.00Q
|40.00Q
|-
|10
|100.00s
|80.00s
|60.00s
|40.00s
|-
|11
|100.00S
|80.00S
|60.00S
|40.00S
|-
|12
| 100.00O
|80.00O
|60.00O
|40.00O
|-
|13
|100.00N
|80.00N
|60.00N
|40.00N
|-
|14
|100.00D
|80.00D
|60.00D
|40.00D
|-
|15
|100.00aa
|80.00aa
|60.00aa
|40.00aa
|-
|16
|100.00ab
| 80.00ab
|60.00ab
|40.00ab
|-
|17
|100.00ac
|80.00ac
|60.00ac
|40.00ac
|-
|18
|100.00ad
|80.00ad
|60.00ad
|40.00ad
|-
|19
|100.00ae
|80.00ae
|60.00ae
|40.00ae
|-
|20
|100.00af
|80.00af
|60.00af
|40.00af
|}
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game. There are 12 different perks of the game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Maximum
|-
|All ball spawn rate x 1.25x
|
|-
| Prestige bonus this world x 1.15
|
|-
|Future perk requirements reduced by 20%
|60%
|-
|All stage obstacle upgrade costs - 20%
| -60%
|-
|Multiball spawn chance + 5%
| +30%
|-
|All stage gate bonus upgrade costs - 20%
| -60%
|-
|VIP ball value x 1.50
|
|-
|All gate bonuses x 1.20
|
|-
|VIP ball spawn chance + 2%
| +20%
|-
|All ball value x 1.20
|
|-
|All ball value upgrade costs - 20%
| -60%
|-
|All ball spawn rate upgrade costs - 20%
| -60%
|}
fz10s6vwtwprt3xpjphacsn29etlx7n
333
325
2023-12-28T22:41:09Z
Andyphan20
49234401
333
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The maximum perks limit are 50 perks than a world value. Maximum of -60% perk requirements.
{| class="article-table" style="width: 100%;"
!#
!World Value
!-20% Perk Requirements
!-40% Perk Requirements
!-60% Perk Requirements
|-
|1
|1.00K
|None
|None
|None
|-
|2
|100.00K
|80.00K
|None
|None
|-
|3
|10.00M
|8.00M
|6.00M
|None
|-
|4
|1.00B
|800.00M
|600.00M
|400.00M
|-
|5
|100.00B
|80.00B
|60.00B
|40.00B
|-
|6
|10.00T
|8.00T
|6.00T
|4.00T
|-
|7
|1.00q
|800.00T
|600.00T
|400.00T
|-
|8
|100.00q
|80.00q
|60.00q
|40.00q
|-
|9
|100.00Q
|80.00Q
|60.00Q
|40.00Q
|-
|10
|100.00s
|80.00s
|60.00s
|40.00s
|-
|11
|100.00S
|80.00S
|60.00S
|40.00S
|-
|12
| 100.00O
|80.00O
|60.00O
|40.00O
|-
|13
|100.00N
|80.00N
|60.00N
|40.00N
|-
|14
|100.00D
|80.00D
|60.00D
|40.00D
|-
|15
|100.00aa
|80.00aa
|60.00aa
|40.00aa
|-
|16
|100.00ab
| 80.00ab
|60.00ab
|40.00ab
|-
|17
|100.00ac
|80.00ac
|60.00ac
|40.00ac
|-
|18
|100.00ad
|80.00ad
|60.00ad
|40.00ad
|-
|19
|100.00ae
|80.00ae
|60.00ae
|40.00ae
|-
|20
|100.00af
|80.00af
|60.00af
|40.00af
|}
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game. There are 12 different perks of the game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Maximum
!Maximum Quantity
|-
|All ball spawn rate x 1.25x
|
|
|-
| Prestige bonus this world x 1.15
|
|
|-
|Future perk requirements reduced by 20%
|60%
|3
|-
|All stage obstacle upgrade costs - 20%
| -60%
|3
|-
|Multiball spawn chance + 5%
| +30%
|6
|-
|All stage gate bonus upgrade costs - 20%
| -60%
|3
|-
|VIP ball value x 1.50
|
|
|-
|All gate bonuses x 1.20
|
|
|-
|VIP ball spawn chance + 2%
| +20%
|10
|-
|All ball value x 1.20
|
|
|-
|All ball value upgrade costs - 20%
| -60%
|3
|-
|All ball spawn rate upgrade costs - 20%
| -60%
|3
|}
fraw61gw5eru3xwg08omebuphbf45u6
336
333
2024-01-06T01:53:58Z
Andyphan20
49234401
336
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The perks can choose a maximum of 50 perks of run limit after 1e+163 Maximum off -60% perk requirements.
{| class="article-table" style="width: 100%;"
!#
!World Value
!-20% Perk Requirements
!-40% Perk Requirements
!-60% Perk Requirements
|-
|1
|1.00K
|None
|None
|None
|-
|2
|100.00K
|80.00K
|None
|None
|-
|3
|10.00M
|8.00M
|6.00M
|None
|-
|4
|1.00B
|800.00M
|600.00M
|400.00M
|-
|5
|100.00B
|80.00B
|60.00B
|40.00B
|-
|6
|10.00T
|8.00T
|6.00T
|4.00T
|-
|7
|1.00q
|800.00T
|600.00T
|400.00T
|-
|8
|100.00q
|80.00q
|60.00q
|40.00q
|-
|9
|100.00Q
|80.00Q
|60.00Q
|40.00Q
|-
|10
|100.00s
|80.00s
|60.00s
|40.00s
|-
|11
|100.00S
|80.00S
|60.00S
|40.00S
|-
|12
| 100.00O
|80.00O
|60.00O
|40.00O
|-
|13
|100.00N
|80.00N
|60.00N
|40.00N
|-
|14
|100.00D
|80.00D
|60.00D
|40.00D
|-
|15
|100.00aa
|80.00aa
|60.00aa
|40.00aa
|-
|16
|100.00ab
| 80.00ab
|60.00ab
|40.00ab
|-
|17
|100.00ac
|80.00ac
|60.00ac
|40.00ac
|-
|18
|100.00ad
|80.00ad
|60.00ad
|40.00ad
|-
|19
|100.00ae
|80.00ae
|60.00ae
|40.00ae
|-
|20
|100.00af
|80.00af
|60.00af
|40.00af
|}
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game. There are 12 different perks of the game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Maximum
!Maximum Quantity
|-
|All ball spawn rate x 1.25x
|
|
|-
|Prestige bonus this world x 1.15
|
|
|-
|Future perk requirements reduced by 20%
|60%
|3
|-
|All stage obstacle upgrade costs - 20%
| -60%
|3
|-
|Multiball spawn chance + 5%
| +30%
|6
|-
|All stage gate bonus upgrade costs - 20%
| -60%
|3
|-
|VIP ball value x 1.50
|
|
|-
|All gate bonuses x 1.20
|
|
|-
|VIP ball spawn chance + 2%
| +20%
|10
|-
|All ball value x 1.20
|
|
|-
|All ball value upgrade costs - 20%
| -60%
|3
|-
|All ball spawn rate upgrade costs - 20%
| -60%
|3
|}
lu40ft35rhmpyoa9usyx73y5mf9mi1x
337
336
2024-01-06T01:54:25Z
Andyphan20
49234401
337
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The perks can choose a maximum of 50 perks of run limit after 1e+163. The maximum is -60% perk requirements reduced.
{| class="article-table" style="width: 100%;"
!#
!World Value
!-20% Perk Requirements
!-40% Perk Requirements
!-60% Perk Requirements
|-
|1
|1.00K
|None
|None
|None
|-
|2
|100.00K
|80.00K
|None
|None
|-
|3
|10.00M
|8.00M
|6.00M
|None
|-
|4
|1.00B
|800.00M
|600.00M
|400.00M
|-
|5
|100.00B
|80.00B
|60.00B
|40.00B
|-
|6
|10.00T
|8.00T
|6.00T
|4.00T
|-
|7
|1.00q
|800.00T
|600.00T
|400.00T
|-
|8
|100.00q
|80.00q
|60.00q
|40.00q
|-
|9
|100.00Q
|80.00Q
|60.00Q
|40.00Q
|-
|10
|100.00s
|80.00s
|60.00s
|40.00s
|-
|11
|100.00S
|80.00S
|60.00S
|40.00S
|-
|12
| 100.00O
|80.00O
|60.00O
|40.00O
|-
|13
|100.00N
|80.00N
|60.00N
|40.00N
|-
|14
|100.00D
|80.00D
|60.00D
|40.00D
|-
|15
|100.00aa
|80.00aa
|60.00aa
|40.00aa
|-
|16
|100.00ab
| 80.00ab
|60.00ab
|40.00ab
|-
|17
|100.00ac
|80.00ac
|60.00ac
|40.00ac
|-
|18
|100.00ad
|80.00ad
|60.00ad
|40.00ad
|-
|19
|100.00ae
|80.00ae
|60.00ae
|40.00ae
|-
|20
|100.00af
|80.00af
|60.00af
|40.00af
|}
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game. There are 12 different perks of the game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Maximum
!Maximum Quantity
|-
|All ball spawn rate x 1.25x
|
|
|-
|Prestige bonus this world x 1.15
|
|
|-
|Future perk requirements reduced by 20%
|60%
|3
|-
|All stage obstacle upgrade costs - 20%
| -60%
|3
|-
|Multiball spawn chance + 5%
| +30%
|6
|-
|All stage gate bonus upgrade costs - 20%
| -60%
|3
|-
|VIP ball value x 1.50
|
|
|-
|All gate bonuses x 1.20
|
|
|-
|VIP ball spawn chance + 2%
| +20%
|10
|-
|All ball value x 1.20
|
|
|-
|All ball value upgrade costs - 20%
| -60%
|3
|-
|All ball spawn rate upgrade costs - 20%
| -60%
|3
|}
o7ihf1ebkywjxk9fvzqb90luvh89h8h
366
337
2024-05-26T01:59:23Z
Andyphan20
49234401
366
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
Rerolling perks added on [[Version 2.0.1]]. To reroll perks, they must spend 5 [[gems]] to reroll three perks of list.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The perks can choose a maximum of 50 perks of run limit after 1e+163. The maximum is -60% perk requirements reduced.
{| class="article-table" style="width: 100%;"
!#
!World Value
!-20% Perk Requirements
!-40% Perk Requirements
!-60% Perk Requirements
|-
|1
|1.00K
|None
|None
|None
|-
|2
|100.00K
|80.00K
|None
|None
|-
|3
|10.00M
|8.00M
|6.00M
|None
|-
|4
|1.00B
|800.00M
|600.00M
|400.00M
|-
|5
|100.00B
|80.00B
|60.00B
|40.00B
|-
|6
|10.00T
|8.00T
|6.00T
|4.00T
|-
|7
|1.00q
|800.00T
|600.00T
|400.00T
|-
|8
|100.00q
|80.00q
|60.00q
|40.00q
|-
|9
|100.00Q
|80.00Q
|60.00Q
|40.00Q
|-
|10
|100.00s
|80.00s
|60.00s
|40.00s
|-
|11
|100.00S
|80.00S
|60.00S
|40.00S
|-
|12
| 100.00O
|80.00O
|60.00O
|40.00O
|-
|13
|100.00N
|80.00N
|60.00N
|40.00N
|-
|14
|100.00D
|80.00D
|60.00D
|40.00D
|-
|15
|100.00aa
|80.00aa
|60.00aa
|40.00aa
|-
|16
|100.00ab
| 80.00ab
|60.00ab
|40.00ab
|-
|17
|100.00ac
|80.00ac
|60.00ac
|40.00ac
|-
|18
|100.00ad
|80.00ad
|60.00ad
|40.00ad
|-
|19
|100.00ae
|80.00ae
|60.00ae
|40.00ae
|-
|20
|100.00af
|80.00af
|60.00af
|40.00af
|}
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game. There are 12 different perks of the game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Maximum
!Maximum Quantity
|-
|All ball spawn rate x 1.25x
|
|
|-
|Prestige bonus this world x 1.15
|
|
|-
|Future perk requirements reduced by 20%
|60%
|3
|-
|All stage obstacle upgrade costs - 20%
| -60%
|3
|-
|Multiball spawn chance + 5%
| +30%
|6
|-
|All stage gate bonus upgrade costs - 20%
| -60%
|3
|-
|VIP ball value x 1.50
|
|
|-
|All gate bonuses x 1.20
|
|
|-
|VIP ball spawn chance + 2%
| +20%
|10
|-
|All ball value x 1.20
|
|
|-
|All ball value upgrade costs - 20%
| -60%
|3
|-
|All ball spawn rate upgrade costs - 20%
| -60%
|3
|}
tryyggwb5isvdzfxkaz32d38nks5vpd
397
366
2024-08-15T22:37:49Z
Andyphan20
49234401
397
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
Rerolling perks added on [[Version 2.0.1]]. To reroll perks, they must spend 5 [[gems]] to reroll three perks of list.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The perks can choose a maximum of 50 perks of run limit after 1e+163. The maximum is -60% perk requirements reduced.
{| class="article-table" style="width: 100%;"
!#
!World Value
!-20% Perk Requirements
!-40% Perk Requirements
!-60% Perk Requirements
|-
|1
|1.00K
|None
|None
|None
|-
|2
|100.00K
|80.00K
|None
|None
|-
|3
|10.00M
|8.00M
|6.00M
|None
|-
|4
|1.00B
|800.00M
|600.00M
|400.00M
|-
|5
|100.00B
|80.00B
|60.00B
|40.00B
|-
|6
|10.00T
|8.00T
|6.00T
|4.00T
|-
|7
|1.00q
|800.00T
|600.00T
|400.00T
|-
|8
|100.00q
|80.00q
|60.00q
|40.00q
|-
|9
|100.00Q
|80.00Q
|60.00Q
|40.00Q
|-
|10
|100.00s
|80.00s
|60.00s
|40.00s
|-
|11
|100.00S
|80.00S
|60.00S
|40.00S
|-
|12
| 100.00O
|80.00O
|60.00O
|40.00O
|-
|13
|100.00N
|80.00N
|60.00N
|40.00N
|-
|14
|100.00D
|80.00D
|60.00D
|40.00D
|-
|15
|100.00aa
|80.00aa
|60.00aa
|40.00aa
|-
|16
|100.00ab
| 80.00ab
|60.00ab
|40.00ab
|-
|17
|100.00ac
|80.00ac
|60.00ac
|40.00ac
|-
|18
|100.00ad
|80.00ad
|60.00ad
|40.00ad
|-
|19
|100.00ae
|80.00ae
|60.00ae
|40.00ae
|-
|20
|100.00af
|80.00af
|60.00af
|40.00af
|}
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game. There are 12 different perks of the game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Maximum
!Maximum Quantity
|-
|All ball spawn rate x 1.25x
|
|
|-
|Prestige bonus this world x 1.20
|
|
|-
|Future perk requirements reduced by 20%
|60%
|3
|-
|All stage obstacle upgrade costs - 20%
| -60%
|3
|-
|Multiball spawn chance + 5%
| +30%
|6
|-
|All stage gate bonus upgrade costs - 20%
| -60%
|3
|-
|VIP ball value x 1.50
|
|
|-
|All gate bonuses x 1.20
|
|
|-
|VIP ball spawn chance + 2%
| +20%
|10
|-
|All ball value x 1.20
|
|
|-
|All ball value upgrade costs - 20%
| -60%
|3
|-
|All ball spawn rate upgrade costs - 20%
| -60%
|3
|}
lxkw798q3falr39zdk0titil3diedfm
400
397
2024-08-17T01:35:09Z
Andyphan20
49234401
400
wikitext
text/x-wiki
'''Perks''' are only used for unlocking the game. The perks are only required more than a world value which is higher to get a perk.
You can only pick one perk at a time.
Rerolling perks added on [[Version 2.0.1]]. To reroll perks, they must spend 10 [[gems]] to reroll three perks of list.
{{Header section|title=Unlocking Perks}}
You can get more perks in this game by unlocking the world value. The future perk requirements are only reduced to lose world value of cash.
As of perks have been unlocked the world value, the perks cannot be changed or randomized, and it cannot be used after it has been used for other perks.
The perks can choose a maximum of 50 perks of run limit after 1e+163. The maximum is -60% perk requirements reduced.
{| class="article-table" style="width: 100%;"
!#
!World Value
!-20% Perk Requirements
!-40% Perk Requirements
!-60% Perk Requirements
|-
|1
|1.00K
|None
|None
|None
|-
|2
|100.00K
|80.00K
|None
|None
|-
|3
|10.00M
|8.00M
|6.00M
|None
|-
|4
|1.00B
|800.00M
|600.00M
|400.00M
|-
|5
|100.00B
|80.00B
|60.00B
|40.00B
|-
|6
|10.00T
|8.00T
|6.00T
|4.00T
|-
|7
|1.00q
|800.00T
|600.00T
|400.00T
|-
|8
|100.00q
|80.00q
|60.00q
|40.00q
|-
|9
|100.00Q
|80.00Q
|60.00Q
|40.00Q
|-
|10
|100.00s
|80.00s
|60.00s
|40.00s
|-
|11
|100.00S
|80.00S
|60.00S
|40.00S
|-
|12
| 100.00O
|80.00O
|60.00O
|40.00O
|-
|13
|100.00N
|80.00N
|60.00N
|40.00N
|-
|14
|100.00D
|80.00D
|60.00D
|40.00D
|-
|15
|100.00aa
|80.00aa
|60.00aa
|40.00aa
|-
|16
|100.00ab
| 80.00ab
|60.00ab
|40.00ab
|-
|17
|100.00ac
|80.00ac
|60.00ac
|40.00ac
|-
|18
|100.00ad
|80.00ad
|60.00ad
|40.00ad
|-
|19
|100.00ae
|80.00ae
|60.00ae
|40.00ae
|-
|20
|100.00af
|80.00af
|60.00af
|40.00af
|}
{{Header section|title=All perks}}
All perks can be used to unlock the first perk in this game. There are 12 different perks of the game.
{| class="sortable article-table" style="width: 100%;"
!Perk name
!Maximum
!Maximum Quantity
|-
|All ball spawn rate x 1.25x
|
|
|-
|Prestige bonus this world x 1.20
|
|
|-
|Future perk requirements reduced by 20%
|60%
|3
|-
|All stage obstacle upgrade costs - 20%
| -60%
|3
|-
|Multiball spawn chance + 5%
| +30%
|6
|-
|All stage gate bonus upgrade costs - 20%
| -60%
|3
|-
|VIP ball value x 1.50
|
|
|-
|All gate bonuses x 1.20
|
|
|-
|VIP ball spawn chance + 2%
| +20%
|10
|-
|All ball value x 1.20
|
|
|-
|All ball value upgrade costs - 20%
| -60%
|3
|-
|All ball spawn rate upgrade costs - 20%
| -60%
|3
|}
qyox2c6tcp5sv1xx03oo6h1t4apvpoh
Platforms
0
193
273
2023-11-12T00:00:37Z
Andyphan20
49234401
Created page with "{{Stage|cost=100S cash|stage=9}} '''Platforms''' is the ninth stage of the game. <br style="clear: both;"> {{Header section|title=Design}} This stage has moving platforms. [[Category:Stages]]"
273
wikitext
text/x-wiki
{{Stage|cost=100S cash|stage=9}}
'''Platforms''' is the ninth stage of the game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage has moving platforms.
[[Category:Stages]]
df19yvv86gx62eg0swz215kw9gafdr4
Prestige
0
155
163
2023-08-31T00:26:48Z
Andyphan20
49234401
Created page with "In [[Zen Idle]], '''prestige''' gives you more bonus cash in this game. When you prestige, the world will be restarted after you get new bonus in this game. == How to prestige == To prestige, the world value of cash must be 10 million or more required in this game. The double prestige button costs 50 [[gems]] were it gives you more multiplier than x2 prestige."
163
wikitext
text/x-wiki
In [[Zen Idle]], '''prestige''' gives you more bonus cash in this game. When you prestige, the world will be restarted after you get new bonus in this game.
== How to prestige ==
To prestige, the world value of cash must be 10 million or more required in this game.
The double prestige button costs 50 [[gems]] were it gives you more multiplier than x2 prestige.
909y1p8zyc04w83atzuqppm9i90sly3
171
163
2023-08-31T00:59:41Z
Andyphan20
49234401
171
wikitext
text/x-wiki
In [[Zen Idle]], '''prestige''' gives you more bonus cash in this game. When you prestige, the world will be restarted after you get new bonus in this game.
{{Header section|title=How to prestige}}
To prestige, the world value of cash must be 10 million or more required in this game.
The double prestige button costs 50 [[gems]] were it gives you more multiplier than x2 prestige.
m8qh61fs42gvq82o8k326esbqdbjxkr
197
171
2023-09-29T01:15:07Z
Andyphan20
49234401
197
wikitext
text/x-wiki
In [[Zen Idle]], '''prestige''' gives you more bonus cash in this game. When you prestige, the world will be restarted after you get new bonus in this game.
To increase prestige, you need to upgrade the [[Obstacles|obstacle]].
{{Header section|title=How to prestige}}
To prestige, the world value of cash must be 10 million or more required in this game.
The double prestige button costs 50 [[gems]] were it gives you more multiplier than x2 prestige.
js9jhoi1l2x7uteyhxkpyshqvknrogd
228
197
2023-10-15T02:58:23Z
Andyphan20
49234401
228
wikitext
text/x-wiki
In [[Zen Idle]], '''prestige''' gives you more bonus cash in this game. When you prestige, the world will be restarted after you get new bonus in this game.
To increase prestige, you need to upgrade the [[Obstacles|obstacle]].
{{Header section|title=How to prestige}}
To prestige, the world value of cash must be 10 million or more required in this game. Perks can be used to increase x1.15 bonus.
The double prestige button costs 50 [[gems]] were it gives you more multiplier than x2 prestige.
Another variation for the balls can increase prestige of ball value and it slows down by ball spawn rate by 50%. When you prestige, you will have to decrease the ball spawn rate.
r3g7glsl2apuevbeggn1dif50jjlipl
233
228
2023-10-17T02:58:37Z
Andyphan20
49234401
233
wikitext
text/x-wiki
In [[Zen Idle]], '''prestige''' gives you more bonus cash in this game. When you prestige, the world will be restarted after you get new bonus in this game.
Increasing the prestige are too hard to get this to work. It also take some time to prestige which should work.
{{Header section|title=How to prestige}}
To prestige, the world value of cash must be 10 million or more required in this game. Perks can be used to increase x1.15 bonus.
The double prestige button costs 50 [[gems]] were it gives you more multiplier than x2 prestige.
Another variation for the balls can increase prestige of ball value and it slows down by ball spawn rate by 50%. When you prestige, you will have to decrease the ball spawn rate.
You cannot prestige when doing a [[challenge]] or a [[tournament]].
fp06m6ynjgjxmqxw5noa8acnqrslzy3
246
233
2023-10-28T22:56:12Z
Andyphan20
49234401
246
wikitext
text/x-wiki
In [[Zen Idle]], '''prestige''' gives you more bonus cash in this game. When you prestige, the world will be restarted after you get new bonus in this game.
Increasing the prestige are too hard to get this to work. It also take some time to prestige which should work. You will keep all the [[gems]] and [[cards]] where they don’t lose it.
{{Header section|title=How to prestige}}
To prestige, the world value of cash must be 10 million or more required in this game. Perks can be used to increase x1.15 bonus.
The double prestige button costs 50 [[gems]] were it gives you more multiplier than x2 prestige.
Another variation for the balls can increase prestige of ball value and it slows down by ball spawn rate by 50%. When you prestige, you will have to decrease the ball spawn rate.
You cannot prestige when doing a [[challenge]] or a [[tournament]].
9mcwnmhnivi7amnhglmn8ipkvjo90zy
249
246
2023-10-29T20:47:21Z
Andyphan20
49234401
249
wikitext
text/x-wiki
In [[Zen Idle]], '''prestige''' gives you more bonus cash in this game. When you prestige, the world will be restarted after you get new bonus in this game.
Increasing the prestige are too hard to get this to work. It also take some time to prestige which should work. You will keep all the [[gems]] and [[cards]] where they don’t lose it.
Increase your [[World Value|world value]] to increase more prestige bonus.
{{Header section|title=How to prestige}}
To prestige, the world value of cash must be 10 million or more required in this game. Perks can be used to increase x1.15 bonus.
The double prestige button costs 50 [[gems]] were it gives you more multiplier than x2 prestige.
Another variation for the balls can increase prestige of ball value and it slows down by ball spawn rate by 50%. When you prestige, you will have to decrease the ball spawn rate.
You cannot prestige when doing a [[challenge]] or a [[tournament]].
7ncqji5pmn4ijkilibqvlb2c8bbf7wj
318
249
2023-12-16T04:06:12Z
Andyphan20
49234401
318
wikitext
text/x-wiki
In [[Zen Idle]], '''prestige''' gives you more bonus cash in this game. When you prestige, the world will be restarted after you get new bonus in this game.
Increasing the prestige are too hard to get this to work. It also take some time to prestige which should work. You will keep all the [[gems]] and [[cards]] where they don’t lose it.
Increase your [[World Value|world value]] to increase more prestige bonus.
{{Header section|title=How to prestige}}
To prestige, the world value of cash must be 10 million or more required in this game. Perks can be used to increase x1.15 bonus.
The double prestige button costs 50 [[gems]] were it gives you more multiplier than x2 prestige.
Another variation for the balls can increase prestige of ball value and it slows down by ball spawn rate by 50%. When you prestige, you will have to decrease the ball spawn rate.
You cannot prestige when you are participating in a [[challenge]] or a [[tournament]].
9k42vlpy835fw32y0aww6iw2q0e63on
327
318
2023-12-22T19:26:24Z
Andyphan20
49234401
327
wikitext
text/x-wiki
In [[Zen Idle]], '''prestige''' gives you more bonus cash in this game. When you prestige, the world will be restarted after you get new bonus in this game.
Increasing the prestige are too hard to get this to work. It also take some time to prestige which should work. You will keep all the [[gems]] and [[cards]] where they don’t lose it.
Increase your [[World Value|world value]] to increase more prestige bonus.
{{Header section|title=How to prestige}}
To prestige, the world value of cash must be 10 million or more required in this game. Perks can be used to increase x1.15 bonus.
The double prestige button costs 50 [[gems]] were it gives you more multiplier than x2 prestige. You can prestige two times in a row.
Another variation for the balls can increase prestige of ball value and it slows down by ball spawn rate by x20 (+1900%). When you prestige, you will have to decrease the ball spawn rate.
You cannot prestige when you are participating in a [[challenge]] or a [[tournament]].
hp1z6x33gjisx2w7e04e6fugltn09n1
357
327
2024-02-05T04:58:45Z
Andyphan20
49234401
357
wikitext
text/x-wiki
In [[Zen Idle]], '''prestige''' gives you more bonus cash in this game. When you prestige, the world will be restarted after you get new bonus in this game.
Increasing the prestige are too hard to get this to work. It also take some time to prestige which should work. You will keep all the [[gems]] and [[cards]] where they don’t lose it.
Increase your [[World Value|world value]] to increase more prestige bonus.
{{Header section|title=How to prestige}}
To prestige, the world value of cash must be 10 million or more required in this game. Perks can be used to increase x1.15 bonus.
The double prestige button costs 50 [[gems]] were it gives you more multiplier than x2 prestige. You can prestige two times in a row.
Another variation for the balls can increase ball prestige of your ball value and it slows down by ball spawn rate by x20 (+1900%). When you ball prestige, you will have to decrease the ball spawn rate. Appears at level 50/100/150.
You cannot prestige when you are participating in a [[challenge]] or a [[tournament]].
es0mamybi1wtadvakm1pz9thpg1qpfa
358
357
2024-02-16T02:40:53Z
Andyphan20
49234401
358
wikitext
text/x-wiki
In [[Zen Idle]], '''prestige''' gives you more bonus cash in this game. When you prestige, the world will start over.
Each prestige will require you to prestige or double bonus while doing a [[challenge]] or a [[tournament]]. You will keep all [[gems]], [[cards]], [[Badges|challenge badges]], and prestige bonus.
Increase your [[World Value|world value]] to get better prestige bonuses.
Prestiging instantly will also require 10 million prestige. The [[Passive Income]] card is required to be active.
{{Header section|title=How to prestige}}
To prestige, the world value of 10 million or higher required in this game.
Each [[perks]] can be used to increase x1.15 (+15%) per bonus.
The double prestige button will cost 50 [[gems]] where you can x2 prestige.
The orange button is for ball prestige which increases the ball value by x20 and it slows down by ball spawn rate by x20 (+1900%). When you ball prestige, you will have to decrease the ball spawn rate for upgrading the ball spawn rate levels. Appears at ball value level 50/100/150.
You cannot prestige when you are actively participating in a [[challenge]] or a [[tournament]].
of6aknfer9o4km04fmcomrjm2r6tkqq
429
358
2024-09-16T12:50:11Z
SeePentine
55776870
429
wikitext
text/x-wiki
{{For|prestiging balls|Ball Prestige}}
In [[Zen Idle]], '''prestige''' is a necessary feature the player must go through that gives you more bonus cash in this game. When you prestige, the world will start over, but the next world will give a permanent cash boost that lasts through prestiges.
Each prestige will require you to prestige or double bonus while doing a [[challenge]] or a [[tournament]]. You will keep all [[gems]], [[cards]], [[Badges|challenge badges]], and prestige bonuses through prestiges, but cash, balls, and obstacles will be reset in amount and level.
Prestiging instantly will require at least 10 million prestige. Increase your [[World Value|world value]] to get better prestige bonuses per reset. [[Perks]] can be used to increase it by x1.15 (+15%) per bonus. Alternatively, the player can double prestige. This button will cost 50 [[gems]] where you can x2 prestige. You cannot prestige when you are actively participating in a [[challenge]] or a [[tournament]], but you can freely prestige once the event is over without having to collect the rewards of it.
m6ezjvtaun8476v98fw9n1hfo3o9x7i
430
429
2024-09-16T12:50:25Z
SeePentine
55776870
430
wikitext
text/x-wiki
{{For|prestiging balls|Ball Prestige}}
In [[Zen Idle]], '''prestige''' is a necessary feature the player must go through that gives you more bonus cash in this game. When you prestige, the world will start over, but the next world will give a permanent cash boost that lasts through prestiges.
Each prestige will require you to prestige or double bonus while doing a [[challenge]] or a [[tournament]]. You will keep all [[gems]], [[cards]], [[Badges|challenge badges]], and prestige bonuses through prestiges, but cash, balls, and obstacles will be reset in amount and level.
Prestiging instantly will require at least 10 million prestige. Increase your [[World Value|world value]] to get better prestige bonuses per reset. [[Perks]] can be used to increase it by x1.15 (+15%) per bonus. Alternatively, the player can double prestige. This button will cost 50 [[gems]] where you can x2 prestige. You cannot prestige when you are actively participating in a [[challenge]] or a [[tournament]], but you can freely prestige once the event is over without having to collect the rewards of it.
1zmva09o7bygb3jospk0cmkztbcicr3
471
430
2024-11-16T21:22:33Z
Andyphan20
49234401
New update for perks 1.15 to 1.2
471
wikitext
text/x-wiki
{{For|prestiging balls|Ball Prestige}}
In [[Zen Idle]], '''prestige''' is a necessary feature the player must go through that gives you more bonus cash in this game. When you prestige, the world will start over, but the next world will give a permanent cash boost that lasts through prestiges.
Each prestige will require you to prestige or double bonus while doing a [[challenge]] or a [[tournament]]. You will keep all [[gems]], [[cards]], [[Badges|challenge badges]], and prestige bonuses through prestiges, but cash, balls, and obstacles will be reset in amount and level.
Prestiging instantly will require at least 10 million prestige. Increase your [[World Value|world value]] to get better prestige bonuses per reset. [[Perks]] can be used to increase it by x1.20 (+20%) per bonus. Alternatively, the player can double prestige. This button will cost 50 [[gems]] where you can x2 prestige. You cannot prestige when you are actively participating in a [[challenge]] or a [[tournament]], but you can freely prestige once the event is over without having to collect the rewards of it.
nutkm39tt0dsohw72tk85ddfitcw7ah
Promotion
0
206
301
2023-11-26T23:27:44Z
Andyphan20
49234401
Created page with "'''Promotion''' is a rare [[Cards|card]] which spawns promotion balls by chance. Promotion ball card is required to spawn promotion balls. {| class="fandom-table" !Level !Percent |- |1 |.04% |- |2 |.07% |- |3 |.10% |- |4 |.13% |- |5 |.16% |- |6 |.18% |} [[Category:Cards]]"
301
wikitext
text/x-wiki
'''Promotion''' is a rare [[Cards|card]] which spawns promotion balls by chance. Promotion ball card is required to spawn promotion balls.
{| class="fandom-table"
!Level
!Percent
|-
|1
|.04%
|-
|2
|.07%
|-
|3
|.10%
|-
|4
|.13%
|-
|5
|.16%
|-
|6
|.18%
|}
[[Category:Cards]]
s6199a158s3j63px7zyhunj1oa1rsxh
427
301
2024-09-15T12:53:25Z
SeePentine
55776870
427
wikitext
text/x-wiki
'''Promotion''' is a rare [[Cards|card]] which increases the spawn chance of promotion balls. By default, promotion balls cannot spawn, so this card is required for them to appear. The Value this card gives is entirely dependent on the highest ranking ball's Value. If each ball's value is somewhat similar, promoting it to the next rank will reap little benefit.
{| class="fandom-table"
!Level
!Percent
|-
|1
|.04%
|-
|2
|.07%
|-
|3
|.10%
|-
|4
|.13%
|-
|5
|.16%
|-
|6
|.18%
|}
[[Category:Cards]]
jv2lu7ndoij5fjjh1d4cok47vxg5igy
Quality Control
0
189
266
2023-11-10T02:42:55Z
Andyphan20
49234401
Created page with "== Description == ''Increases all ball values by x3.0 and slow all ball spawn rate by 50%'' == Overview == Quality control increases the value of the balls and it slows all ball spawn rate by 50%. Every time the ball spawns slowly. [[Category:Cards]]"
266
wikitext
text/x-wiki
== Description ==
''Increases all ball values by x3.0 and slow all ball spawn rate by 50%''
== Overview ==
Quality control increases the value of the balls and it slows all ball spawn rate by 50%. Every time the ball spawns slowly.
[[Category:Cards]]
cs40dhdyby82p3vojukz0con3et7b1r
267
266
2023-11-10T02:46:44Z
Andyphan20
49234401
267
wikitext
text/x-wiki
== Description ==
''Increases all ball values by x 3.0 and slow all ball spawn rate by 50%''
==Overview==
Quality control increases the value of the balls and it slows all ball spawn rate by 50%. Every time the ball spawns slowly.
{| class="article-table"
!Level 1
|x 3.0
|-
!Level 2
|x 4.0
|-
!Level 3
|x 5.0
|-
!Level 4
|x 6.0
|-
!Level 5
|x 8.0
|-
!Level 6
|x 10.0
|}
[[Category:Cards]]
292tz1eoe91ddh2qqk17yperl6msx7q
332
267
2023-12-27T01:34:57Z
Andyphan20
49234401
332
wikitext
text/x-wiki
'''Quality Control''' is a common card that increases ball values, but also slows all ball spawn rate by 50%.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x 3.0
|-
|2
|x 4.0
|-
|3
|x 5.0
|-
|4
|x 6.0
|-
|5
|x 8.0
|-
|6
|x 10.0
|}
[[Category:Cards]]
sg8d7tb0kndf0zjlzfpwxbvwv54hhka
490
332
2024-12-18T15:26:32Z
SeePentine
55776870
490
wikitext
text/x-wiki
{{Infobox_Card
|description = Increase all ball values by x and slow down all ball spawn rate by 50%
|rarity = Common
}}
'''Quality Control''' is a common [[Cards|card]] that increases ball values, but also slows all ball spawn rate by 50%.
{| class="fandom-table"
!Level
!Multiplier
|-
|1
|x 3.0
|-
|2
|x 4.0
|-
|3
|x 5.0
|-
|4
|x 6.0
|-
|5
|x 8.0
|-
|6
|x 10.0
|}
[[Category:Cards]]
86fuiwqo3t4qqhkq3853gh13k8mhbsk
Ramps
0
191
271
2023-11-11T23:58:15Z
Andyphan20
49234401
Created page with "{{Stage|cost=1Q cash|stage=7}} '''Ramps''' is the seventh stage of the game. <br style="clear: both;"> {{Header section|title=Design}} This stage has ramps where the [[balls]] can pass through ramps. [[Category:Stages]]"
271
wikitext
text/x-wiki
{{Stage|cost=1Q cash|stage=7}}
'''Ramps''' is the seventh stage of the game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage has ramps where the [[balls]] can pass through ramps.
[[Category:Stages]]
rhe97bi69j1rgbf7jbl52z7lq39qq0g
Roll
0
164
185
2023-09-11T01:16:36Z
Andyphan20
49234401
Created page with "{{Stage|cost=10D cash|stage=10}} '''Roll''' is the tenth/last stage of the game. [[Category:Stages]]"
185
wikitext
text/x-wiki
{{Stage|cost=10D cash|stage=10}}
'''Roll''' is the tenth/last stage of the game.
[[Category:Stages]]
2cifjx009marm2yf0adq9iuwwewbzca
275
185
2023-11-12T00:02:22Z
Andyphan20
49234401
275
wikitext
text/x-wiki
{{Stage|cost=10N cash|stage=10}}
'''Roll''' is the tenth/last stage of the game.
It has no more stages.
[[Category:Stages]]
lgohstaetrfyul2fgdu1lntz2eh9kfs
Settings
0
170
199
2023-09-30T21:28:15Z
Andyphan20
49234401
Created page with "'''Settings''' are a type of a menu where you can change the game settings for that game. It is very important to change the game settings of the game. There are many options in this game where it used to view many settings of the game. It doesn’t apply to any of the game settings."
199
wikitext
text/x-wiki
'''Settings''' are a type of a menu where you can change the game settings for that game. It is very important to change the game settings of the game.
There are many options in this game where it used to view many settings of the game. It doesn’t apply to any of the game settings.
mtj6ntlbzts84gs8j0bexjm8u9ln3lr
Shrinkage
0
207
302
2023-11-26T23:32:23Z
Andyphan20
49234401
Created page with "'''Shrinkage''' is a common [[Cards|card]] which decreases the ball size and it gets smaller. {| class="fandom-table" !Level !Percent |- |1 | -5% |- |2 | -10% |- |3 | -15% |- |4 | -20% |- |5 | -25% |- |6 | -30% |} [[Category:Cards]]"
302
wikitext
text/x-wiki
'''Shrinkage''' is a common [[Cards|card]] which decreases the ball size and it gets smaller.
{| class="fandom-table"
!Level
!Percent
|-
|1
| -5%
|-
|2
| -10%
|-
|3
| -15%
|-
|4
| -20%
|-
|5
| -25%
|-
|6
| -30%
|}
[[Category:Cards]]
r0i8v6369n8imk9hrxl60pmpt7bv2s4
Stages
0
162
182
2023-09-04T17:49:35Z
Andyphan20
49234401
Created page with "'''Stages''' are [[obstacles]] which is made out of 10 stages in total. {{Header section|title=Stages List}} {| class="article-table" style="width: 100%;" !Stage !Name !Cost |- |1 |[[Dots]] |None |- |2 |[[Path]] |10 thousand |- |3 |[[Geyser]] |5 million |- |4 |[[Bumpers]] |1 billion |- |5 |[[Lifts]] |1 trillion |- |6 |[[Crusher]] |1 quadrillion |- |7 |[[Ramps]] |1 quintillion |- |8 |[[Triangles]] |10 sextillion |- |9 |[[Platforms]] |100 septillion |- |10 |[[Roll]] |10 o..."
182
wikitext
text/x-wiki
'''Stages''' are [[obstacles]] which is made out of 10 stages in total.
{{Header section|title=Stages List}}
{| class="article-table" style="width: 100%;"
!Stage
!Name
!Cost
|-
|1
|[[Dots]]
|None
|-
|2
|[[Path]]
|10 thousand
|-
|3
|[[Geyser]]
|5 million
|-
|4
|[[Bumpers]]
|1 billion
|-
|5
|[[Lifts]]
|1 trillion
|-
|6
|[[Crusher]]
|1 quadrillion
|-
|7
|[[Ramps]]
|1 quintillion
|-
|8
|[[Triangles]]
|10 sextillion
|-
|9
|[[Platforms]]
|100 septillion
|-
|10
|[[Roll]]
|10 octillion
|}
gp6a8xketr58f7aonfs03ir6mtvy2qf
219
182
2023-10-07T17:57:01Z
Andyphan20
49234401
219
wikitext
text/x-wiki
'''Stages''' are [[obstacles]] which is made out of 10 stages in total. The stages are only unlocked when passing through [[gates]].
{{Header section|title=Stages List}}
{| class="article-table" style="width: 100%;"
!Stage
!Name
!Cost
|-
|1
|[[Dots]]
|None
|-
|2
|[[Path]]
|10 thousand
|-
|3
|[[Geyser]]
|5 million
|-
|4
|[[Bumpers]]
|1 billion
|-
|5
|[[Lifts]]
|1 trillion
|-
|6
|[[Crusher]]
|1 quadrillion
|-
|7
|[[Ramps]]
|1 quintillion
|-
|8
|[[Triangles]]
|10 sextillion
|-
|9
|[[Platforms]]
|100 septillion
|-
|10
|[[Roll]]
|10 octillion
|}
o3s4ps3u9aj97rhioirzzmynro2j9od
269
219
2023-11-11T23:54:34Z
Andyphan20
49234401
269
wikitext
text/x-wiki
'''Stages''' are [[obstacles]] which is made out of 10 stages in total. The stages are only unlocked when passing through [[gates]].
Every time there are used for two types of upgrades: Gate Bonus, Obstacles.
{{Header section|title=Stages List}}
{| class="article-table" style="width: 100%;"
!Stage
!Name
!Cost
|-
|1
|[[Dots]]
|None
|-
|2
|[[Path]]
|10 thousand
|-
|3
|[[Geyser]]
|5 million
|-
|4
|[[Bumpers]]
|1 billion
|-
|5
|[[Lifts]]
|1 trillion
|-
|6
|[[Crusher]]
|1 quadrillion
|-
|7
|[[Ramps]]
|1 quintillion
|-
|8
|[[Triangles]]
|10 sextillion
|-
|9
|[[Platforms]]
|100 septillion
|-
|10
|[[Roll]]
|10 nonillion
|}
jlmao5j9m1b2w107vuv937y24vr8n6x
323
269
2023-12-22T04:22:00Z
Andyphan20
49234401
323
wikitext
text/x-wiki
'''Stages''' are [[obstacles]] which is made out of 10 stages in total. The stages are only unlocked when passing through [[gates]].
Every time there are used for two types of upgrades: Gate Bonus, Obstacles.
{{Header section|title=Stages List}}
{| class="article-table" style="width: 100%;"
!Stage
!Name
!Cost
!Max Cost Obstacles At Lvl. 49
|-
|1
|[[Dots]]
|None
|$7.89s
|-
|2
|[[Path]]
|$10.00K
|$315.54s
|-
|3
|[[Geyser]]
|$5.00M
|$157.77S
|-
|4
|[[Bumpers]]
|1.00B
|$31.55O
|-
|5
|[[Lifts]]
|$1.00T
|$31.55N
|-
|6
|[[Crusher]]
|$1.00q
|$31.55D
|-
|7
|[[Ramps]]
|$1.00Q
|$31.55aa
|-
|8
|[[Triangles]]
|$10.00s
|$315.54ab
|-
|9
|[[Platforms]]
|$100.00S
|$3.16ad
|-
|10
|[[Roll]]
|$10.00N
|$315.54ae
|}
avaod7ongtok504lpmq6wgywwm3oba2
338
323
2024-01-07T04:35:05Z
Andyphan20
49234401
338
wikitext
text/x-wiki
'''Stages''' are [[obstacles]] which is made out of 10 stages in total. The stages are only unlocked when passing through [[gates]].
Every time there are used for two types of upgrades: Gate Bonus, Obstacles.
{{Header section|title=Stages List}}
{| class="article-table" style="width: 100%;"
!Stage
!Name
!Cost
!Max Cost Obstacles At Lvl. 49
|-
|1
|[[Dots]]
|None
|$7.89s
|-
|2
|[[Path]]
|$10.00K
|$315.54s
|-
|3
|[[Geyser]]
|$5.00M
|$157.77S
|-
|4
|[[Bumpers]]
|$1.00B
|$31.55O
|-
|5
|[[Lifts]]
|$1.00T
|$31.55N
|-
|6
|[[Crusher]]
|$1.00q
|$31.55D
|-
|7
|[[Ramps]]
|$1.00Q
|$31.55aa
|-
|8
|[[Triangles]]
|$10.00s
|$315.54ab
|-
|9
|[[Platforms]]
|$100.00S
|$3.16ad
|-
|10
|[[Roll]]
|$10.00N
|$315.54ae
|}
dm1tqgjp5ilrkkeoxn4tot6w65sai51
402
338
2024-09-13T18:44:51Z
SeePentine
55776870
402
wikitext
text/x-wiki
'''Stages''' are [[obstacles]] which comprise of 10 stages in total. Each subsequent stage is unlocked under the former one through [[gates]].
There are two types of upgrades the player can choose from: Gate Bonus and Obstacles. Buying one Gate Bonus increases the percentage by +4% for every ball that passes. Buying obstacles shrinks the stage’s imposing structures by a small amount.
{{Header section|title=Stages List}}
{| class="article-table" style="width: 100%;"
!Stage
!Name
!Cost
!Max Cost Obstacles At Lvl. 49
|-
|1
|[[Dots]]
|None
|$7.89s
|-
|2
|[[Path]]
|$10.00K
|$315.54s
|-
|3
|[[Geyser]]
|$5.00M
|$157.77S
|-
|4
|[[Bumpers]]
|$1.00B
|$31.55O
|-
|5
|[[Lifts]]
|$1.00T
|$31.55N
|-
|6
|[[Crusher]]
|$1.00q
|$31.55D
|-
|7
|[[Ramps]]
|$1.00Q
|$31.55aa
|-
|8
|[[Triangles]]
|$10.00s
|$315.54ab
|-
|9
|[[Platforms]]
|$100.00S
|$3.16ad
|-
|10
|[[Roll]]
|$10.00N
|$315.54ae
|}
k62hd5j5bargxtc010ucmhz7u9pr12q
410
402
2024-09-14T07:12:09Z
SeePentine
55776870
410
wikitext
text/x-wiki
'''Stages''' are [[obstacles]] which comprise of 10 stages in total. Each subsequent stage is unlocked under the former one through [[gates]].
There are two types of upgrades the player can choose from: Gate Bonus and Obstacles. Buying one Gate Bonus increases the percentage by +4% for every ball that passes. Buying obstacles shrinks the stage’s imposing structures by a small amount.
The maximum level for buying Obstacles is 50. However, if you get a stage to level 49, then buy it with x10 instead, it will let you upgrade to 59.
Typically, the higher the ball spawn rate, the more likely it is for balls to get stuck and create a blockage. The Geyser stage is where this occurs the most early on as balls are forced to go through one of 2 tight gaps. It takes around a billion dollars in buying Obstacles for blockages to stop happening in that stage specifically. You can also use [[cards]] like [[Quality Control]], [[Gravity Well]], and [[Shrinkage]] to make it easier for the balls to get through.
{{Header section|title=Stages List}}
{| class="article-table" style="width: 100%;"
!Stage
!Name
!Cost
!Max Cost Obstacles At Lvl. 49
|-
|1
|[[Dots]]
|None
|$7.89s
|-
|2
|[[Path]]
|$10.00K
|$315.54s
|-
|3
|[[Geyser]]
|$5.00M
|$157.77S
|-
|4
|[[Bumpers]]
|$1.00B
|$31.55O
|-
|5
|[[Lifts]]
|$1.00T
|$31.55N
|-
|6
|[[Crusher]]
|$1.00q
|$31.55D
|-
|7
|[[Ramps]]
|$1.00Q
|$31.55aa
|-
|8
|[[Triangles]]
|$10.00s
|$315.54ab
|-
|9
|[[Platforms]]
|$100.00S
|$3.16ad
|-
|10
|[[Roll]]
|$10.00N
|$315.54ae
|}
h3265x0fz4jgzlh2jk1gy4jqcvk0s9v
411
410
2024-09-14T07:12:55Z
SeePentine
55776870
411
wikitext
text/x-wiki
'''Stages''' are obstacles which comprise of 10 stages in total. Each subsequent stage is unlocked under the former one through [[gates]].
There are two types of upgrades the player can choose from: Gate Bonus and Obstacles. Buying one Gate Bonus increases the percentage by +4% for every ball that passes. Buying obstacles shrinks the stage’s imposing structures by a small amount.
The maximum level for buying Obstacles is 50. However, if you get a stage to level 49, then buy it with x10 instead, it will let you upgrade to 59.
Typically, the higher the ball spawn rate, the more likely it is for balls to get stuck and create a blockage. The Geyser stage is where this occurs the most early on as balls are forced to go through one of 2 tight gaps. It takes around a billion dollars in buying Obstacles for blockages to stop happening in that stage specifically. You can also use [[cards]] like [[Quality Control]], [[Gravity Well]], and [[Shrinkage]] to make it easier for the balls to get through.
{{Header section|title=Stages List}}
{| class="article-table" style="width: 100%;"
!Stage
!Name
!Cost
!Max Cost Obstacles At Lvl. 49
|-
|1
|[[Dots]]
|None
|$7.89s
|-
|2
|[[Path]]
|$10.00K
|$315.54s
|-
|3
|[[Geyser]]
|$5.00M
|$157.77S
|-
|4
|[[Bumpers]]
|$1.00B
|$31.55O
|-
|5
|[[Lifts]]
|$1.00T
|$31.55N
|-
|6
|[[Crusher]]
|$1.00q
|$31.55D
|-
|7
|[[Ramps]]
|$1.00Q
|$31.55aa
|-
|8
|[[Triangles]]
|$10.00s
|$315.54ab
|-
|9
|[[Platforms]]
|$100.00S
|$3.16ad
|-
|10
|[[Roll]]
|$10.00N
|$315.54ae
|}
3ixrlpzuqow0i85vjcwvbwn1q9ffvip
Stats
0
178
211
2023-09-30T21:49:47Z
Andyphan20
49234401
Created page with "'''Game stats''' are the only used to view stats in this game. Any stats must be viewed once after we can used for viewing any information of the game. To view stats, go to '''Settings''' > '''Stats'''."
211
wikitext
text/x-wiki
'''Game stats''' are the only used to view stats in this game. Any stats must be viewed once after we can used for viewing any information of the game. To view stats, go to '''Settings''' > '''Stats'''.
0qerm7veltifnhfofae64itf8dhdh1z
390
211
2024-08-15T19:42:06Z
Andyphan20
49234401
390
wikitext
text/x-wiki
'''Game stats''' are the only used to view stats in this game. Any stats must be viewed once after we can used for viewing any information of the game. To view stats, go to '''Settings''' > '''Stats'''.
{{Header section|title=World Value}}
The total of [[World Value|world value]] that you’ve earned in the game. Remember the world value resets when you [[prestige]].
aw4xzkpxlw0hme3usd62fcy03z6f96x
392
390
2024-08-15T20:00:59Z
Andyphan20
49234401
392
wikitext
text/x-wiki
'''Game stats''' are the only used to view stats in this game. Statistics can be updated every second. To view stats, go to '''Settings''' > '''Stats'''.
{{Header section|title=List of stats}}
{| class="fandom-table" style="width: 100%"
!Name
! Description
|-
|Game started
|The date of the game you installed from the game.
|-
| World value
|The total of world value that you’ve earned from the game.
|-
|Highest world value
|The highest world value that you reached. Does not reset when you [[prestige]].
|-
|Cards purchased
|The number of cards that you have purchased in the game.
|-
|Balls active
|The number of balls that you have in the world.
|-
|Challenges completed
|The number of challenges that you have completed many times.
|-
|Best challenge tier
|The tier that you have reached for increasing the [[world value]].
|-
|Best challenge value
|The value is used for the highest [[world value]].
|-
|Badges earned
|The number of badges you have earned in the game for completing [[Challenge|challenges]] and [[Tournament|tournaments]].
|-
|Next challenge timer
|The challenge timer uses every 48 hours once a challenge is done.
|-
|VIP spawn chance
|Chance of spawning a VIP ball.
|-
|VIP multiplier
|The multiplier of the VIP ball is used to multiply for earning [[cash]].
|-
|Multiball chance
|Chance of spawning by duplicating another ball.
|-
|Promo ball chance
|Chance of spawning a [[Promotion]] ball.
|-
|$ per second
|The amount of [[cash]] you have earned per second.
|-
|Prestige count
|The number of [[Prestige]] count is used for earning bonus in-game.
|}
{{Header section|title=World stats}}
nsc12fx999w0vrg2nk6jsl5cwbxpeb2
393
392
2024-08-15T20:10:34Z
Andyphan20
49234401
393
wikitext
text/x-wiki
'''Game stats''' are the only used to view stats in this game. Statistics can be updated every second. To view stats, go to '''Settings''' > '''Stats'''.
{{Header section|title=List of stats}}
{| class="fandom-table" style="width: 100%"
!Name
! Description
|-
|Game started
|The date of the game you installed from the game.
|-
| World value
|The total of world value that you’ve earned from the game.
|-
|Highest world value
|The highest world value that you reached. Does not reset when you [[prestige]].
|-
|Cards purchased
|The number of cards that you have purchased in the game.
|-
|Balls active
|The number of balls that you have in the world.
|-
|Challenges completed
|The number of challenges that you have completed many times.
|-
|Best challenge tier
|The tier that you have reached for increasing the [[world value]].
|-
|Best challenge value
|The value is used for the highest [[world value]].
|-
|Badges earned
|The number of badges you have earned in the game for completing [[Challenge|challenges]] and [[Tournament|tournaments]].
|-
|Next challenge timer
|The challenge timer uses every 48 hours once a challenge is done.
|-
|VIP spawn chance
|Chance of spawning a VIP ball.
|-
|VIP multiplier
|The multiplier of the VIP ball is used to multiply for earning [[cash]].
|-
|Multiball chance
|Chance of spawning by duplicating another ball.
|-
|Promo ball chance
|Chance of spawning a [[Promotion]] ball.
|-
|$ per second
|The amount of [[cash]] you have earned per second.
|-
|Prestige count
|The number of [[Prestige]] count is used for earning bonus in-game.
|}
{{Header section|title=World stats}}
{| class="fandom-table" style="width: 100%"
!Name
!Description
|-
|World age
|The amount of time increased per second.
|-
|Balls spawned
|The number of balls that spawned in the game.
|-
|Balls tapped
|The number of balls that tapped in the game.
|-
|$ from tapped balls
|The amount of cash earned from balls to be tapped.
|-
|VIP balls spawned
|The number of VIP balls spawned for the chance.
|-
|$ from VIP balls
|The amount of [[cash]] earned from VIP balls.
|-
|$ on ball value
|The amount of [[cash]] spent on ball value.
|-
|$ on ball speed
|The amount of [[cash]] spent on ball time.
|-
|$ on obstacles
|The amount of [[cash]] spent on obstacles.
|-
|$ on gate mults
|The amount of [[cash]] spent on gate multipliers.
|-
|Highest ball value
|The amount of [[cash]] with the highest ball value.
|}
q15j2z5fl6be50l23wjnngf52x7hvcy
Store
0
186
248
2023-10-28T23:01:24Z
Andyphan20
49234401
Created page with "'''Store''' is a menu where it costs [[gems]], and anything in the shop. You can buy things in the store where it costs money to buy this item."
248
wikitext
text/x-wiki
'''Store''' is a menu where it costs [[gems]], and anything in the shop. You can buy things in the store where it costs money to buy this item.
tv2fnfb13q7eirw29w8ljdymoiiwq5g
489
248
2024-12-16T00:40:39Z
Andyphan20
49234401
489
wikitext
text/x-wiki
'''Store''' is a menu where you can purchase packs in the game. You can view the store by clicking the top right cart icon near the [[Settings]] icon at the corner.
{| class="fandom-table" style="width: 100%;"
!Offer
!Contents
!Price
|-
|Starter Pack
|X2 all ball value permanently<br>+150 gems
|$9.99
|-
|Epic Pack
|X5 all ball value permanently<br>Bonus is multiplicative with other bonuses<br>+750 gems
|$29.99
|-
|Remove Ads
|Ball value x1.5 permanently active<br>Gifts no longer require ads<br>Idle cash x2 bonus
|$9.99
|-
|Prestige Pack
|X2 bonus when prestiging permanently<br>+500 gems
|$29.99
|}
2ofcqwisus0m9kax8u4fm9qni4f3ort
Themes
0
216
319
2023-12-22T00:04:45Z
Andyphan20
49234401
Created page with "'''Themes''' can be found in the [[Boosts]] tab. There are 7 different themes in the game. The default is the main theme. Themes can only be unlocked when doing [[challenge|challenges]] which requires a world value to be unlocked. {| class="article-table" !Theme !World Value |- |Main |None |- |Sweetie |$1.00B |- |Main Dark |$1.00q |- |Grayscale |$1.00S |- |Dark Neon |$1.00D |- |Pear |$1.00ac |- |Donuts |$1.00ag |}"
319
wikitext
text/x-wiki
'''Themes''' can be found in the [[Boosts]] tab. There are 7 different themes in the game. The default is the main theme.
Themes can only be unlocked when doing [[challenge|challenges]] which requires a world value to be unlocked.
{| class="article-table"
!Theme
!World Value
|-
|Main
|None
|-
|Sweetie
|$1.00B
|-
|Main Dark
|$1.00q
|-
|Grayscale
|$1.00S
|-
|Dark Neon
|$1.00D
|-
|Pear
|$1.00ac
|-
|Donuts
|$1.00ag
|}
kvtzohmng004m7qzv3e5nzegvo9fs06
Tournament
0
151
155
2023-08-30T05:38:50Z
Andyphan20
49234401
Created page with ":''Not to be confused with [[Challenges]].'' '''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 20 hours after they left to join the game. Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they..."
155
wikitext
text/x-wiki
:''Not to be confused with [[Challenges]].''
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 20 hours after they left to join the game.
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game.
odrgdo9cqtm9ozzz9cyyops78yfdr3p
156
155
2023-08-30T05:42:18Z
Andyphan20
49234401
156
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 20 hours after they left to join the game.
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
dmaa5dck2ty98br1s1zif4nncbgo69f
178
156
2023-09-02T02:01:48Z
Andyphan20
49234401
Fixing hour mistakes
178
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
cj0xpnth8js56uwfxxq1l2n2bpgkoik
179
178
2023-09-02T02:15:57Z
Andyphan20
49234401
179
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
5i2lpgz9tnfvg9zdzgqn9qv42fcb0dw
180
179
2023-09-02T02:16:47Z
Andyphan20
49234401
180
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
__TOC__
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
d01klf1ge7i1089ks27s6wg0lpppwxn
212
180
2023-09-30T21:54:12Z
Andyphan20
49234401
212
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
__TOC__
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
mzbbde5ymucdc68cvv2ym2z15fezxrf
226
212
2023-10-15T02:42:30Z
Andyphan20
49234401
226
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
__TOC__
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
opr0i01bxki607knok2lt81pt2ek1rb
234
226
2023-10-17T03:02:38Z
Andyphan20
49234401
234
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday.
__TOC__
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
qul3z2dkm9u6h35jelurcmaddwji1cf
238
234
2023-10-18T02:42:48Z
Andyphan20
49234401
238
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday.
__TOC__
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
* When you retire, you cannot join the tournament once the player have been retired.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
83c6zrzu1f53ul7mnu9nt3oxdexai41
241
238
2023-10-18T21:49:06Z
Andyphan20
49234401
241
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday.
__TOC__
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
* When you retire, you cannot join the tournament once the player have been retired.
* You can’t start a [[challenge]] when you’re doing a tournament.
* You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
a73m7rstcp07paahv6kqbukp2wmwmer
244
241
2023-10-28T22:22:45Z
Andyphan20
49234401
244
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday.
__TOC__
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
* When you retire, you cannot join the tournament once the player have been retired.
* You can’t start a [[challenge]] when you’re doing a tournament.
* You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
1g5tx0woueuc2pdpi6m4ytfnh6xha78
257
244
2023-11-08T00:43:28Z
Andyphan20
49234401
257
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday.
__TOC__
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
* When you retire, you cannot join the tournament once the player have been retired.
* You can’t start a [[challenge]] when you’re doing a tournament.
* You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
go7jzhtvk5l4wwakznd3bj95oilpl3j
258
257
2023-11-08T00:44:16Z
Andyphan20
49234401
258
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday.
__TOC__
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
* When you retire, you cannot join the tournament once the player have been retired.
* You can’t start a [[challenge]] when you’re doing a tournament.
* You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100 (No Prize Earned)
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
o9aucjx4n0pcyt6qc26du653c54dne0
260
258
2023-11-09T07:16:59Z
Andyphan20
49234401
260
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday if players can join the tournament.
__TOC__
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
* When you retire, you cannot join the tournament once the player have been retired.
* You can’t start a [[challenge]] when you’re doing a tournament.
* You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100 (No Prize Earned)
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
9b7einaiht8wgvcrx6qxcctexxfqf21
276
260
2023-11-12T00:03:53Z
Andyphan20
49234401
Adding categories
276
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday if players can join the tournament.
__TOC__
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
* When you retire, you cannot join the tournament once the player have been retired.
* You can’t start a [[challenge]] when you’re doing a tournament.
* You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100 (No Prize Earned)
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
[[Category:Missions]]
lxxvkcn4wqczmogbesgrnkck7fw7a1i
278
276
2023-11-12T00:10:01Z
Andyphan20
49234401
278
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday if players can join the tournament.
__TOC__
{{Header section|title=Names}}
Each names in this game are only played in this game. It means that you cannot change your name during an active tournament.
You can change your name in this game but you cannot make the name longer. You cannot use the name if it already exists in the tournament.
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
* When you retire, you cannot join the tournament once the player have been retired.
* You can’t start a [[challenge]] when you’re doing a tournament.
* You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes.
{{Header section|number=3|title=Copper}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100 (No Prize Earned)
|0
|0
|}
{{Header section|number=3|title=Silver}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
{{Header section|number=3|title=Gold}}
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
[[Category:Missions]]
mo3pajs185ur5bnx4fphljucc68pzkc
282
278
2023-11-12T00:19:45Z
Andyphan20
49234401
Making the tournament tabs better
282
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday if players can join the tournament.
__TOC__
{{Header section|title=Overview}}
Tournaments can be only played with 100 players. Once the player has finished the rank, they move on to the next league.
{{Header section|title=Names}}
Each names in this game are only played in this game. It means that you cannot change your name during an active tournament.
You can change your name in this game but you cannot make the name longer. You cannot use the name if it already exists in the tournament.
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
* When you retire, you cannot join the tournament once the player have been retired.
* You can’t start a [[challenge]] when you’re doing a tournament.
* You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes. Increase your world value to earn better prizes.
In Copper for rank 76-200, players will not be able to earn gems and challenge badges because they are 0.
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
</tabber>
[[Category:Missions]]
ozn1hmabwwnem9udlnksqbjkrzfvxez
290
282
2023-11-22T18:01:47Z
Andyphan20
49234401
290
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday if players can join the tournament.
__TOC__
{{Header section|title=Overview}}
Tournaments can be only played with 100 players. Once the player has finished the rank, they move on to the next league. Once you rank up to the next league, it gets harder. Silver and Gold are only team where the rank 75 gets demoted.
{{Header section|title=Names}}
Each names in this game are only played in this game. It means that you cannot change your name during an active tournament.
You can change your name in this game but you cannot make the name longer. You cannot use the name if it already exists in the tournament.
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
* When you retire, you cannot join the tournament once the player have been retired.
* You can’t start a [[challenge]] when you’re doing a tournament.
* You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes. Increase your world value to earn better prizes.
In Copper for rank 76-200, players will not be able to earn gems and challenge badges because they are 0.
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
</tabber>
[[Category:Missions]]
k35i3bm1vdvfyk2a5lex44gs1fvw63t
311
290
2023-12-03T01:13:59Z
Andyphan20
49234401
311
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game. You cannot join a tournament while participating in a [[challenge]].
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday if players can join the tournament.
__TOC__
{{Header section|title=Overview}}
Tournaments can be only played with 100 players. Once the player has finished the rank, they move on to the next league. Once you rank up to the next league, it gets harder. ''Silver'' and ''Gold'' are only team where the rank 75 gets demoted. You will get promoted to the next league.
{{Header section|title=Names}}
Each names in this game are only played in this game. It means that you cannot change your name during an active tournament.
You can change your name in this game but you cannot make the name longer. You cannot use the name if it already exists in the tournament.
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
* When you retire, you cannot join the tournament once the player have been retired.
* You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes. Increase your world value to earn better prizes.
In Copper for rank 76-200, players will not be able to earn gems and challenge badges because they are 0.
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
</tabber>
[[Category:Missions]]
jy5920ocakdynvebw8l18ayyk3pzpqe
313
311
2023-12-03T01:18:45Z
Andyphan20
49234401
313
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game. You cannot join a tournament while participating in a [[challenge]]. You have to [[prestige]] in order to join a tournament.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
* If the player is in the first place, the player wins the game.
* If the player is in the second place, the player is in the second place.
* If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday if players can join the tournament.
__TOC__
{{Header section|title=Overview}}
Tournaments can be only played with 100 players. Once the player has finished the rank, they move on to the next league. Once you rank up to the next league, it gets harder. ''Silver'' and ''Gold'' are only team where the rank 75 gets demoted. You will get promoted to the next league.
{{Header section|title=Names}}
Each names in this game are only played in this game. It means that you cannot change your name during an active tournament.
You can change your name in this game but you cannot make the name longer. You cannot use the name if it already exists in the tournament.
{{Header section|title=Notes}}
* Get the best world value to get better prizes in the game.
* If you get in the gold section, you win the game and the tournament will be the best of the game.
* You cannot change your name when during a tournament.
* When you retire, you cannot join the tournament once the player have been retired.
* You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes. Increase your world value to earn better prizes.
In Copper for rank 76-200, players will not be able to earn gems and challenge badges because they are 0.
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|200
|20
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|300
|30
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|125
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
|}
</tabber>
[[Category:Missions]]
ldzeamki1u2dn6ase3ju1w8kebbe5of
315
313
2023-12-13T03:31:02Z
Andyphan20
49234401
Adding promotion and demotion
315
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
<gallery type="slideshow">
File:E71A151E-4DD1-462A-9FEB-47949ECBAC9C.png|Gold
File:60A0C21E-C8D7-4EDB-9174-B54DB31B4154.png|Silver
File:64E6E204-28BF-41D0-830C-1CBE797105C5.png|Copper
</gallery>
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game. You cannot join a tournament while participating in a [[challenge]]. You have to [[prestige]] in order to join a tournament.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
*If the player is in the first place, the player wins the game.
*If the player is in the second place, the player is in the second place.
*If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday if players can join the tournament.
__TOC__
{{Header section|title=Overview}}
Tournaments can be only played with 100 players. Once the player has finished the rank, they move on to the next league. Once you rank up to the next league, it gets harder. ''Silver'' and ''Gold'' are only team where the rank 75 gets demoted while going back to the previous league. You will get promoted to the next league after rank 25. Earn ball badges to increase their value by +20% per badge.
{{Header section|title=Names}}
Each names in this game are only played in this game. It means that you cannot change your name during an active tournament.
You can change your name in this game but you cannot make the name longer. You cannot use the name if it already exists in the tournament.
{{Header section|title=Notes}}
*Get the best world value to get better prizes in the game.
*If you get in the gold section, you win the game and the tournament will be the best of the game.
*You cannot change your name when during a tournament.
*When you retire, you cannot join the tournament once the player have been retired.
*You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes. Increase your world value to earn better prizes.
In Copper for rank 76-100, players will not be able to earn gems and challenge badges because they are 0.
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Adjustments
|-
|1
|200
|20
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Adjustments
|-
|1
|300
|30
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|style="background-color: red; color: #f1f1f1" | Demotion
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Adjustments
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|225
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
| style="background-color: red; color: #f1f1f1" | Demotion
|}
</tabber>
[[Category:Missions]]
lplswtr0j51np491p9jfbcsbjsdorid
339
315
2024-01-20T19:11:05Z
Andyphan20
49234401
339
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
<gallery type="slideshow">
File:E71A151E-4DD1-462A-9FEB-47949ECBAC9C.png|Gold
File:60A0C21E-C8D7-4EDB-9174-B54DB31B4154.png|Silver
File:64E6E204-28BF-41D0-830C-1CBE797105C5.png|Copper
</gallery>
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game. You cannot join a tournament while participating in a [[challenge]]. You have to [[prestige]] in order to join a tournament.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
*If the player is in the first place, the player wins the game.
*If the player is in the second place, the player is in the second place.
*If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday if players can join the tournament.
__TOC__
{{Header section|title=Overview}}
Tournaments can be only played with 100 players. Once the player has finished the rank, they move on to the next league. Once you rank up to the next league, it gets harder. ''Silver'' and ''Gold'' are only team where the rank 75 gets demoted while going back to the previous league. You will get promoted to the next league after rank 25. Earn ball badges to increase their value by +20% per badge.
{{Header section|title=Names}}
Each names in this game are only played in this game. It means that you cannot change your name during an active tournament.
You can change your name in this game if you want. You cannot use the name if it already exists in the tournament.
You cannot save the name if:
* The user name must be at least 3 characters.
* The user name cannot be empty itself.
* The user name cannot be more longer.
{{Header section|title=Notes}}
*Get the best world value to get better prizes in the game.
*If you get in the gold section, you win the game and the tournament will be the best of the game.
*You cannot change your name when during a tournament.
*When you retire, you cannot join the tournament once the player have been retired.
*You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes. Increase your world value to earn better prizes.
In Copper for rank 76-100, players will not be able to earn gems and challenge badges because they are 0.
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Adjustments
|-
|1
|200
|20
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Adjustments
|-
|1
|300
|30
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|style="background-color: red; color: #f1f1f1" | Demotion
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Adjustments
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|225
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
| style="background-color: red; color: #f1f1f1" | Demotion
|}
</tabber>
[[Category:Missions]]
8wtnhr7yg5wb8rauvkw3e5tor3bfbs6
340
339
2024-01-20T20:50:10Z
Andyphan20
49234401
340
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
<gallery type="slideshow">
File:E71A151E-4DD1-462A-9FEB-47949ECBAC9C.png|Gold
File:60A0C21E-C8D7-4EDB-9174-B54DB31B4154.png|Silver
File:64E6E204-28BF-41D0-830C-1CBE797105C5.png|Copper
</gallery>
'''Tournaments''' are allowed in this game where you can join a tournament in this game. You can against with a group of 100 players limit and they give you some prizes in this game. This tournament will end in 24 hours after they left to join the game. You cannot join a tournament while participating in a [[challenge]]. You have to [[prestige]] in order to join a tournament.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament will also shown the prestige if you try to start a tournament in this game. It will earn a prestige bonus and this world will be restarted after they start over a new world. You will keep cards, gems and current badges in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game. It cannot joined after the players can have their limit of the game.
*If the player is in the first place, the player wins the game.
*If the player is in the second place, the player is in the second place.
*If the player is in the third place, the player is in the third place.
Tournaments can be only played with Wednesday and Saturday if players can join the tournament.
__TOC__
{{Header section|title=Overview}}
Tournaments can be only played with 100 players. Once the player has finished the rank, they move on to the next league. Once you rank up to the next league, it gets harder. ''Silver'' and ''Gold'' are only team where the rank 75 gets demoted while going back to the previous league. You will get promoted to the next league after rank 25. Earn ball badges to increase their value by +20% per badge.
{{Header section|title=Names}}
Each names in this game are only played in this game. It means that you cannot change your name during an active tournament.
You can change your name in this game if you want. You cannot use the name if it already exists in the tournament.
You cannot save the name if:
* The user name must be at least 3 characters.
* The user name cannot be empty itself.
* The user name cannot be more longer than 16 characters or less.
{{Header section|title=Notes}}
*Get the best world value to get better prizes in the game.
*If you get in the gold section, you win the game and the tournament will be the best of the game.
*You cannot change your name when during a tournament.
*When you retire, you cannot join the tournament once the player have been retired.
*You can’t [[prestige]] when doing a tournament.
{{Header section|title=Prizes}}
The prizes are only shown in this table. See how the gems and challenge badges that are used to get new prizes. Increase your world value to earn better prizes.
In Copper for rank 76-100, players will not be able to earn gems and challenge badges because they are 0.
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Adjustments
|-
|1
|200
|20
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Adjustments
|-
|1
|300
|30
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|style="background-color: red; color: #f1f1f1" | Demotion
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Adjustments
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|225
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
| style="background-color: red; color: #f1f1f1" | Demotion
|}
</tabber>
[[Category:Missions]]
2o1tf58e5g84czcwtq3zilvvhqtu2tx
356
340
2024-01-30T03:39:42Z
Andyphan20
49234401
Fixing mistakes
356
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
<gallery type="slideshow">
File:E71A151E-4DD1-462A-9FEB-47949ECBAC9C.png|Gold
File:60A0C21E-C8D7-4EDB-9174-B54DB31B4154.png|Silver
File:64E6E204-28BF-41D0-830C-1CBE797105C5.png|Copper
</gallery>
'''Tournaments''' are the events in this game where you can join a tournament. You can against with a group of 100 players and will give you prizes in this game. This tournament will end in 24 hours after they left to join the game. You cannot join a tournament while participating in a [[challenge]]. You have to [[prestige]] in order to join a tournament.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament requires you to prestige. It will earn a prestige bonus and this world will start over. You will keep [[cards]], [[gems]] and current challenge [[badges]] in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game.
*If the player is in the first place, the player wins the game.
*If the player is in the second place, the player is in the second place.
*If the player is in the third place, the player is in the third place.
Tournaments can be only played on Wednesday and Saturday after Tuesday and Friday <time>4:00 PM</time>.
__TOC__
{{Header section|title=Overview}}
Tournaments can be played with 100 players. After the player has finished the rank, they move on to the next league after the promotion of rank 25. Once you rank up to the next league, it gets harder. ''Silver'' and ''Gold'' are only team where the rank 75 gets demoted while going back to the previous league. Earn ball badges to increase their value by +20% per badge.
{{Header section|title=Names}}
Each names in this game are only played in this game. It means that you cannot change your name during an active tournament.
You can change your name in this game if you want. You cannot use the name if it already exists in the tournament.
You cannot save the name if:
* The user name must be at least 3 characters.
* The user name cannot be empty itself.
* The user name cannot be more longer than 16 characters or less.
{{Header section|title=Notes}}
*Get the best world value to get better prizes in the game.
*If you get in the gold section, you win the game and the tournament will be the best of the game.
*You cannot change your name when during a tournament.
*When you retire, you cannot rejoin the tournament after the player has been retired.
*You cannot [[prestige]] when you are participating in a tournament.
{{Header section|title=Prizes}}
The prizes are only viewed by the “View all prizes” button. See how the gems and challenge badges that are used to get new prizes after the ranks are finished. Increase your world value to earn better prizes.
In Copper League for rank 76-100, players will not be able to earn [[gems]] and challenge [[badges]] because they are 0.
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Adjustments
|-
|1
|200
|20
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|150
|17
|-
|3-5
|100
|15
|-
|6-10
|75
|12
|-
|11-20
|50
|9
|-
|21-30
|40
|7
|-
|31-40
|30
|5
|-
|41-50
|20
|3
|-
|51-75
|10
|1
|-
|76-100
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Adjustments
|-
|1
|300
|30
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|250
|25
|-
|3-5
|200
|20
|-
|6-10
|150
|16
|-
|11-20
|100
|12
|-
|21-30
|75
|10
|-
|31-40
|50
|8
|-
|41-50
|30
|6
|-
|51-75
|20
|3
|-
|76-100
|10
|1
|style="background-color: red; color: #f1f1f1" | Demotion
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Adjustments
|-
|1
|400
|40
|-
|2
|350
|35
|-
|3-5
|300
|30
|-
|6-10
|225
|25
|-
|11-20
|175
|20
|-
|21-30
|125
|15
|-
|31-40
|80
|10
|-
|41-50
|60
|8
|-
|51-75
|40
|5
|-
|76-100
|20
|2
| style="background-color: red; color: #f1f1f1" | Demotion
|}
</tabber>
[[Category:Missions]]
se1jm4elvg3i8ghstk98qwcou9qyccs
382
356
2024-08-14T09:30:49Z
Aeoi674
53378673
382
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
<gallery type="slideshow">
File:E71A151E-4DD1-462A-9FEB-47949ECBAC9C.png|Gold
File:60A0C21E-C8D7-4EDB-9174-B54DB31B4154.png|Silver
File:64E6E204-28BF-41D0-830C-1CBE797105C5.png|Copper
</gallery>
'''Tournaments''' are the events in this game where you can join a tournament. You can against with a group of 100 players and will give you prizes in this game. This tournament will end in 24 hours after they left to join the game. You cannot join a tournament while participating in a [[challenge]]. You have to [[prestige]] in order to join a tournament.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament requires you to prestige. It will earn a prestige bonus and this world will start over. You will keep [[cards]], [[gems]], [[Transcend|transcend points]] and current challenge [[badges]] in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game.
*If the player is in the first place, the player wins the game.
*If the player is in the second place, the player is in the second place.
*If the player is in the third place, the player is in the third place.
Tournaments can be only played on Wednesday and Saturday after Tuesday and Friday <time>4:00 PM</time>.
__TOC__
{{Header section|title=Overview}}
Tournaments can be played with 100 players. After the player has finished the rank, they move on to the next league after the promotion of rank 25. Once you rank up to the next league, it gets harder. ''Silver'' and ''Gold'' are only team where the rank 75 gets demoted while going back to the previous league. Earn ball badges to increase their value by +20% per badge.
{{Header section|title=Names}}
Each names in this game are only played in this game. It means that you cannot change your name during an active tournament.
You can change your name in this game if you want. You cannot use the name if it already exists in the tournament.
You cannot save the name if:
* The user name must be at least 3 characters.
* The user name cannot be empty itself.
* The user name cannot be more longer than 16 characters or less.
* The user name contains underscores.
{{Header section|title=Notes}}
*Get the best world value to get better prizes in the game.
*If you get in the gold section, you win the game and the tournament will be the best of the game.
*You cannot change your name when during a tournament.
*When you retire, you cannot rejoin the tournament after the player has been retired.
*You cannot [[prestige]] when you are participating in a tournament.
*You cannot join the tournament while in a [[challenge]].
{{Header section|title=Prizes}}
The prizes are only viewed by the “View all prizes” button. See how the gems and challenge badges that are used to get new prizes after the ranks are finished. Increase your world value to earn better prizes.
In Copper League for rank 76-100, players will not be able to earn [[gems|any gems]], challenge [[badges]] and [[Transcend|transcend points]].
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|200
|20
|10
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|150
|17
|8
|-
|3-5
|100
|15
|6
|-
|6-10
|75
|12
|5
|-
|11-20
|50
|9
|4
|-
|21-30
|40
|7
|3
|-
|31-40
|30
|5
|2
|-
|41-50
|20
|3
|1
|-
|51-75
|10
|1
|0
|-
|76-100
|0
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|300
|30
|20
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|250
|25
|18
|-
|3-5
|200
|20
|15
|-
|6-10
|150
|16
|12
|-
|11-20
|100
|12
|10
|-
|21-30
|75
|10
|9
|-
|31-40
|50
|8
|8
|-
|41-50
|30
|6
|7
|-
|51-75
|20
|3
|6
|-
|76-100
|10
|1
|5
|style="background-color: red; color: #f1f1f1" | Demotion
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|400
|40
|30
|-
|2
|350
|35
|28
|-
|3-5
|300
|30
|25
|-
|6-10
|225
|25
|22
|-
|11-20
|175
|20
|20
|-
|21-30
|125
|15
|18
|-
|31-40
|80
|10
|16
|-
|41-50
|60
|8
|14
|-
|51-75
|40
|5
|12
|-
|76-100
|20
|2
|10
| style="background-color: red; color: #f1f1f1" | Demotion
|}
</tabber>
[[Category:Missions]]
nlhniylhhk4quie29uajmsbme0ngm6w
383
382
2024-08-14T09:33:31Z
Aeoi674
53378673
383
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
<gallery type="slideshow">
File:Goldleaguerewards.jpg|Gold
File:Silverleaguerewards.jpg|Silver
File:Copperleaguerewards.jpg|Copper
</gallery>
'''Tournaments''' are the events in this game where you can join a tournament. You can against with a group of 100 players and will give you prizes in this game. This tournament will end in 24 hours after they left to join the game. You cannot join a tournament while participating in a [[challenge]]. You have to [[prestige]] in order to join a tournament.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament requires you to prestige. It will earn a prestige bonus and this world will start over. You will keep [[cards]], [[gems]], [[Transcend|transcend points]] and current challenge [[badges]] in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game.
*If the player is in the first place, the player wins the game.
*If the player is in the second place, the player is in the second place.
*If the player is in the third place, the player is in the third place.
Tournaments can be only played on Wednesday and Saturday after Tuesday and Friday <time>4:00 PM</time>.
__TOC__
{{Header section|title=Overview}}
Tournaments can be played with 100 players. After the player has finished the rank, they move on to the next league after the promotion of rank 25. Once you rank up to the next league, it gets harder. ''Silver'' and ''Gold'' are only team where the rank 75 gets demoted while going back to the previous league. Earn ball badges to increase their value by +20% per badge.
{{Header section|title=Names}}
Each names in this game are only played in this game. It means that you cannot change your name during an active tournament.
You can change your name in this game if you want. You cannot use the name if it already exists in the tournament.
You cannot save the name if:
* The user name must be at least 3 characters.
* The user name cannot be empty itself.
* The user name cannot be more longer than 16 characters or less.
* The user name contains underscores.
{{Header section|title=Notes}}
*Get the best world value to get better prizes in the game.
*If you get in the gold section, you win the game and the tournament will be the best of the game.
*You cannot change your name when during a tournament.
*When you retire, you cannot rejoin the tournament after the player has been retired.
*You cannot [[prestige]] when you are participating in a tournament.
{{Header section|title=Prizes}}
The prizes are only viewed by the “View all prizes” button. See how the gems and challenge badges that are used to get new prizes after the ranks are finished. Increase your world value to earn better prizes.
In Copper League for rank 76-100, players will not be able to earn any [[gems]], challenge [[badges]] and [[Transcend|transcend points]].
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|200
|20
|10
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|150
|17
|8
|-
|3-5
|100
|15
|6
|-
|6-10
|75
|12
|5
|-
|11-20
|50
|9
|4
|-
|21-30
|40
|7
|3
|-
|31-40
|30
|5
|2
|-
|41-50
|20
|3
|1
|-
|51-75
|10
|1
|0
|-
|76-100
|0
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|300
|30
|20
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|250
|25
|18
|-
|3-5
|200
|20
|15
|-
|6-10
|150
|16
|12
|-
|11-20
|100
|12
|10
|-
|21-30
|75
|10
|9
|-
|31-40
|50
|8
|8
|-
|41-50
|30
|6
|7
|-
|51-75
|20
|3
|6
|-
|76-100
|10
|1
|5
|style="background-color: red; color: #f1f1f1" | Demotion
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|400
|40
|30
|-
|2
|350
|35
|28
|-
|3-5
|300
|30
|25
|-
|6-10
|225
|25
|22
|-
|11-20
|175
|20
|20
|-
|21-30
|125
|15
|18
|-
|31-40
|80
|10
|16
|-
|41-50
|60
|8
|14
|-
|51-75
|40
|5
|12
|-
|76-100
|20
|2
|10
| style="background-color: red; color: #f1f1f1" | Demotion
|}
</tabber>
[[Category:Missions]]
73uk515pfsjj34umtrfth394syx87qq
389
383
2024-08-15T19:40:24Z
Andyphan20
49234401
389
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
<gallery type="slideshow">
File:Goldleaguerewards.jpg|Gold
File:Silverleaguerewards.jpg|Silver
File:Copperleaguerewards.jpg|Copper
</gallery>
'''Tournaments''' are the events in this game where you can join a tournament. You can against with a group of 100 players and will give you prizes in this game. This tournament will end in 24 hours after they left to join the game. You cannot join a tournament while participating in a [[challenge]]. You have to [[prestige]] in order to join a tournament.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament requires you to prestige. It will earn a prestige bonus and this world will start over. You will keep [[cards]], [[gems]], [[Transcend|transcend points]] and current challenge [[badges]] in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game.
*If the player is in the first place, the player wins the game.
*If the player is in the second place, the player is in the second place.
*If the player is in the third place, the player is in the third place.
Tournaments can be only played on Wednesday and Saturday after Tuesday and Friday <time>4:00 PM</time>.
__TOC__
{{Header section|title=Overview}}
Tournaments can be played with 100 players. After the player has finished the rank, they move on to the next league after the promotion of rank 25. Once you rank up to the next league, it gets harder. ''Silver'' and ''Gold'' are only team where the rank 75 gets demoted while going back to the previous league. Earn ball badges to increase their value by +20% per badge.
{{Header section|title=Names}}
Each names in this game are only played in this game. Remember, you cannot change your name during an active tournament.
You cannot save the name if:
* The user name must be at least 3 characters.
* The user name cannot be empty itself.
*The user name cannot be more longer than 16 characters or less.
*The user name contains underscores.
If you save the name that contains less than 3 characters or more than 16 characters, the error message will appear that the name cannot be saved.
{{Header section|title=Notes}}
*Get the best world value to get better prizes in the game.
*If you get in the gold section, you win the game and the tournament will be the best of the game.
*You cannot change your name when during a tournament.
*When you retire, you cannot rejoin the tournament once a player has been retired. Retiring will not update your score.
*You cannot [[prestige]] when you are participating in a tournament.
{{Header section|title=Prizes}}
The prizes are only viewed by the “View all prizes” button. See how the gems and challenge badges that are used to get new prizes after the ranks are finished. Increase your world value to earn better prizes.
In Copper League for rank 76-100, players will not be able to earn any [[gems]], challenge [[badges]] and [[Transcend|transcend points]].
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|200
|20
|10
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|150
|17
|8
|-
|3-5
|100
|15
|6
|-
|6-10
|75
|12
|5
|-
|11-20
|50
|9
|4
|-
|21-30
|40
|7
|3
|-
|31-40
|30
|5
|2
|-
|41-50
|20
|3
|1
|-
|51-75
|10
|1
|0
|-
|76-100
|0
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|300
|30
|20
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|250
|25
|18
|-
|3-5
|200
|20
|15
|-
|6-10
|150
|16
|12
|-
|11-20
|100
|12
|10
|-
|21-30
|75
|10
|9
|-
|31-40
|50
|8
|8
|-
|41-50
|30
|6
|7
|-
|51-75
|20
|3
|6
|-
|76-100
|10
|1
|5
|style="background-color: red; color: #f1f1f1" | Demotion
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|400
|40
|30
|-
|2
|350
|35
|28
|-
|3-5
|300
|30
|25
|-
|6-10
|225
|25
|22
|-
|11-20
|175
|20
|20
|-
|21-30
|125
|15
|18
|-
|31-40
|80
|10
|16
|-
|41-50
|60
|8
|14
|-
|51-75
|40
|5
|12
|-
|76-100
|20
|2
|10
| style="background-color: red; color: #f1f1f1" | Demotion
|}
</tabber>
==Gallery==
<gallery>
File:FA0E5F3C-27D1-457C-A03B-5A46C03DE185.png|An error message will appear while participating in a challenge
</gallery>
[[Category:Missions]]
15rwp56jsp0bwacwj6oxb6nu3szj8pj
391
389
2024-08-15T19:42:28Z
Andyphan20
49234401
391
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
<gallery type="slideshow">
File:Goldleaguerewards.jpg|Gold
File:Silverleaguerewards.jpg|Silver
File:Copperleaguerewards.jpg|Copper
</gallery>
'''Tournaments''' are the events in this game where you can join a tournament. You can against with a group of 100 players and will give you prizes in this game. This tournament will end in 24 hours after they left to join the game. You cannot join a tournament while participating in a [[challenge]]. You have to [[prestige]] in order to join a tournament.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament requires you to prestige. It will earn a prestige bonus and this world will start over. You will keep [[cards]], [[gems]], [[Transcend|transcend points]] and current challenge [[badges]] in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game.
*If the player is in the first place, the player wins the game.
*If the player is in the second place, the player is in the second place.
*If the player is in the third place, the player is in the third place.
Tournaments can be only played on Wednesday and Saturday after Tuesday and Friday <time>4:00 PM</time>.
__TOC__
{{Header section|title=Overview}}
Tournaments can be played with 100 players. After the player has finished the rank, they move on to the next league after the promotion of rank 25. Once you rank up to the next league, it gets harder. ''Silver'' and ''Gold'' are only team where the rank 75 gets demoted while going back to the previous league. Earn ball badges to increase their value by +20% per badge.
{{Header section|title=Names}}
Each names in this game are only played in this game. Remember, you cannot change your name during an active tournament.
You cannot save the name if:
* The user name must be at least 3 characters.
* The user name cannot be empty itself.
*The user name cannot be more longer than 16 characters or less.
*The user name contains underscores.
If you save the name that contains less than 3 characters or more than 16 characters, the error message will appear that the name cannot be saved.
{{Header section|title=Notes}}
*Get the best world value to get better prizes in the game.
*If you get in the gold section, you win the game and the tournament will be the best of the game.
*You cannot change your name when during a tournament.
*When you retire, you cannot rejoin the tournament once a player has been retired. Retiring will not update your score.
*You cannot [[prestige]] when you are participating in a tournament.
{{Header section|title=Prizes}}
The prizes are only viewed by the “View all prizes” button. See how the gems and challenge badges that are used to get new prizes after the ranks are finished. Increase your world value to earn better prizes.
In Copper League for rank 76-100, players will not be able to earn any [[gems]], challenge [[badges]] and [[Transcend|transcend points]].
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|200
|20
|10
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|150
|17
|8
|-
|3-5
|100
|15
|6
|-
|6-10
|75
|12
|5
|-
|11-20
|50
|9
|4
|-
|21-30
|40
|7
|3
|-
|31-40
|30
|5
|2
|-
|41-50
|20
|3
|1
|-
|51-75
|10
|1
|0
|-
|76-100
|0
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|300
|30
|20
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|250
|25
|18
|-
|3-5
|200
|20
|15
|-
|6-10
|150
|16
|12
|-
|11-20
|100
|12
|10
|-
|21-30
|75
|10
|9
|-
|31-40
|50
|8
|8
|-
|41-50
|30
|6
|7
|-
|51-75
|20
|3
|6
|-
|76-100
|10
|1
|5
|style="background-color: red; color: #f1f1f1" | Demotion
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|400
|40
|30
|-
|2
|350
|35
|28
|-
|3-5
|300
|30
|25
|-
|6-10
|225
|25
|22
|-
|11-20
|175
|20
|20
|-
|21-30
|125
|15
|18
|-
|31-40
|80
|10
|16
|-
|41-50
|60
|8
|14
|-
|51-75
|40
|5
|12
|-
|76-100
|20
|2
|10
| style="background-color: red; color: #f1f1f1" | Demotion
|}
</tabber>
{{Header section|title=Gallery}}
<gallery>
File:FA0E5F3C-27D1-457C-A03B-5A46C03DE185.png|An error message will appear while participating in a challenge
</gallery>
[[Category:Missions]]
i4w0byi7232nv61ejoct32au4io44mb
399
391
2024-08-16T21:45:37Z
Andyphan20
49234401
399
wikitext
text/x-wiki
:''Not to be confused with [[Challenge]].''
[[File:80D190FA-B827-4DC4-B01E-AC74FB15BE03.png|thumb]]
<gallery type="slideshow">
File:Goldleaguerewards.jpg|Gold
File:Silverleaguerewards.jpg|Silver
File:Copperleaguerewards.jpg|Copper
</gallery>
'''Tournaments''' are the events in this game where you can join a tournament. You can against with a group of 100 players and will give you prizes in this game. This tournament will end in 24 hours after they left to join the game. You cannot join a tournament while participating in a [[challenge]]. You have to [[prestige]] in order to join a tournament.
Tournaments are added in [[Version 1.7.0]].
Joining the tournament requires you to prestige. It will earn a prestige bonus and this world will start over. You will keep [[cards]], [[gems]], [[Transcend|transcend points]] and current challenge [[badges]] in the game. See how you can get in 24 hours to get better prizes.
Importantly, the 100 maximum players can join the game.
*If the player is in the first place, the player wins the game.
*If the player is in the second place, the player is in the second place.
*If the player is in the third place, the player is in the third place.
Tournaments can be only played on Wednesday and Saturday after Tuesday and Friday <time>4:00 PM</time>.
__TOC__
{{Header section|title=Overview}}
Tournaments can be played with 100 players. After the player has finished the rank, they move on to the next league after the promotion of rank 25. Once you rank up to the next league, it gets harder. ''Silver'' and ''Gold'' are only team where the rank 75 gets demoted while going back to the previous league. Earn ball badges to increase their value by +20% per badge.
{{Header section|title=Names}}
Each names in this game are only played in this game. Remember, you cannot change your name during an active tournament.
You cannot save the name if:
* The user name must be at least 3 characters.
* The user name cannot be empty itself.
*The user name cannot be more longer than 16 characters or less.
*The user name contains underscores.
If you save the name that contains less than 3 characters or more than 16 characters, the error message will appear that the name cannot be saved.
{{Header section|title=Notes}}
*Get the best world value to get better prizes in the game.
*If you get in the gold section, you win the game and the tournament will be the best of the game.
*You cannot change your name when during a tournament.
*When you retire, you cannot rejoin the tournament once a player has been retired. Retiring will not update your score.
*You cannot [[prestige]] when you are participating in a tournament.
{{Header section|title=Messages}}
When the error messages on the bottom will appear, then the players were unable to join the tournament.
<gallery>
File:FA0E5F3C-27D1-457C-A03B-5A46C03DE185.png|An error message will appear while participating in a challenge
File:Tournamentnotjoinable2.png|Another error message will appear while the tournament is unplayable by another developer
</gallery>
{{Header section|title=Prizes}}
The prizes are only viewed by the “View all prizes” button. See how the gems and challenge badges that are used to get new prizes after the ranks are finished. Increase your world value to earn better prizes.
In Copper League for rank 76-100, players will not be able to earn any [[gems]], challenge [[badges]] and [[Transcend|transcend points]].
<tabber>
|-|Copper=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|200
|20
|10
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|150
|17
|8
|-
|3-5
|100
|15
|6
|-
|6-10
|75
|12
|5
|-
|11-20
|50
|9
|4
|-
|21-30
|40
|7
|3
|-
|31-40
|30
|5
|2
|-
|41-50
|20
|3
|1
|-
|51-75
|10
|1
|0
|-
|76-100
|0
|0
|0
|}
|-|Silver=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|300
|30
|20
|rowspan="6" style="background-color: green; color: #f1f1f1" | Promotion
|-
|2
|250
|25
|18
|-
|3-5
|200
|20
|15
|-
|6-10
|150
|16
|12
|-
|11-20
|100
|12
|10
|-
|21-30
|75
|10
|9
|-
|31-40
|50
|8
|8
|-
|41-50
|30
|6
|7
|-
|51-75
|20
|3
|6
|-
|76-100
|10
|1
|5
|style="background-color: red; color: #f1f1f1" | Demotion
|}
|-|Gold=
{| class="sortable mw-collapsible article-table" style="width: 100%;"
!Rank
!Gems
!Challenge Badges
!Transcend Points
!Adjustments
|-
|1
|400
|40
|30
|-
|2
|350
|35
|28
|-
|3-5
|300
|30
|25
|-
|6-10
|225
|25
|22
|-
|11-20
|175
|20
|20
|-
|21-30
|125
|15
|18
|-
|31-40
|80
|10
|16
|-
|41-50
|60
|8
|14
|-
|51-75
|40
|5
|12
|-
|76-100
|20
|2
|10
| style="background-color: red; color: #f1f1f1" | Demotion
|}
</tabber>
[[Category:Missions]]
ic9eqmbfrmjhzygrsacxzbzxtl6u5dv
Transcend
0
221
362
2024-05-25T20:55:17Z
Andyphan20
49234401
Created page with "'''Transcend''' is a feature added on [[Version 2.0.3]] released May 2024. It has new skills in this game. To view this, go to [[Prestige]] > Transcend. You can earn transcend points by completing in [[tournament|tournaments]]. == Orb Tree == {| class="fandom-table" style="width: 100%;" ! Skill ! Description ! Requirement |- |Spawn Rate |Increase spawn rate of all orbs by {x}% |None |- |Orb Value |Increase value of all orbs by {x} |None |} ==Resetting== When resetting..."
362
wikitext
text/x-wiki
'''Transcend''' is a feature added on [[Version 2.0.3]] released May 2024. It has new skills in this game. To view this, go to [[Prestige]] > Transcend.
You can earn transcend points by completing in [[tournament|tournaments]].
== Orb Tree ==
{| class="fandom-table" style="width: 100%;"
! Skill
! Description
! Requirement
|-
|Spawn Rate
|Increase spawn rate of all orbs by {x}%
|None
|-
|Orb Value
|Increase value of all orbs by {x}
|None
|}
==Resetting==
When resetting the transcend skills tree, your points will return back and costs 10 [[gems]].
ko5kgg7lp1haxdq925qol6jxe1zv5p6
372
362
2024-06-16T09:10:53Z
86.20.30.127
Nothing
372
wikitext
text/x-wiki
My gyatt is a feature added on [[Version 2.0.3|Version 69.69.69]] released May 6969. It has new skills in this game. To view this, go to [[Prestige]] > my gyatt.
You can earn my gyatt points by twerking in fortnite.
== Orb Tree ==
{| class="fandom-table" style="width: 100%;"
! Skill
! Description
! Requirement
|-
|Spawn Rate
|Increase spawn rate of all orbs by {x}%
|None
|-
|Orb Value
|Increase value of all orbs by {x}
|None
|}
==Resetting==
When resetting the transcend skills tree, your points will return back and costs 10 [[gems]].
6ujdl71xnr1uvj8jqe1l3b8wnzyk35c
373
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2024-06-16T09:17:09Z
86.20.30.127
Nothing
373
wikitext
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My gyatt is a feature added on [[Version 2.0.3|Version 69.69.69]] released May 6969. It has new skills in this game. To view this, go to [[Prestige|sigma]] > my gyatt.
You can earn my gyatt points by twerking in fortnite.
== Giga Chad Tree ==
{| class="fandom-table" style="width: 100%;"
! Skill
! Description
! Requirement
|-
|Ligma Rate
|Increase spawn rate of all orbs by {69}%
|Helium
|-
|Giga Chad Value
|Increase value of all orbs by {69}%
|Hydrogen
|}
==Resetting==
When resetting the my gyatt skills tree, your points will return back and costs 69 [[gems]].
gt5c1lur56380cri7fc43w1zlcxlbo1
374
373
2024-06-16T09:19:48Z
86.20.30.127
Nothing
374
wikitext
text/x-wiki
My gyatt is a feature added on [[Version 2.0.3|Version 69.69.69]] released May 6969. It has new skills in this game. To view this, go to [[Prestige|sigma]] > my gyatt.
You can earn my gyatt points by twerking in fortnite.
== Giga Chad Tree ==
{| class="fandom-table" style="width: 100%;"
! Skill
! Description
! Requirement
|-
|Ligma Rate
|Increase spawn rate of all giga Chad by {69}%
|Helium
|-
|Giga Chad Value
|Increase value of all Giga Chad by {69}%
|Hydrogen
|}
==Resetting==
When resetting the my gyatt skills tree, your points will return back and costs 69 [[gems]].
g81592qs0ky93trcmqqgyuqryraodqp
375
374
2024-06-16T23:57:58Z
86.20.30.127
U
375
wikitext
text/x-wiki
My gyatt is a feature added on [[Version 2.0.3|Version 69.69.69]] released on pI think it's coz I didn't do enough work1.44224957031.4422495703×1.4422495703×1.4422495703
You can earn my gyatt points by twerking in fortnite.
== Giga Chad Tree ==
{| class="fandom-table" style="width: 100%;"
! Skill
! Description
! Requirement
|-
|Ligma Rate
|Increase spawn rate of all giga Chad by {69}%
|Helium
|-
|Giga Chad Value
|Increase value of all Giga Chad by {69}%
|Hydrogen
|}
==Resetting==
When resetting the my gyatt skills tree, your points will return back and costs 69 [[gems]].
pflnw4s53r0xnw3p988wew47kuhe5u3
376
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2024-06-18T17:41:09Z
Andyphan20
49234401
Protected "[[Transcend]]" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))
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My gyatt is a feature added on [[Version 2.0.3|Version 69.69.69]] released on pI think it's coz I didn't do enough work1.44224957031.4422495703×1.4422495703×1.4422495703
You can earn my gyatt points by twerking in fortnite.
== Giga Chad Tree ==
{| class="fandom-table" style="width: 100%;"
! Skill
! Description
! Requirement
|-
|Ligma Rate
|Increase spawn rate of all giga Chad by {69}%
|Helium
|-
|Giga Chad Value
|Increase value of all Giga Chad by {69}%
|Hydrogen
|}
==Resetting==
When resetting the my gyatt skills tree, your points will return back and costs 69 [[gems]].
pflnw4s53r0xnw3p988wew47kuhe5u3
377
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2024-06-18T17:44:49Z
Andyphan20
49234401
Not the correct wiki
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wikitext
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'''Transcend''' is a feature added on [[Version 2.0.3]] released May 2024. It has new skills in this game. To view this, go to [[Prestige]] > Transcend.
You can earn transcend points by completing in [[tournament|tournaments]].
== Orb Tree ==
{| class="fandom-table" style="width: 100%;"
! Skill
! Description
! Requirement
|-
|Spawn Rate
|Increase spawn rate of all orbs by {x}%
|None
|-
|Orb Value
|Increase value of all orbs by {x}%
|None
|}
==Resetting==
When resetting the transcend skills tree, your transcend points will return back and costs 10 [[gems]].
khl8e0mflyvxhrvyac81jgifdjbwr1j
486
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2024-12-15T03:38:31Z
SeePentine
55776870
This is the perfect time to update your wiki.
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wikitext
text/x-wiki
'''Transcend''' is a feature added on [[Version 2.0.3]] released May 2024. It has new skills in this game. To view this, go to [[Prestige]] > Transcend.
You can earn transcend points by completing in [[tournament|tournaments]].
In [[Version 2.0.7]], the transcend button was moved from the prestige tab to just below the tournament button. The [[Orb Size]], [[Orb Gravity]], [[Gate Promotion]], [[Orb Discount]], and [[Stage Discount]] transcend skills were added, all costing 20 transcend points.
== Orb Tree ==
{| class="fandom-table" style="width: 100%;"
! Skill
! Description
! Requirement
|-
|Spawn Rate
|Increase spawn rate of all orbs by {x}%
|None
|-
|Orb Value
|Increase value of all orbs by {x}%
|None
|}
== Resetting ==
When resetting the transcend skills tree, all your spent transcend points will return back for 10 [[gems]].
lkpqt6i03xcqo8na5wo8tjb5kw372we
Transcend Points
0
227
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2024-08-14T18:20:20Z
Andyphan20
49234401
Created page with "'''Transcend Points''' is a currency where you can earn them by participating in [[Tournament|tournaments]]. They cannot be earned while participating in a [[challenge]]. You can spend transcend points by going inside the [[Transcend]] tree. If copper rank is more than 51-100, no transcend points can be earned in this game. To get better prizes for transcend points, increase your [[World Value|world value]]."
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'''Transcend Points''' is a currency where you can earn them by participating in [[Tournament|tournaments]]. They cannot be earned while participating in a [[challenge]]. You can spend transcend points by going inside the [[Transcend]] tree.
If copper rank is more than 51-100, no transcend points can be earned in this game. To get better prizes for transcend points, increase your [[World Value|world value]].
2ibvg2tlyvz5h4ok7y4005tr8eolact
Triangles
0
192
272
2023-11-11T23:59:49Z
Andyphan20
49234401
Created page with "{{Stage|cost=10s cash|stage=8}} '''Lifts''' is the eighth stage of the game. <br style="clear: both;"> {{Header section|title=Design}} This stage has triangles, which there are big triangles. [[Category:Stages]]"
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{{Stage|cost=10s cash|stage=8}}
'''Lifts''' is the eighth stage of the game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage has triangles, which there are big triangles.
[[Category:Stages]]
qsqsdwu7q0jj78ntx571dgeqm75s1zt
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2023-11-12T00:00:57Z
Andyphan20
49234401
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{{Stage|cost=10s cash|stage=8}}
'''Triangles''' is the eighth stage of the game.
<br style="clear: both;">
{{Header section|title=Design}}
This stage has triangles, which there are big triangles.
[[Category:Stages]]
h4sjy481z0mqszgwzopt7yaysawqhpl
VIP Ball Chance
0
214
309
2023-11-26T23:58:37Z
Andyphan20
49234401
Created page with "'''VIP Ball Chance''' is a common [[Cards|card]] which increases the chance of the VIP ball. {| class="fandom-table" !Level !Percent |- |1 |1% |- |2 |2% |- |3 |3% |- |4 |5% |- |5 |8% |- |6 |10% |} [[Category:Cards]]"
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'''VIP Ball Chance''' is a common [[Cards|card]] which increases the chance of the VIP ball.
{| class="fandom-table"
!Level
!Percent
|-
|1
|1%
|-
|2
|2%
|-
|3
|3%
|-
|4
|5%
|-
|5
|8%
|-
|6
|10%
|}
[[Category:Cards]]
adzur9chg2mbrv2oww83ezaj8jmd8rx
VIP Ball Multiplier
0
233
420
2024-09-15T00:46:24Z
SeePentine
55776870
Created page with "{{Infobox_Card |description = Increase VIP ball multiplier by x # |rarity = Common }} '''VIP Ball Multiplier''' is a common [[cards|card]] that multiplies the Value of a VIP Ball. The multiplier increases sequentially upon reaching the next level from 0.5 to 1 to 2 to 2.5. This card is best synergized with [[VIP Ball Chance]] as it is entirely dependent on VIP Balls spawning for it to garner additional revenue. {| class="fandom-table" ! Level ! Multiplier |- |1 |1.5..."
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{{Infobox_Card
|description = Increase VIP ball multiplier by x #
|rarity = Common
}}
'''VIP Ball Multiplier''' is a common [[cards|card]] that multiplies the Value of a VIP Ball. The multiplier increases sequentially upon reaching the next level from 0.5 to 1 to 2 to 2.5. This card is best synergized with [[VIP Ball Chance]] as it is entirely dependent on VIP Balls spawning for it to garner additional revenue.
{| class="fandom-table" ! Level ! Multiplier
|-
|1
|1.5
|-
|2
|2.0
|-
|3
|3.0
|-
|4
|5.0
|-
|5
|7.5
|-
|6
|10.0
|}
[[Category:Cards]]
e4xh0xhs0i5ssl8czsqzmy86t7nz5t8
474
420
2024-12-08T03:51:32Z
SeePentine
55776870
474
wikitext
text/x-wiki
{{Infobox_Card
| description = Increase VIP ball multiplier by x #
| rarity = Common
}}
'''VIP Ball Multiplier''' is a common [[cards|card]] that multiplies the Value of a VIP Ball. The multiplier increases sequentially upon reaching the next level from 0.5 to 1 to 2 to 2.5. This card is best synergized with [[VIP Ball Chance]] as it is entirely dependent on VIP Balls spawning for it to garner additional revenue.
{| class="fandom-table"
! Level
! Multiplier
|-
|1
|1.5
|-
|2
|2.0
|-
|3
|3.0
|-
|4
|5.0
|-
|5
|7.5
|-
|6
|10.0
|}
[[Category:Cards]]
4jmkpg7aikyfy00rug6ujnxietfxdrq
477
474
2024-12-08T03:55:27Z
SeePentine
55776870
477
wikitext
text/x-wiki
{{Infobox_Card
| description = Increase VIP ball multiplier by x #
| rarity = Common
}}
'''VIP Ball Multiplier''' is a common [[cards|card]] that multiplies the Value of a VIP Ball. The multiplier increases sequentially upon reaching the next level from 0.5 to 1 to 2 to 2.5. This card is best synergized with [[VIP Ball Chance]] as it is entirely dependent on VIP Balls spawning for it to garner additional revenue.
{| class="fandom-table"
! Level
! Multiplier
|-
| 1
| 1.5
|-
| 2
| 2.0
|-
| 3
| 3.0
|-
| 4
| 5.0
|-
| 5
| 7.5
|-
| 6
| 10.0
|}
[[Category:Cards]]
rk7uzcw76ruqz24p59hmeqkk3lvgycg
Version 1.10.0
0
183
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2023-10-17T03:09:17Z
Andyphan20
49234401
Created page with "'''Version 1.10.0''' is a huge update of [[Zen Idle]] it added new features of the game, and fixes bugs of the game. {{Header section|title=Features}} ;Balls * Base value for ball 5 and above all increased, more for higher value balls * Max balls increased from 1200 to 1300 ;Cards * Game Speed - Increases the speed of the game. ;Cash * Cash windfall value increased from 20% of world value to 22% ;Screen * Scroll to top and bottom of page added to main screen"
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'''Version 1.10.0''' is a huge update of [[Zen Idle]] it added new features of the game, and fixes bugs of the game.
{{Header section|title=Features}}
;Balls
* Base value for ball 5 and above all increased, more for higher value balls
* Max balls increased from 1200 to 1300
;Cards
* Game Speed - Increases the speed of the game.
;Cash
* Cash windfall value increased from 20% of world value to 22%
;Screen
* Scroll to top and bottom of page added to main screen
bnq7nl5726gczacjdc38rqk9026shpc
Version 1.7.0
0
182
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2023-10-17T03:05:03Z
Andyphan20
49234401
Created page with "'''Version 1.7.0''' is a version added new [[Tournament|tournaments]] of the game. {{Header section|title=Features}} ;Tournament * Join a group of 100 players then doing a tournament! * Get new better prizes of the game when doing in 24 hours!"
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'''Version 1.7.0''' is a version added new [[Tournament|tournaments]] of the game.
{{Header section|title=Features}}
;Tournament
* Join a group of 100 players then doing a tournament!
* Get new better prizes of the game when doing in 24 hours!
gfj9d2pgx2xlmthn1tjtiyvk2ucot98
Version 2.0.1
0
220
360
2024-05-25T20:43:52Z
Andyphan20
49234401
Created page with "'''Version 2.0.1''' is a version updated on May 2024. Changed the UI."
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wikitext
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'''Version 2.0.1''' is a version updated on May 2024. Changed the UI.
lhrtsviz5jip9pte34hyy9rdor9ofqf
365
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2024-05-26T01:51:11Z
Andyphan20
49234401
365
wikitext
text/x-wiki
'''Version 2.0.1''' is a version updated on May 2024. Changed the UI.
== Features ==
*Added Transcend System Added new "Buy Max" upgrade option
*Added push notification support
*Added cloud saving
*Added ability to reroll perks using [[gems]]
*Added toggle for cash popups
*Overhauled the look of the game
*Improved first time user experience
*Improved general game performance
*Increased the maximum amount of balls (1500)
*Fixed infinite money exploit (Cash Ball Glitch clicking on Remove ads button)
*Fixed bug with orbs being invisible
*Fixed bug with orbs getting stuck
*Fixed bug with claiming tournament rewards
*Fixed game screen not accounting for notches
*Fixed many more bugs
3mosobtzs3th4io8lbayts0ce66j3xs
487
365
2024-12-16T00:18:57Z
Andyphan20
49234401
487
wikitext
text/x-wiki
'''Version 2.0.1''' is a version updated on May 2024. Changed the UI.
{{Header section|title=Features}}
*Added Transcend System Added new "Buy Max" upgrade option
*Added push notification support
*Added cloud saving
*Added ability to reroll perks using [[gems]]
*Added toggle for cash popups
*Overhauled the look of the game
*Improved first time user experience
*Improved general game performance
*Increased the maximum amount of balls (1500)
;Bugs
*Fixed infinite money exploit (Cash Ball Glitch clicking on Remove ads button)
*Fixed bug with orbs being invisible
*Fixed bug with orbs getting stuck
*Fixed bug with claiming tournament rewards
*Fixed game screen not accounting for notches
*Fixed many more bugs
j6bz3n3vwz3k956uzov13la90zxdi8s
491
487
2024-12-22T03:38:50Z
45.191.195.199
491
wikitext
text/x-wiki
'''Version 2.0.1''' is a version updated on May 2024. Changed the UI.
{{Header section|title=Features}}
*Added Transcend System Added new "Buy Max" upgrade option
*Added push notification support
*Added cloud saving
*Added ability to reroll perks using [[gems]]
*Added toggle for cash popups
*Overhauled the look of the game
*Improved first time user experience
*Improved general game performance
*Increased the maximum amount of balls (1500)
;Bugs
*Fixed ite money exploit (Cash Ball Glitch clicking on Remove ads button)
*Fixed bug with orbs being invisible
*Fixed bug with orbs getting stuck
*Fixed bug with claiming tournament rewards
*Fixed game screen not accounting for notches
*Fixed many more bugs
2xwzcdl9l232p6sqcrgflm0e9djsznf
492
491
2024-12-22T03:39:50Z
45.191.195.199
492
wikitext
text/x-wiki
'''Version 2.0.1''' is a version updated on May 2024. Changed the UI.
*Added Transcend System Added new "Buy Max" upgrade option
*Added push notification support
*Added cloud saving
*Added ability to reroll perks using [[gems]]
*Added toggle for cash popups
*Overhauled the look of the game
*Improved first time user experience
*Improved general game performance
*Increased the maximum amount of balls (1500)
;Bugs
*Fixed ite money exploit (Cash Ball Glitch clicking on Remove ads button)
*Fixed bug with orbs being invisible
*Fixed bug with orbs getting stuck
*Fixed bug with claiming tournament rewards
*Fixed game screen not accounting for notches
*Fixed many more bugs
54kh7r8797l6jo9ctpbanwoushn0f41
Version 2.0.7
0
240
488
2024-12-16T00:22:22Z
Andyphan20
49234401
Created page with "{{Header section|title=Features}} *Reworked multi-spawn to have a chance of spawning 3 orbs if multi-spawn chance is over 100% *Added new Transcends *Added many missing localized terms *Added banned words detection when changing usernames *Moved location of Transcends tab to underneath tournament tab *Small performance improvements ;Bugs *Fixed bug with flashing prestige buttons *Fixed bugs with total balls spawned stat not displaying after 16,777,220 *Several other bu..."
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wikitext
text/x-wiki
{{Header section|title=Features}}
*Reworked multi-spawn to have a chance of spawning 3 orbs if multi-spawn chance is over 100%
*Added new Transcends
*Added many missing localized terms
*Added banned words detection when changing usernames
*Moved location of Transcends tab to underneath tournament tab
*Small performance improvements
;Bugs
*Fixed bug with flashing prestige buttons
*Fixed bugs with total balls spawned stat not displaying after 16,777,220
*Several other bug fixes!
[[Category:Versions]]
f3bgylslm09edi1dn18y7r6lkdy0abm
World
0
156
165
2023-08-31T00:33:44Z
Andyphan20
49234401
Created page with "The '''World''' in [[Zen Idle]] is used to play the game. == [[Prestige]] == When you [[prestige]], the game restarts when you try to reset the game. This will give you a new bonus in this game. == World Value == This World value gives you more [[cash]] in-game. It allows you to get the highest world value (if that does not count)."
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The '''World''' in [[Zen Idle]] is used to play the game.
== [[Prestige]] ==
When you [[prestige]], the game restarts when you try to reset the game. This will give you a new bonus in this game.
== World Value ==
This World value gives you more [[cash]] in-game. It allows you to get the highest world value (if that does not count).
7tpti01yru9bbcnj8jyi1ja7299lmob
170
165
2023-08-31T00:59:19Z
Andyphan20
49234401
Adding header sections/headings
170
wikitext
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The '''World''' in [[Zen Idle]] is used to play the game.
{{Header section|title=[[Prestige]]}}
When you [[prestige]], the game restarts when you try to reset the game. This will give you a new bonus in this game.
{{Header section|title=World Value}}
This world value gives you more [[cash]] in-game. It allows you to get the highest world value (if that does not count).
kppzo7uh4hgtpxz5272v8y7zsirr402
245
170
2023-10-28T22:55:01Z
Andyphan20
49234401
245
wikitext
text/x-wiki
The '''World''' in [[Zen Idle]] is used to play the game.
{{Header section|title=Overview}}
In [[Zen Idle]], some worlds are failed to load when playing a game. The game is still working on it, which means the game is not playable as the game cannot be saved.
{{Header section|title=[[Prestige]]}}
When you [[prestige]], the game restarts when you try to reset the game. This will give you a new bonus in this game. Requires 10 million or higher required.
{{Header section|title=World Value}}
This world value gives you more [[cash]] in-game. It allows you to get the highest world value (if that does not count).
41a7695t4g34019st4xixgzr4pn16dj
252
245
2023-10-30T20:40:49Z
Andyphan20
49234401
252
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The '''World''' in [[Zen Idle]] is used to play the game.
{{Header section|title=Overview}}
[[File:164203B0-7708-4077-AA62-C5CF4569D258.png|thumb|This is what happens if you load the game if there was an error]]
In [[Zen Idle]], some worlds are failed to load when playing a game. The game is still working on it, which means the game is not playable as the game cannot be saved as of many glitches of the game which have many issues to play this game. However, the world is failed to load if something is wrong using it to load this save.
<br style="clear: both;">
{{Header section|title=[[Prestige]]}}
When you [[prestige]], the game restarts when you try to reset the game. This will give you a new bonus in this game. Requires 10 million or higher required.
{{Header section|title=World Value}}
This world value gives you more [[cash]] in-game. It allows you to get the highest world value (if that does not count).
7tyy4x0mruwbcm7qgqxqun97e1dpdhm
253
252
2023-10-30T20:56:36Z
Andyphan20
49234401
253
wikitext
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The '''World''' in [[Zen Idle]] is used to play the game.
__TOC__
{{Header section|title=Overview}}
{{Header section|title=Load Error|number=3}}
[[File:164203B0-7708-4077-AA62-C5CF4569D258.png|thumb|This is what happens if you load the game if there was an error]]
In [[Zen Idle]], some worlds are failed to load when playing a game. The game is still working on it, which means the game is not playable as the game cannot be saved as of many glitches of the game which have many issues to play this game. However, the world is failed to load if something is wrong when using it. Loading this save can have many crashes to load as they are not saved which appears that they have many problems of that world.
<br style="clear: both;">
{{Header section|title=[[Prestige]]}}
When you [[prestige]], the game restarts when you try to reset the game. This will give you a new bonus in this game. Requires 10 million or higher required.
{{Header section|title=World Value}}
This world value gives you more [[cash]] in-game. It allows you to get the highest world value (if that does not count).
i2b8uh6vyveo9gdm517rzvvr27guo9m
359
253
2024-04-21T21:35:30Z
Andyphan20
49234401
359
wikitext
text/x-wiki
The '''World''' in [[Zen Idle]] is used to play the game.
__TOC__
{{Header section|title=Overview}}
{{Header section|title=Load Error|number=3}}
[[File:164203B0-7708-4077-AA62-C5CF4569D258.png|thumb|This is what happens if you load the game if there was an error]]
In [[Zen Idle]], some worlds are failed to load when playing a game. The game is still working on it, which means the game is not playable as the game cannot be saved as of many glitches of the game which have many issues to play this game. However, the world is failed to load if something is wrong when using it. Loading this save can have many crashes to load as they are not saved which appears that they have many problems of that world. The error appears when there’s too many balls spawning and it makes the balls to destroy through the gates when there’s too much to exit the game.
<br style="clear: both;">
{{Header section|title=[[Prestige]]}}
When you [[prestige]], the game restarts when you try to reset the game. This will give you a new bonus in this game. Requires 10 million or higher required.
{{Header section|title=World Value}}
This world value gives you more [[cash]] in-game. It allows you to get the highest world value (if that does not count).
fs8xfxk5d6nm0vgbgnpmjyc7yq8zlbs
396
359
2024-08-15T21:01:50Z
Andyphan20
49234401
396
wikitext
text/x-wiki
The '''World''' in [[Zen Idle]] is used to play the game.
__TOC__
{{Header section|title=Failed to load error}}
In [[Zen Idle]], some worlds fail to load when playing a game. When spawning or destroying too many [[balls]] at once, they can cause the game to lag and prevent world progress from being saved. A notice will pop up on your screen.
{{Header section|title=[[Prestige]]}}
When you [[prestige]], the world will start over and resets their progress. Bonuses give you increment by ball values. Requires 10 million or higher required.
{{Header section|title=World Value}}
This world value gives you more [[cash]] in-game. It allows you to get the highest [[world value]] (if that does not count).
{{Header section|title=Stats}}
The [[stats]] will give you the total while playing the game. It will reset when you [[prestige]].
{{Header section|title=Gallery}}
<gallery>
File:164203B0-7708-4077-AA62-C5CF4569D258.png|An error message will appear when there’s too many [[balls]] spawning at once or can hit it’s limit.
</gallery>
2y1jcja597a52h1dssw5bidf5e6plck
432
396
2024-09-16T15:23:11Z
SeePentine
55776870
This is pretty redundant.
432
wikitext
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#REDIRECT [[Zen Idle]]
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World Value
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2023-10-18T02:54:48Z
Andyphan20
49234401
Created page with "The '''World Value''' can only be used for increasing the value of all [[balls]]. {{Header section|title=[[Prestige]]}} To [[prestige]] the world, the world value of 10 million or higher required to [[prestige]]. It also resets the world value when you [[prestige]]. {{Header section|title=[[Challenge]]}} To do a challenge, the world value have to get better prizes up to 100 million required or more to get challenge badges and [[gems]]. {{Header section|title=Tourna..."
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The '''World Value''' can only be used for increasing the value of all [[balls]].
{{Header section|title=[[Prestige]]}}
To [[prestige]] the world, the world value of 10 million or higher required to [[prestige]]. It also resets the world value when you [[prestige]].
{{Header section|title=[[Challenge]]}}
To do a challenge, the world value have to get better prizes up to 100 million required or more to get challenge badges and [[gems]].
{{Header section|title=[[Tournament]]}}
Tournaments can happen if 100 players or more which can only be used for getting better prizes of the game and you will also get challenge badges and [[gems]]. Each rank can also include where all of the players can join this game.
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385
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2024-08-14T18:25:51Z
Andyphan20
49234401
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wikitext
text/x-wiki
The '''World Value''' can only be used for increasing the value of all [[balls]]. It uses the total cash earned in the game.
{{Header section|title=[[Prestige]]}}
To [[prestige]] the world, the world value of 10 million or higher required to [[prestige]]. It also resets the world value when you [[prestige]].
{{Header section|title=[[Challenge]]}}
To do a challenge, the world value have to get better prizes up to 100 million required or more to get challenge badges and [[gems]].
{{Header section|title=[[Tournament]]}}
Tournaments can happen if 100 players or more which can only be used for getting better prizes of the game and you will also get challenge badges and [[gems]]. Each rank can also include where all of the players can join this game.
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Zen Idle
0
146
149
2023-08-30T04:52:25Z
Andyphan20
49234401
Created page with "{{Game|platform=iOS and Android|releasedate=July 14, 2019|image=A9520CC4-C548-42E4-A435-50324DFAA53E.png}} '''Zen Idle,''' also known as '''Zen Idle: Gravity Meditation''' is the popular game in this world. It was developed by Tech Tree Games. It has gravity when all of the balls will fall down in all stages. Every second in this game, it spawns a ball. == Trivia == * There is could be a different icon than '''Idle Brick Breaker'''."
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{{Game|platform=iOS and Android|releasedate=July 14, 2019|image=A9520CC4-C548-42E4-A435-50324DFAA53E.png}}
'''Zen Idle,''' also known as '''Zen Idle: Gravity Meditation''' is the popular game in this world. It was developed by Tech Tree Games. It has gravity when all of the balls will fall down in all stages. Every second in this game, it spawns a ball.
== Trivia ==
* There is could be a different icon than '''Idle Brick Breaker'''.
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164
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2023-08-31T00:29:59Z
Andyphan20
49234401
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wikitext
text/x-wiki
{{Game|platform=iOS and Android|releasedate=July 14, 2019|image=A9520CC4-C548-42E4-A435-50324DFAA53E.png}}
'''Zen Idle,''' also known as '''Zen Idle: Gravity Meditation''' is the popular game in this world. It was developed by Tech Tree Games. It has gravity when all of the balls will fall down in all stages. Every second in this game, it spawns a ball.
== Trivia ==
* There is could be a different icon than '''Idle Brick Breaker'''.
* This world saves the game when you close it. You can try opening the game. If that doesn’t work, the save gives you an error.
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2023-08-31T01:00:33Z
Andyphan20
49234401
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{{Game|platform=iOS and Android|releasedate=July 14, 2019|image=A9520CC4-C548-42E4-A435-50324DFAA53E.png}}
'''Zen Idle,''' also known as '''Zen Idle: Gravity Meditation''' is the popular game in this world. It was developed by Tech Tree Games. It has gravity when all of the balls will fall down in all stages. Every second in this game, it spawns a ball.
{{Header section|title=Trivia}}
* There is could be a different icon than '''Idle Brick Breaker'''.
*This world saves the game when you close it. You can try opening the game. If that doesn’t work, the save gives you an error.
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175
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2023-08-31T01:08:27Z
Andyphan20
49234401
Adding content
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text/x-wiki
{{Game|platform=iOS and Android|releasedate=July 14, 2019|image=A9520CC4-C548-42E4-A435-50324DFAA53E.png}}
'''Zen Idle,''' also known as '''Zen Idle: Gravity Meditation''' is the popular game in this world. It was developed by Tech Tree Games. It has gravity when all of the balls will fall down in all stages. Every second in this game, it spawns a ball.
<br style="clear: both;">
{{Header section|title=Ball Types}}
There are 4 balls types in this game:
* VIP Ball
* Gem Ball
* Cash Ball
* Promotion Ball
{{Header section|title=Trivia}}
*There is could be a different icon than '''Idle Brick Breaker'''.
*This world saves the game when you close it. You can try opening the game. If that doesn’t work, the save gives you an error.
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2023-10-16T02:30:34Z
Andyphan20
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{{Game|platform=iOS and Android|releasedate=July 14, 2019|image=A9520CC4-C548-42E4-A435-50324DFAA53E.png}}
'''Zen Idle,''' also known as '''Zen Idle: Gravity Meditation''' is the popular game in this world. It was developed by Tech Tree Games. It has gravity when all of the balls will fall down in all stages. Every second in this game, it spawns a ball.
<br style="clear: both;">
{{Header section|title=Ball Types}}
There are 4 balls types in this game:
* VIP Ball
* Gem Ball
* Cash Ball
* Promotion Ball
{{Header section|title=Trivia}}
*There is could be a different icon than '''Idle Brick Breaker'''.
*This world saves the game when you close it. You can try opening the game. If that doesn’t work, the save gives you an error.
*The screen is very wider than the ''iPad'', but the screen displays larger with more [[obstacles]].
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2024-01-23T12:43:20Z
Black131072
53447031
Grammatical error fix
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wikitext
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{{Game|platform=iOS and Android|releasedate=July 14, 2019|image=A9520CC4-C548-42E4-A435-50324DFAA53E.png}}
'''Zen Idle,''' also known as '''Zen Idle: Gravity Meditation''' is a popular game in the app store. It was developed by Tech Tree Games. It has gravity when all of the balls will fall down in all stages. Every second in this game, it spawns a ball.
<br style="clear: both;">
{{Header section|title=Ball Types}}
There are 4 balls types in this game:
* VIP Ball
* Gem Ball
* Cash Ball
* Promotion Ball
{{Header section|title=Trivia}}
*There is could be a different icon than '''Idle Brick Breaker'''.
*This world saves the game when you close it. You can try opening the game. If that doesn’t work, the save gives you an error.
*The screen is very wider than the ''iPad'', but the screen displays larger with more [[obstacles]].
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2024-05-25T20:45:01Z
Andyphan20
49234401
361
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text/x-wiki
{{Game|platform=iOS and Android|releasedate=July 14, 2019|image=A9520CC4-C548-42E4-A435-50324DFAA53E.png}}
'''Zen Idle,''' also known as '''Zen Idle: Gravity Meditation''' is a popular game in the app store. It was developed by Tech Tree Games. It has gravity when all of the balls will fall down in all stages. Every second in this game, it spawns a ball.
In [[Version 2.0.1]], a UI has been changed for redesigning the game.
<br style="clear: both;">
{{Header section|title=Ball Types}}
There are 4 balls types in this game:
* VIP Ball
* Gem Ball
* Cash Ball
* Promotion Ball
{{Header section|title=Trivia}}
*There is could be a different icon than '''Idle Brick Breaker'''.
*This world saves the game when you close it. You can try opening the game. If that doesn’t work, the save gives you an error.
*The screen is very wider than the ''iPad'', but the screen displays larger with more [[obstacles]].
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2024-09-14T07:45:34Z
SeePentine
55776870
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{{Game|platform=iOS and Android|releasedate=July 14, 2019|image=A9520CC4-C548-42E4-A435-50324DFAA53E.png}}
'''Zen Idle''', also known as '''Zen Idle: Gravity Meditation''' is a popular game that can be found and downloaded in the app store. It was developed by Tech Tree Games. As an idle game, its main premise is to spend money allocating [[Balls|balls]] down [[Stages|stages]] where they will be sold via [[Gates|gates]]. The money earned by those gates can be spent on upgrading balls or reducing obstacles, thereby creating a satisfying gameplay loop.
In [[Version 2.0.1]], the UI was redesigned.
<br style="clear: both;">
{{Header section|title=Ball Types}}
There are 5 ball types present in the game:
* Default Ball
* VIP Ball
* Gem Ball
* Cash Ball
* Promotion Ball
{{Header section|title=Trivia}}
* The icon is somewhat similar to '''Idle Brick Breaker'''.
* Given that it is an idle game, coming back to it will give you offline revenue, although it has a limit of 2 hours.
* The screen is wider when using an Ipad instead of an Iphone when playing, but this can be fixed by configuring the zoom feature in the in-game settings.
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2024-09-16T15:27:29Z
SeePentine
55776870
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text/x-wiki
{{Game|platform=iOS and Android|releasedate=July 14, 2019|image=A9520CC4-C548-42E4-A435-50324DFAA53E.png}}
'''Zen Idle''', also known as '''Zen Idle: Gravity Meditation''' is a popular game that can be found and downloaded in the app store. It was developed by Tech Tree Games. As an idle game, its main premise is to spend money allocating [[Balls|balls]] down [[Stages|stages]] where they will be sold via [[Gates|gates]]. The money earned by those gates can be spent on upgrading balls or reducing obstacles, thereby creating a satisfying gameplay loop.
In [[Version 2.0.1]], the UI was redesigned.
<br style="clear: both;">
{{Header section|title=Ball Types}}
There are 5 ball types present in the game:
* Default Ball
* VIP Ball
* Gem Ball
* Cash Ball
* Promotion Ball
In Zen Idle, some worlds fail to load when there are too many [[balls]] at once, they can cause the game to lag and prevent world progress from being saved. A notice will pop up on your screen.
{{Header section|title=[[Prestige]]}}
When you [[prestige]], the world will start over and reset your progress. Bonuses give you increments by ball values. It requires at least 10 million or higher required. The higher the world value, the bigger the boost given when prestiging. The [[stats]] will give you the total of both your current world and all-time while playing the game. Current world stats will reset when you prestige, all-time stats will not.
{{Header section|title=Trivia}}
* The icon is somewhat similar to '''Idle Brick Breaker'''.
* Given that it is an idle game, coming back to it will give you offline revenue, although it has a limit of 2 hours.
* The screen is wider when using an Ipad instead of an Iphone when playing, but this can be fixed by configuring the zoom feature in the in-game settings.
{{Header section|title=Gallery}}
<gallery>
File:164203B0-7708-4077-AA62-C5CF4569D258.png|An error message will appear when there’s too many [[balls]] spawning at once or can hit it’s limit.
</gallery>
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433
2024-10-17T21:28:24Z
SeePentine
55776870
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wikitext
text/x-wiki
{{Game
|platform = iOS and Android
|releasedate = July 14, 2019
|image = A9520CC4-C548-42E4-A435-50324DFAA53E.png
}}
'''Zen Idle''', also known as '''Zen Idle: Gravity Meditation''' is a popular game that can be found and downloaded in the app store. It was developed by Tech Tree Games. As an idle game, its main premise is to spend money allocating [[Balls|balls]] down [[Stages|stages]] where they will be sold via [[Gates|gates]]. The money earned by those gates can be spent on upgrading balls or reducing obstacles, thereby creating a satisfying gameplay loop.
In [[Version 2.0.1]], the UI was redesigned.
<br style="clear: both;">
{{Header section|title=Ball Types}}
There are 5 ball types present in the game:
* Default Ball
* VIP Ball
* Gem Ball
* Cash Ball
* Promotion Ball
In Zen Idle, some worlds fail to load when there are too many [[balls]] at once, they can cause the game to lag and prevent world progress from being saved. A notice will pop up on your screen.
{{Header section|title=[[Prestige]]}}
When you [[prestige]], the world will start over and reset your progress. Bonuses give you increments by ball values. It requires at least 10 million or higher required. The higher the world value, the bigger the boost given when prestiging. The [[stats]] will give you the total of both your current world and all-time while playing the game. Current world stats will reset when you prestige, all-time stats will not.
{{Header section|title=Trivia}}
* The icon is somewhat similar to '''Idle Brick Breaker'''.
* Given that it is an idle game, coming back to it will give you offline revenue, although it has a limit of 2 hours.
* The screen is wider when using an Ipad instead of an Iphone when playing, but this can be fixed by configuring the zoom feature in the in-game settings.
{{Header section|title=Gallery}}
<gallery>
File:164203B0-7708-4077-AA62-C5CF4569D258.png|An error message will appear when there’s too many [[balls]] spawning at once or can hit it’s limit.
</gallery>
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Zen Idle Wiki
0
1
1
2023-08-30T04:40:14Z
FANDOM
32769624
1
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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143
1
2023-08-30T04:40:14Z
FANDOM
32769624
FANDOM moved page [[Main Page]] to [[Zen Idle Wiki]]: SEO
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wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
n7jhcxb3u27ru0lq3n6n040y78zsbgf
329
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2023-12-26T22:35:10Z
Andyphan20
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<mainpage-leftcolumn-start />
<div style="background: #252a2f; color: #f1f1f1; padding: 15px;">
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
<center>Featuring [[Special:Statistics|{{NUMBEROFARTICLES}} articles]] and [[Special:ListUsers|{{NUMBEROFACTIVEUSERS}} active users]].</center>
<center>This game is about [[Zen Idle|Zen Idle: Gravity Mediation]] created by Tech Tree Games.</center>
<gallery position="center">
Stages.png|[[Stages]]
Ball.png|[[Balls]]
Challenge.png|[[Challenge]]
Tournament.png|[[Tournament]]
Gem.png|[[Gems]]
Cash.png|[[Cash]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
<div style="background: #252a2f; color: #f1f1f1; padding: 15px;">
<div style="font-size: larger;">Did you know…</div>
Play [[Zen Idle]]! Download from the [https://play.google.com/store/apps/details?id=com.TechTreeGames.ZenIdle&hl=en_US&gl=US Google Play Store] and the [https://apps.apple.com/us/app/zen-idle-gravity-meditation/id1466633809 App Store]!
Upgrade the [[balls]] to boost your value and more!
</div>
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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330
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2023-12-26T22:35:24Z
Andyphan20
49234401
Protected "[[Zen Idle Wiki]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
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<mainpage-leftcolumn-start />
<div style="background: #252a2f; color: #f1f1f1; padding: 15px;">
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
<center>Featuring [[Special:Statistics|{{NUMBEROFARTICLES}} articles]] and [[Special:ListUsers|{{NUMBEROFACTIVEUSERS}} active users]].</center>
<center>This game is about [[Zen Idle|Zen Idle: Gravity Mediation]] created by Tech Tree Games.</center>
<gallery position="center">
Stages.png|[[Stages]]
Ball.png|[[Balls]]
Challenge.png|[[Challenge]]
Tournament.png|[[Tournament]]
Gem.png|[[Gems]]
Cash.png|[[Cash]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
<div style="background: #252a2f; color: #f1f1f1; padding: 15px;">
<div style="font-size: larger;">Did you know…</div>
Play [[Zen Idle]]! Download from the [https://play.google.com/store/apps/details?id=com.TechTreeGames.ZenIdle&hl=en_US&gl=US Google Play Store] and the [https://apps.apple.com/us/app/zen-idle-gravity-meditation/id1466633809 App Store]!
Upgrade the [[balls]] to boost your value and more!
</div>
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
sjq4yijj1ch8igxo20su0kzy5l44gn4
User:SeePentine
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2024-09-13T18:47:24Z
SeePentine
55776870
Created page with "My main page is in the [https://earthbound.fandom.com/wiki/Main_Page EarthBound Wiki]. But I don’t mind helping out here."
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wikitext
text/x-wiki
My main page is in the [https://earthbound.fandom.com/wiki/Main_Page EarthBound Wiki]. But I don’t mind helping out here.
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403
2024-11-06T06:38:27Z
SeePentine
55776870
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wikitext
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Leading Bureaucrat of the [https://earthbound.fandom.com/wiki/Main_Page EarthBound Wiki].
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Zen Idle Wiki:Wiki rules
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2023-08-30T04:40:14Z
FANDOM
32769624
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wikitext
text/x-wiki
Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary.
# '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
# '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
# '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
# '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
# '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
[[Category:{{SITENAME}}]]
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Andyphan20
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SeePentine
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File:Cashballclaim.png
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phoiac9h4m842xq45sp7s6u21eteeq1
File:Challenge.png
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SeePentine
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phoiac9h4m842xq45sp7s6u21eteeq1
File:Copperleaguerewards.jpg
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phoiac9h4m842xq45sp7s6u21eteeq1
File:E71A151E-4DD1-462A-9FEB-47949ECBAC9C.png
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phoiac9h4m842xq45sp7s6u21eteeq1
File:Example.jpg
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{{PD}}
[[Category:Images]]
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text/x-wiki
== Summary ==
{{PD}}
[[Category:Images]]
l2ff27u16hj8hs69djd7dzymypdesff
File:FA0E5F3C-27D1-457C-A03B-5A46C03DE185.png
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phoiac9h4m842xq45sp7s6u21eteeq1
File:Favicon.ico
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text/x-wiki
== Licensing ==
{{CC-BY-SA}}
[[Category:Wiki skin images]]
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File:Goldleaguerewards.jpg
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phoiac9h4m842xq45sp7s6u21eteeq1
File:Max Balls Active.png
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SeePentine
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phoiac9h4m842xq45sp7s6u21eteeq1
File:Silverleaguerewards.jpg
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phoiac9h4m842xq45sp7s6u21eteeq1
File:Site-background-light
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Protected "[[File:Site-background-light]]": Theme designer protected image ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite))
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phoiac9h4m842xq45sp7s6u21eteeq1
File:Stages.png
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File:Tournament.png
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phoiac9h4m842xq45sp7s6u21eteeq1
File:Tournamentnotjoinable2.png
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phoiac9h4m842xq45sp7s6u21eteeq1
File:Version 2 0 1.png
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File:Wiki.png
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text/x-wiki
[[Category:Wiki skin images]]
s1tuy95lheezaa36aijlw51ofpxeeif
MediaWiki:Common.css
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Created page with "/* CSS placed here will be applied to all skins */ /* Headings */ .page-content h1, .page-content h2, .page-content h3{ color: #fff; width: 100%; text-align: center; background: #252a2f; /*border-radius: 50px;*/ }"
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css
text/css
/* CSS placed here will be applied to all skins */
/* Headings */
.page-content h1, .page-content h2, .page-content h3{
color: #fff;
width: 100%;
text-align: center;
background: #252a2f;
/*border-radius: 50px;*/
}
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css
text/css
/* CSS placed here will be applied to all skins */
/* Headings are only needed for content*/
.page-content h1, .page-content h2, .page-content h3{
color: #fff;
width: 100%;
text-align: center;
background: #252a2f;
border-radius: 50px;
}
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css
text/css
/* CSS placed here will be applied to all skins */
/* Headings are only needed for content
.page-content h1, .page-content h2, .page-content h3{
color: #fff;
width: 100%;
text-align: center;
background: #252a2f;
border-radius: 50px;
}
*/
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MediaWiki:Mainpage
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Main Page
4vb8dsi8xlancr66p4j4hk1jz1fyeln
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SEO
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text/x-wiki
Zen Idle Wiki
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MediaWiki:Wiki-description-site-meta
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phoiac9h4m842xq45sp7s6u21eteeq1
Template:-
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Redirected page to [[Template:Clear]]
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#REDIRECT [[Template:Clear]]
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Template:=
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Created page with "<includeonly>=</includeonly><noinclude> {{documentation}}<noinclude>"
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<includeonly>=</includeonly><noinclude>
{{documentation}}<noinclude>
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Template:=/doc
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;Description
:This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]].
;This template cannot be substituted.
;Syntax
:Insert this template using <code>{{t|{{=}}}}</code>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:About
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1 revision imported
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<includeonly>{{#invoke:Hatnote|about}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:About
--></noinclude>
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Template:Album
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<includeonly><infobox type="Album">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="artist"><label>Artist</label></data>
<data source="released"><label>Released</label></data>
<data source="recorded"><label>Recorded</label></data>
<data source="length"><label>Length</label></data>
<data source="label"><label>Label</label></data>
<data source="producer"><label>Producer</label></data>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Album/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Album
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| artist =
| released =
| recorded =
| length =
| label =
| producer =
}}
</pre>
== Sample output ==
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
<pre>
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Ball
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Created page with "<infobox> <title source="title1"/> <image source="image"> <caption source="caption-image"/> </image> <group collapse="open"> <header source="ball_details">Ball details</header> <data source="cost"> <label>Cost</label> </data> <data source="base_value"> <label>Base Value</label> </data> <data source="spawn_rate"> <label>Spawn Rate</label> </data> </group> </infobox> <noinclude> Example usage: <pre> {{Ball | ti..."
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<infobox>
<title source="title1"/>
<image source="image">
<caption source="caption-image"/>
</image>
<group collapse="open">
<header source="ball_details">Ball details</header>
<data source="cost">
<label>Cost</label>
</data>
<data source="base_value">
<label>Base Value</label>
</data>
<data source="spawn_rate">
<label>Spawn Rate</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Ball
| title1=Example
| image=Example
| caption-image=Example
| ball_details=Example
| cost=Example
| base_value=Example
| spawn_rate=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image":{"suggested":true},"caption-image":{"suggested":true},"ball_details":{"suggested":true},"cost":{"suggested":true},"base_value":{"suggested":true},"spawn_rate":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
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<infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption-image"/>
</image>
<group collapse="open">
<header source="ball_details">Ball details</header>
<data source="cost">
<label>Cost</label>
</data>
<data source="base_value">
<label>Base Value</label>
</data>
<data source="spawn_rate">
<label>Spawn Rate</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Ball
| title=Example
| image=Example
| caption-image=Example
| ball_details=Example
| cost=Example
| base_value=Example
| spawn_rate=Example
}}
</pre>
<templatedata>
{"params":{"title":{"suggested":true},"image":{"suggested":true},"caption-image":{"suggested":true},"ball_details":{"suggested":true},"cost":{"suggested":true},"base_value":{"suggested":true},"spawn_rate":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
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Template:Book
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<includeonly><infobox type="Book">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="author"><label>Author</label></data>
<data source="illustrator"><label>Illustrator</label></data>
<data source="datePublished"><label>Published on</label></data>
<data source="publisher"><label>Publisher</label></data>
<group layout="horizontal">
<header>Publication order</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Books]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Book/doc
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text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Book
| title =
| image = [e.g. "Example.jpg"]
| author =
| illustrator =
| datePublished =
| publisher =
| previous =
| next =
}}</pre>
== Sample output ==
{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
<pre>{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:CC-BY-SA
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{{LicenseBox|text=''This file is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:CC-BY-SA files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:CC-BY-SA/doc
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;Description
:This template is used to mark images with the CC-BY-SA license.
;Syntax
:Type <code>{{t|CC-BY-SA}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Cast
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Created page with "<includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born..."
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<includeonly><infobox>
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<data><label>Born</label>
<default>{{#if: {{{birthname|}}} | {{{birthname|}}} }}{{#if: {{{birthdate|}}} | {{#if: {{{birthname|}}} | <br />}}{{{birthdate|}}}{{#if: {{{birthplace|}}} | <br />}} }}{{#if: {{{birthplace|}}} | {{#if: {{{birthdate|}}} || {{#if: {{{birthname|}}}|<br />}} }}{{{birthplace|}}} }}</default>
</data>
<data><label>Died</label>
<default>{{#if: {{{deathdate|}}} | {{{deathdate|}}} }}{{#if: {{{deathplace|}}} | {{#if: {{{deathdate|}}} | <br />}}{{{deathplace|}}} }}</default>
</data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="occupation"><label>Occupation</label></data>
<data source="appears in"><label>Appears in</label></data>
<data source="portrays"><label>Portrays</label></data>
</infobox>{{Namespace|main=[[Category:Cast]]<!--
-->{{#if: {{#pos:{{{appears in|}}} | TITLE}} | [[Category:TITLE cast]] }}<!--
-->}}</includeonly><noinclude>{{documentation}}</noinclude>
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Template:Cast/doc
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Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Cast
| name =
| image =
| caption =
| birthname =
| birthdate =
| birthplace =
| deathdate =
| deathplace =
| gender =
| height =
| occupation =
| appears in =
| portrays =
}}
</pre>
== Sample output ==
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
<pre>
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Character
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<includeonly><infobox type="Character">
<title source="name"/>
<image source="image">
<caption source="imagecaption" />
</image>
<group>
<data source="aliases"><label>Aliases</label></data>
<data source="relatives"><label>Relatives</label></data>
<data source="affiliation"><label>Affiliation</label></data>
<data source="occupation"><label>Occupation</label></data>
</group>
<group>
<header>Biographical information</header>
<data source="marital"><label>Marital status</label></data>
<data source="birthDate"><label>Date of birth</label></data>
<data source="birthPlace"><label>Place of birth</label></data>
<data source="deathDate"><label>Date of death</label></data>
<data source="deathPlace"><label>Place of death</label></data>
</group>
<group>
<header>Physical description</header>
<data source="species"><label>Species</label></data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="weight"><label>Weight</label></data>
<data source="eyes"><label>Eye color</label></data>
</group>
<group>
<header>Appearances</header>
<data source="portrayedby"><label>Portrayed by</label></data>
<data source="appearsin"><label>Appears in</label></data>
<data source="debut"><label>Debut</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Characters]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Character/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Character
| name =
| image =
| imagecaption =
| aliases =
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate =
| birthPlace =
| deathDate =
| deathPlace =
| species =
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre>
== Sample output ==
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
<pre>
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Cite web
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<includeonly>{{
#if: {{#if: {{{url|}}} | {{#if: {{{title|}}} |1}}}}
||Error on call to [[Template:cite web]]: Parameters '''url''' and '''title''' must be specified
}}{{
#if: {{{archiveurl|}}}{{{archivedate|}}}
| {{#if: {{#if: {{{archiveurl|}}}| {{#if: {{{archivedate|}}} |1}}}}
||Error on call to [[template:cite web]]: Parameters '''archiveurl''' and '''archivedate''' must be both specified or both omitted
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{authorlink|}}}
| [[{{{authorlink}}}|{{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}]]
| {{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{coauthors|}}}| <nowiki>;</nowiki> {{{coauthors}}} }}
}}{{#if: {{{author|}}}{{{last|}}}|
{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
|}}
}}{{#if: {{{last|}}}{{{author|}}}
| . }}{{
#if: {{{editor|}}}
|  {{{editor}}}:
}}{{#if: {{{archiveurl|}}}
| {{#if: {{{archiveurl|}}} | {{#if: {{{title|}}} | [{{{archiveurl}}} {{{title}}}] }}}}
| {{#if: {{{url|}}} | {{#if: {{{title|}}} | [{{{url}}} {{{title}}}] }}}}
}}{{#if: {{{language|}}} |  <span style="font-size: 0.95em; font-weight: bold; color:#555; position: relative;">({{{language}}})</span>
}}{{#if: {{{format|}}}
|  ({{{format|}}})
}}{{#if: {{{work|}}}
| . ''{{{work}}}''
}}{{#if: {{{pages|}}}
|  {{{pages}}}
}}{{#if: {{{publisher|}}}
| . {{{publisher}}}{{#if: {{{author|}}}{{{last|}}}
|
| {{#if: {{{date|}}}{{{year|}}}{{{month|}}} || }}
}}
}}{{#if: {{{author|}}}{{{last|}}}
||{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
}}
}}.{{#if: {{{archivedate|}}}
|  Archived from [{{{url}}} the original] on {{#time:F j, Y|{{{archivedate}}}}}{{#if: {{{archiveyear|}}} | , {{{archiveyear}}} }}.
}}{{#if: {{{accessdate|}}}
|  Retrieved on {{#time:F j, Y|{{{accessdate}}}}}{{#if: {{{accessyear|}}} | , {{{accessyear}}} }}.
}}{{#if: {{{accessmonthday|}}}
|  Retrieved on {{{accessmonthday}}}, {{{accessyear}}}.
}}{{#if: {{{accessdaymonth|}}}
|  Retrieved on {{{accessdaymonth}}} {{{accessyear}}}.
}}{{#if: {{{quote|}}}
| “{{{quote}}}”
}}</includeonly><noinclude>{{documentation}}
</noinclude>
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Template:Cite web/doc
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Created page with "__NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprec..."
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__NOTOC__
This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprecated [[Wikipedia:Template:Teb reference|template:web reference]]. It provides lower case parameters only.
A general discussion of the use of templates for adding citation of open-source web content to Wikipedia articles is available at [[Wikipedia:Citation templates|citation templates]].
This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[w:c:Wookieepedia:Template:Cite web|Wookieepedia]]
== Usage ==
;Common form for cases where little is known about authorship of the page (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |format= |work= }}</nowiki></tt>
;Using last, first (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using author (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, last, first
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, author
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, horizontal format (delete the ones you don't need)
<tt><nowiki>{{Cite web |url= |title= |accessdate= |accessmonthday= |accessdaymonth = |accessyear= |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, vertical format
<pre>{{Cite web
| url =
| title =
| accessdate =
| accessdaymonth =
| accessmonthday =
| accessyear =
| author =
| last =
| first =
| authorlink =
| coauthors =
| date =
| year =
| month =
| format =
| work =
| publisher =
| pages =
| language =
| archiveurl =
| archivedate =
| quote =
}}</pre>
=== Required parameters ===
* '''url''': URL of online item.
* '''title''': Title of online item.
''For producing a [[Wikipedia:WP:CONTEXT#Dates|wikilinked date]] of retrieval:''
:* '''accessdate''': Full date when item was accessed, in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, for example "accessdate = {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}". ''Must not be wikilinked''
''For producing a non-wikilinked date of retrieval:''
:* '''accessmonthday''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = May 10", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on May 10, 2006.''
:* '''accessdaymonth''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = 10 May", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on 10 May 2006.''
=== Optional parameters ===
* '''author''': Author
** '''last''' works with '''first''' to produce <code>last, first</code>
** '''authorlink''' works either with '''author''' or with '''last''' & '''first''' to link to the appropriate wikipedia article. Does not work with URLs.
** '''coauthors''': allows additional authors
* '''date''': Full date of publication, preferably in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. May be wikilinked.
** OR: '''year''': Year of publication, and '''month''': Name of the month of publication. If you also have the day, use ''date'' instead. Must not be wikilinked.
* '''format''': Format, e.g. PDF. HTML implied if not specified.
* '''work''': If this item is part of a larger work, name of that work.
* '''publisher''': Publisher, if any.
* '''pages''': ''pp. 5–7'': first page and optional last page. This is for listing the pages relevant to the citation, not the total number of pages in the book. This is especially useful for PDF format, where the page can be linked to with the <code>#page=''number''</code> anchor tagged on the end of the URL:
*: <code><nowiki>pages = [http://www.example.org/file.pdf#page=123 p. 123]</nowiki></code>
* '''language''': language of publication (don't specify "English" as this is the default).
* '''archiveurl''': URL of the archive location of the item (requires '''archivedate''')
* '''archivedate''': Date when the item was archived (requires '''archiveurl'''), in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. Must not be wikilinked; it will be linked automatically.
* '''quote''': Relevant quote from online item.
== Examples ==
;Some standard use cases
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| publisher=Open Publishing
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| url=http://www.nfl.com/fans/
| title=Digest of Rules
| publisher= National Football League
| accessdate=2005-07-06
}}</nowiki><br>→ <span style="background:white">{{cite web | url=http://www.nfl.com/fans/
| title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</span>
;Non-linking date of retrieval (using accessmonthday and accessyear)
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</span>
;Using format
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF | accessdate=2005-07-06}}</span>
;language
* <nowiki>{{Cite web
| author=Joliet, François
| title=Honnit soit qui mal y pense
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
| language=French
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06 | language=French}}</span>
;coauthors
* <nowiki>{{Cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author
* <nowiki>{{Cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author, no publisher
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06
}}</nowiki></br>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| language=Greek
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control | date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06
| language=Greek }}</span>
; Using archiveurl and archivedate to refer to items that went away but are available from an archive site
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11 }}</span>
* <nowiki>
{{Cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26
}}</nowiki><br/> → <span style="background:white">{{cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26}}</span>
; Using quote
* <nowiki>{{Cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</nowiki><br/>→ <span style="background:white">{{cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</span>
;No parameters (error)
* <nowiki>{{Cite web}}</nowiki><br/>→ <span style="background:white">{{cite web}}</span>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Clear
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<includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Clear/doc
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;Description
This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images.
The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>).
;Syntax
* To clear both sides of the page, add the code {{t|Clear}}.
* To clear only the left side of the page, add the code {{t|Clear|left}}.
* To clear only the right side of the page, add the code {{t|Clear|right}}.
You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template.
__NOTOC__
;Example
<pre style="display:table">
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
</pre>
This code produces the following result:
----
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
----
As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements.
== See also ==
* [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN]
* [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN]
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Cols
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Modern and supported browsers no longer need vendor-specific prefixes for column-count
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<includeonly><div style="column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Cols/doc
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;Description
This template formats the text into the specified number of columns.
;Syntax
<pre>{{cols|<# of columns>|<content>}}</pre>
Especially useful to wrap long lists of items into multiple columns.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Delete
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{{MessageBox
|header = Candidate for deletion
|type = delete
|text = This page has been nominated for removal from the wiki.
|comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion.
|class = notice hidden plainlinks
|id = delete
}}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude>
{{Documentation}}</noinclude>
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Template:Delete/doc
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;Description
:This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]].
;Syntax
:Type <code>{{t|delete}}</code> on the page to be deleted.'''
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Dialogue
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<includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Dialogue
--></noinclude>
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Template:Dialogue/doc
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{{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''.
==Syntax==
This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article:
<pre>{{dialogue
|short=full
|short=full
|short=full
...
|Character|Speech
|Character|Speech
|Character|Speech
...
|cite = dialogue description
}}</pre>
These parameters are explained more fully below.
==Parameters==
'''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this:
<pre>{{dialogue
|short=full
|short=full
|short=full
...</pre>
Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it.
Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this:
<pre>...
|Character|Speech|mood1=angry
|Character|Speech|mood2=quiet
|Character|Speech|mood3=ecstatic
...</pre>
Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue.
:;<code>Parameter 1</code> ''(required)'' : Character name speaking
:;<code>Parameter 2</code> ''(optional)'' : Line to speak
:;<code>Parameter 3</code> ''(optional)'' : Next character
:;<code>Parameter 4</code> ''(optional)'' : Next line
:;<code>Parameter 5</code> ''(optional)'' : Next character
:;<code>Parameter 6</code> ''(optional)'' : Next line
:;<code>Parameter 7</code> ''(optional)'' : so on...
Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless.
To write a dialogue description/source, use <code>cite =</code>
==Examples==
Here is an example of a full template usage:
<pre>{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}</pre>
The above would generate:
{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}
The below code demonstrates examples of extended use:
<pre>{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}</pre>
The above would generate:
{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}
===Notes===
You can number, bullet or indent your dialogue:
<pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre>
:{{dialogue|Me|Hello|You|Howdido!}}
<pre>#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre>
#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}
<pre>*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre>
*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}
You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Disambiguation
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{{MessageBox
| header = Disambiguation page for {{PAGENAME}}
| type = disambiguation
| text = The following is a list of links to pages that might share the same title.
| comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.
| class = notice hidden
| id = disambiguation}}
<includeonly>__DISAMBIG__[[Category:Disambiguations]]</includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Disambiguation/doc
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;Description
:Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]].
;Syntax
:Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Documentation
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<includeonly>{| class="article-table plainlinks" style="width:100%;"
|- style="font-size:18px;"
! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div>
|-
| ''Note: portions of the template sample may not be visible without values provided.''
|-
| View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]])
|-
| Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/sandbox|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages.
|}
<div style="margin:0 1em;">
{{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude>
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Template:Documentation/doc
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==Description==
This template is used to insert descriptions on template pages.
==Syntax==
Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page.
Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage.
==Usage==
===On the Template page===
This is the normal format when used:
<pre>
TEMPLATE CODE
<includeonly>Any categories to be inserted into articles by the template</includeonly>
<noinclude>{{Documentation}}</noinclude>
</pre>
''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).''
''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.''
===On the documentation page===
The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]).
Normally, you will want to write something like the following on the documentation page:
<pre>
==Description==
This template is used to do something.
==Syntax==
Type <code>{{t|templatename}}</code> somewhere.
==Samples==
<code><nowiki>{{templatename|input}}</nowiki></code>
results in...
{{templatename|input}}
<includeonly>Any categories for the template itself</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
</pre>
Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections.
Note that the above example also uses the [[Template:T]] template.
<includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Episode
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<includeonly><infobox type="Episode">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="partOfSeason"><label>Season</label></data>
<data source="episodeNumber"><label>Episode</label></data>
<data source="airDate"><label>Air date</label></data>
<data source="writer"><label>Writer</label></data>
<data source="director"><label>Director</label></data>
<group layout="horizontal">
<header>Episode guide</header>
<data source="previousEpisode"><label>Previous</label></data>
<data source="nextEpisode"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Episode/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Episode
| title =
| partOfSeason =
| episodeNumber =
| image = [e.g. "Example.jpg"]
| airDate =
| writer =
| director =
| previousEpisode =
| nextEpisode =
}}</pre>
== Sample output ==
{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airDate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}<pre>{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airDate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}</pre>
<includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Event
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<includeonly><infobox type="Event">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="performers"><label>Performers</label></data>
<data source="date"><label>Date</label></data>
<data source="location"><label>Location</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Events]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Event/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Event
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| performers =
| date =
| location =
}}
</pre>
== Sample output ==
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
<pre>
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Fairuse
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{{LicenseBox|text=''This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Fairuse files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Fairuse/doc
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;Description
:This template is used to mark images as fair use.
;Syntax
:Type <code>{{t|fairuse}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Film
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<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption"/></image>
<group>
<data source="premiere"><label>Premiere date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="rating"><label>Rating</label></data>
<data source="runtime"><label>Runtime</label></data>
<data source="director"><label>Directed by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="music"><label>Music by</label></data>
<data source="producer"><label>Produced by</label></data>
<data source="budget"><label>Budget</label></data>
<data source="earned"><label>Box Office</label></data>
</group>
<group layout="horizontal">
<header>Series</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{Namespace|main=[[Category:Films]]}}</includeonly><noinclude>{{documentation}}</noinclude>
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Template:Film/doc
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Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Film
| title =
| image =
| caption =
| premiere =
| genre =
| rating =
| runtime =
| director =
| writer =
| music =
| producer =
| budget =
| earned =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:For
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<includeonly>{{#invoke:Hatnote|For}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:From Wikimedia
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{{LicenseBox|text=''This file was originally uploaded on Wikipedia or another Wikimedia project.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files from WikiMedia projects]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:From Wikimedia/doc
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;Description
:This template is used to mark images as having been uploaded on [[wikipedia:|Wikipedia]] or another [[wikimedia:|Wikimedia]] project.
;Syntax
:Type <code>{{t|From Wikimedia}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Further
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<includeonly>{{#invoke:Hatnote|further}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:GFDL
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{{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''[[Wikipedia:Text of the GNU Free Documentation License|GNU Free Documentation License]]''', Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:GFDL files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:GFDL/doc
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;Description
:This template is used to mark images using the GFDL.
;Syntax
:Type <code>{{t|GFDL}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Game
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<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="developer"><label>Developer</label></data>
<data source="publisher"><label>Publisher</label></data>
<data source="engine"><label>Engine</label></data>
<data source="version"><label>Version</label></data>
<data source="platform"><label>Platform</label></data>
<data source="releasedate"><label>Release date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="mode"><label>Mode</label></data>
<data source="rating"><label>Rating</label></data>
<data source="media"><label>Media</label></data>
<group collapse="open">
<header>System requirements</header>
<data source="requirements"></data>
</group>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Game/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Game
| title = The game's name, displayed on top of the infobox
| image = [e.g. "Example.jpg"]
| developer =
| publisher =
| engine = The engine the game runs on
| version = Most recently released version of the game. If your wiki does patch notes, you may wish to link to those.
| platform = Platform(s) the game is available on
| releasedate = When the game released
| genre = Genre(s) the game is classified as
| mode = Singeplayer, multiplayer, etc.
| rating = ESRB / PEGI, etc. ratings
| media = What media the game is available on (digital, cartridge, cd, etc.)
| requirements = System requirements
}}</pre>
== Sample output ==
{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
<pre>{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Hatnote
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<includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Hatnote/doc
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The hatnotes used for adding links between articles where more context is important.
Broadly speaking, a hatnote should answer a readers' question: Am I on the right page?
== Usage ==
; Basic usage:
{{hatnote|''text''}}
; All parameters:
{{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}}
== Parameters ==
This template accepts the following parameters:
* <code>1</code> - the hatnote text (required)
* <code>extraclasses</code> - any extra CSS classes to be added.
* <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
* <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted.
== Example ==
* <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}}
== Typical types ==
{{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters.
;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized.
;{{T|Further}}: Used to link to articles containing further information on this topic.
;{{T|See also}}: Used to link to additional articles on related topics.
:;{{T|Main|Main Page}} →:{{Main|Main Page}}
:;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}}
:*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
:*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
:*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
== Disambiguation ==
Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier.
;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including:
:;{{T|About|Use1}} →:{{About|}}
:;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}}
:;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}}
Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section:
:;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}}
:;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}}
A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>.
;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters.
:;If used without parameters on a page named ''Foo'', the result is
::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}}
:;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields
::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}}
:;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields
::{{For|similar terms|Main Page}}
:;The third, fourth and fifth parameters are used to give one, two, or three supplementary links:
:*{{For|similar terms|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}}
:the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}.
== Errors ==
If no hatnote text is supplied, the template will output the following message:
* {{hatnote|category=no}}
If you see this error message, it is for one of four reasons:
# No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
# Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead.
# The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>.
# You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]].
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''.
The HTML code produced by this template looks like this:
* <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code>
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
t1fxeq2w3f5fb8ffeajoi9akea4sz4i
Template:Header section
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Created page with "<div style="background: #252a2f; border: none; color: #fff; text-align: center; border-radius: 35px;"><h{{{number|2}}} style="border: none;">{{{title|Example}}}</h2></div>"
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<div style="background: #252a2f; border: none; color: #fff; text-align: center; border-radius: 35px;"><h{{{number|2}}} style="border: none;">{{{title|Example}}}</h2></div>
6kv6xsb9xjfgjvjs06kdew0wg0qcie7
Template:Infobox Card
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Created page with "<infobox> <title source="title"> <default>{{PAGENAME}}</default> </title> <image source="image"> <caption source="caption-image"/> </image> <data source="description"> <label>Description</label> </data> <data source="rarity"> <label>Rarity</label> </data> </infobox> <noinclude> Example usage: <pre> {{Infobox Card | title=Example | image=Example | caption-image=Example | description=Example | rarity=Example }} </pre> <templa..."
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<infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption-image"/>
</image>
<data source="description">
<label>Description</label>
</data>
<data source="rarity">
<label>Rarity</label>
</data>
</infobox>
<noinclude>
Example usage:
<pre>
{{Infobox Card
| title=Example
| image=Example
| caption-image=Example
| description=Example
| rarity=Example
}}
</pre>
<templatedata>
{"params":{"title":{"suggested":true},"image":{"suggested":true},"caption-image":{"suggested":true},"description":{"suggested":true},"rarity":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
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Template:Item
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<includeonly><infobox type="Item">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="type"><label>Type</label></data>
<data source="effects"><label>Effects</label></data>
<data source="source"><label>Source</label></data>
<data source="buy"><label>Cost to buy</label></data>
<data source="sell"><label>Cost to sell</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Item/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Item
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| type =
| effects =
| source =
| buy =
| sell =
}}
</pre>
== Sample output ==
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}<pre>
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
rny0iwwc95ltuus80vgytxms6tkvmzv
Template:LGPL
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Created page with " {{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <incl..."
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{{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:LGPL files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:LGPL/doc
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Created page with ";Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>Category:Image lic..."
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;Description
:This template is used to mark images using the LGPL.
;Syntax
:Type <code>{{t|LGPL}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:LicenseBox
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<includeonly><div style="border-collapse: collapse; border-color: #d6d6d6; border-radius: 3px; border-style: solid; border-left-width: 8px; border-bottom-width: 1px; border-right-width: 1px; border-top-width: 1px; display: flex; margin: 0 auto 5px auto; min-height: 32px; padding: 0.25em 0.5em; {{{style|}}}" class="article-table plainlinks {{{class|}}}">
{{#if:{{{image|}}} | <span style="padding: 2px 0px 2px 0.5em; text-align: center; width: 60px;">[[File:{{{image}}}{{!}}48px{!}}alt{{=}}]]</span>}}
{{{text|''Your license text is not specified''}}}
</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:LicenseBox/doc
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;Description
:This template is used to create the box used by the various image license templates. The default styling is currently geared to a light-themed wiki. If your wiki has a dark theme and this template is too bright relative to the other elements on your wiki, simply change the following style parameters:
:<code>background-color:</code> This is the color of the background and is currently set to: <code>#fefefe</code>
:<code>border-color:</code> This is the color of the borders and is currently set to: <code>#d6d6d6</code>
:<code>color:</code> This is the color of the text and is currently set to: <code>#333</code>
;Syntax
:Type <code>{{t|LicenseBox|text{{=}}License text}}</code> on the image information page.
<includeonly>[[Category:Image license templates| ]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:List of Balls
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Created page with "{| class="wikitable mw-collapsible" style="width: 100%;" !<div style="font-size: 20px">List of Balls in-game</div> |- |[[Ball 1]] • [[Ball 2]] • [[Ball 3]] • [[Ball 4]] • [[Ball 5]] • [[Ball 6]] • [[Ball 7]] • [[Ball 8]] • [[Ball 9]] • [[Ball 10]] • [[Ball 11]] • [[Ball 12]] |}"
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{| class="wikitable mw-collapsible" style="width: 100%;"
!<div style="font-size: 20px">List of Balls in-game</div>
|-
|[[Ball 1]] • [[Ball 2]] • [[Ball 3]] • [[Ball 4]] • [[Ball 5]] • [[Ball 6]] • [[Ball 7]] • [[Ball 8]] • [[Ball 9]] • [[Ball 10]] • [[Ball 11]] • [[Ball 12]]
|}
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Template:Location
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<includeonly><infobox type="Location">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<image source="map"><caption source="mapcaption"/></image>
<data source="type"><label>Type</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="inhabitants"><label>Inhabitants</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Locations]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Location/doc
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text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Location
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| map = [e.g. "Example.jpg"]
| mapcaption =
| type =
| level =
| location =
| inhabitants =
}}
</pre>
== Sample output ==
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}<pre>
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:MIT
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Created page with "{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>Category:MIT licens..."
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{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:MIT license files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:MIT/doc
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Created page with ";Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>Category:Ima..."
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;Description
:This template is used to mark images using the MIT license.
;Syntax
:Type <code>{{t|MIT}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Main
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<includeonly>{{#invoke:Hatnote|main}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Main_article
--></noinclude>
py3bdxobny8dxbtbin3kzfc0o9766ws
Template:MessageBox
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{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Ambox
--></noinclude>
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Template:MessageBox/doc
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{{T|MessageBox}} is a template for creating message boxes.
It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function.
It uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]].
'''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''.
==Parameters==
For examples of how to use these parameters, see [[#Examples]].
{| class="wikitable" style="width: 100%"
! Parameter name
! Description
! Required?
! Default
|-
| <code>class</code>
| Additional classes to the root <code>.mbox</code> element.
| No
| —
|-
| <code>bordercolor</code>
| The color of the thick left-most border.
| No
| Stylesheet default
|-
| <code>type</code>
| Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]].
| No
| —
|-
| <code>bgcolor</code>
| The color of the mbox's background.
| No
| Stylesheet default
|-
| <code>style</code>
| Additional inline styles to the root <code>.mbox</code> element.
| No
| —
|-
| <code>image</code>
| An image to be added to the left of all text content.
| No
| —
|-
| <code>imagewidth</code>
| The width of the image (height automatically adjusts).
| No
| <code>60px</code>
|-
| <code>imagelink</code>
| The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable.
| No
| —
|-
| <code>header</code>
| The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show.
| No
| —
|-
| <code>text</code>
| Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>comment</code>
| Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>aside</code>
| Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>id</code>
| By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>).
| No
| —
|-
| <code>collapsed</code>
| By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default).
| No
| —
|}
==Design==
Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS.
<syntaxhighlight lang="css" class="mw-collapsible mw-collapsed">
.mbox {
/* the background of the entire box */;
background-color: ;
/* the border color of the entire box */
border-color: ;
/* the border thickness of the entire box */
border-width: ;
/* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */
border-left-color: ;
/* the rounded-ness of the corners */;
border-radius: ;
/* the baseline font-size of the mbox */
font-size: ;
}
.mbox__content {
/* the padding inside the mbox */
padding: ;
}
.mbox__content__image {
/* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */
width: ;
/* the spacing to the left of the text (i.e., the right of the image) */
padding-right: ;
}
.mbox__content__text__comment {
/* the size of the text in the "comment" parameter */
font-size: ;
}
.mbox__content__aside {
/* any particular modifications to the "aside" area can go here */
/* the maximum width of the aside area */
width: ;
}
.mbox__close {
/* the appearance of the close symbol here */
}
.mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be × */
content: '';
}
.mw-collapsed + .mbox__close {
/* modifications to the close symbol when the box is closed */
}
.mw-collapsed + .mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */
content: '';
}
</syntaxhighlight>
; Technical notes
* Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template.
== Examples ==
=== Basic MessageBox ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|id = test1
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|id = test1
}}
=== Using types ===
To use types, CSS variables must be added, such as:
<syntaxhighlight lang="css">
:root {
--type-important: rgba(200, 0, 0, 0.8);
--type-moderate: rgba(233, 124, 47, 0.8);
--type-minor: rgba(241, 197, 37, 0.8);
}
</syntaxhighlight>
If added:
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}
Depending on your styling, there may not be a visual difference in the above example.
=== With an image ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}
=== With an aside ===
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}
=== Standard/default style ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|comment = Comment text here
|image = Wiki.png
|aside = Aside text here
|id = standard
}}</pre>
Produces:
{{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}}
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
nnhlie59jtpr8xd27kdo3dnso6wmlsq
Template:Namespace
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{{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Namespace_detect
--></noinclude>
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Template:Namespace/doc
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This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on.
It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types:
; main : Main (i.e. article) space, where normal articles are kept.
; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc.
;user
;file
;mediawiki
;template
;help
;category
: The remaining namespaces.
; other : Any namespaces that were not specified as a parameter to the template (see explanation below).
For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated.
'''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''.
== Usage ==
This template takes one or more parameters named after the different page types as listed above. Like this:
<pre>
{{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
</pre>
If the template is on a main (article) page, it will return this:
: {{Namespace |demospace=main
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
If the template is on any other page than an article or a talk page, it will return this:
: {{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this:
<pre>
{{Namespace
| file = File page text
| category = Category page text
| other =
}}
</pre>
On any pages other than file and category pages the code above will render nothing.
<!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. -->
: {{Namespace
| file = File page text
| category = Category page text
| other =
}}
By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this:
<pre>
{{Namespace
| main =
| other = Other pages text
}}
</pre>
The code above will render nothing when on mainspace (article) pages, but will return this when on other pages:
: {{Namespace
| main =
| other = Other pages text
}}
== Demospace and page ==
For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''.
'''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this:
<pre>
{{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = {{{demospace|}}}
| page = {{{page|}}}
}}
</pre>
If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual.
== Parameters ==
List of all parameters:
<pre>
{{Namespace
| main =
...
| other =
| demospace = {{{demospace|}}} / main / talk / user /
file / mediawiki / template /
help / category / other
| page = {{{page|}}} / User:Example
}}
</pre>
== Technical details ==
If you intend to feed tables as content to the numbered parameters of this template, you need to know this:
[[w:Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[w:Help:Template|help]]</nowiki></code>. Thus templates can not handle [[w:Help:Table|wikitables]] as input unless you escape them by using the <code><nowiki>{{!}}</nowiki></code> [[w:Help:Magic words|magic word]]. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust.
<includeonly>[[Category:General wiki templates]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Navbox
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{| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;"
|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}
|}<noinclude>
{{documentation}}</noinclude>
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Template:Navbox/doc
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;Description
:This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation".
;Navbox Creation
<inputbox>
type=create
prefix=Template:
preload=Template:Navbox
editintro=Template:Navbox/doc
buttonlabel=Make your navbox!
default = Navbox Foo
</inputbox>
#Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions.
#Edit the resulting page in source mode.
#Replace <code>{{{header}}}</code> with the text you would like to appear in the header.
#Replace <code>{{{body}}}</code> with the text you would like to appear in the body.
#To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble:
<pre>|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}</pre>
Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1.
;Syntax
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
:Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Nolicense
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{{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Nolicense/doc
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;Description
:This template is used to mark images where the copyright status is not known. It automatically adds the images to the [[:Category:Unattributed files|Unattributed files]] category for later maintenance
;Syntax
:Type <code>{{t|Nolicense}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Other free
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{{LicenseBox|text=''This file is licensed under a free license.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Freely licensed files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Other free/doc
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text/x-wiki
;Description
:This template is used to mark images with a free license not covered by other image templates.
;Syntax
:Type <code>{{t|Other free}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:PD
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text/x-wiki
{{LicenseBox|text=''This file is in the public domain''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Public domain files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:PD/doc
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wikitext
text/x-wiki
;Description
:This template is used to mark images as being in the public domain.
;Syntax
:Type <code>{{t|PD}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Permission
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{{LicenseBox|text=''This file is copyrighted. The copyright holder has given permission for its use.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files used with permission]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Permission/doc
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;Description
:This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use.
;Syntax
:Type <code>{{t|permission}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Quest
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text/x-wiki
<includeonly><infobox type="Quest">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="start"><label>Start</label></data>
<data source="end"><label>End</label></data>
<data source="prerequisites"><label>Prerequisites</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="rewards"><label>Rewards</label></data>
<group layout="horizontal">
<header>Quest progression</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Quest/doc
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text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Quest
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| start =
| end =
| prerequisites =
| level =
| location =
| rewards =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
<pre>{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Quote
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{{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://starter.fandom.com/wiki/Template:Quote?oldid=4277
--></noinclude>
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Template:Quote/doc
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text/x-wiki
==Description==
To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up.
==Syntax==
<pre>
{{Quote
| quote =
| speaker =
| source =
}}
</pre>
As an alternative, these can be placed in positional order.
==Samples==
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
<pre>
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
or
<pre>
{{Quote
| When you play the game of thrones, you win or you die.
| [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Season
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<includeonly><infobox type="Season">
<title source="title"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption"/></image>
<data source="season"><label>Season</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="premiere"><label>Premiered</label></data>
<group layout="horizontal">
<header>Navigation</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Seasons]]}}</includeonly><noinclude>{{documentation}}</noinclude>
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Template:Season/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Season
| title =
| image =
| caption =
| season =
| episodes =
| premiere =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:See also
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<includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:Self
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{{LicenseBox|text=''This file was uploaded by the photographer or author.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files uploaded by the photographer or author]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Self/doc
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;Description
:This template is used to mark images as having been uploaded by the photographer or author.
;Syntax
:Type <code>{{t|self}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Series
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<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption" /></image>
<data source="release"><label>First released</label></data>
<data source="seasons"><label>Seasons</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="runtime"><label>Run time</label></data>
<data source="genre"><label>Genre</label></data>
<data source="network"><label>Network</label></data>
<data source="distrib"><label>Distributor</label></data>
<data source="creator"><label>Created by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="director"><label>Directed by</label></data>
<data source="composer"><label>Composer</label></data>
<data source="based on"><label>Based on</label></data>
<data source="exec prod"><label>Executive producer</label></data>
<data source="producer"><label>Producer</label></data>
<data source="prod co"><label>Production company</label></data>
<data source="country"><label>Country</label></data>
<data source="language"><label>Language</label></data>
</infobox></includeonly><noinclude>{{documentation}}</noinclude>
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Template:Series/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Series
| title =
| image =
| caption =
| release =
| seasons =
| episodes =
| runtime =
| genre =
| network =
| distrib =
| creator =
| writer =
| director =
| composer =
| based on =
| exec prod =
| producer =
| prod co =
| country =
| language =
}}</pre>
== Sample output ==
{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}
<pre>{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Space
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text/x-wiki
<includeonly> </includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Space/doc
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;Description
This template allows you to force a space in areas that strip whitespace.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Stage
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<infobox>
<title source="title1"/>
<image source="image1">
<caption source="caption-image1"/>
</image>
<data source="cost">
<label>Cost</label>
</data>
<data source="stage">
<label>Stage</label>
</data>
</infobox>
<noinclude>
Example usage:
<pre>
{{Stage
| title1=Example
| image1=Example
| caption-image1=Example
| cost=Example
| stage=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption-image1":{"suggested":true},"cost":{"suggested":true},"stage":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
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<infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption-image"/>
</image>
<data source="cost">
<label>Cost</label>
</data>
<data source="stage">
<label>Stage</label>
</data>
</infobox>
<noinclude>
Example usage:
<pre>
{{Stage
| title=Example
| image=Example
| caption-image=Example
| cost=Example
| stage=Example
}}
</pre>
<templatedata>
{"params":{"title":{"suggested":true},"image":{"suggested":true},"caption-image":{"suggested":true},"cost":{"suggested":true},"stage":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
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Template:StructuredQuote
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<blockquote class="pull-quote">
<div style="pull-quote_text>{{{text|Text...}}}</div>
<p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p>
</blockquote>
<noinclude>
{{#if:{{PROTECTIONEXPIRY:edit | Template:StructuredQuote/doc }} | {{Documentation}} | }}
</noinclude>
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FANDOMbot
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Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details.
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<blockquote class="pull-quote">
<div class="pull-quote__text">{{{text|Text...}}}</div>
<p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p>
</blockquote>
<noinclude>
==Description==
A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead.
See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes.
==Syntax==
<pre>
{{StructuredQuote
| text =
| speaker =
| receiver =
| attribution =
| source =
}}
</pre>
==Samples==
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[Yoda]]
|receiver=[[Luke Skywalker]]
|source=[[Star Wars: Episode V The Empire Strikes Back]]
}}
<pre>
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[Yoda]]
|receiver=[[Luke Skywalker]]
|source=[[Star Wars: Episode V The Empire Strikes Back]]
}}
</pre>
== TemplateData ==
<templatedata>
{
"params": {
"text": {
"label": "Quote text",
"description": "quote text",
"type": "content",
"required": true
},
"speaker": {
"label": "Person(s) quoted",
"description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)",
"type": "content",
"required": true
},
"receiver": {
"label": "Person(s) to whom the quote was spoken",
"description": "person the quote was spoken to (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"attribution": {
"label": "Attribution(s)",
"description": "attribution (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"source": {
"label": "Quote source",
"description": "place where it was spoken (wikitext link)",
"type": "content",
"suggested": true
}
},
"format": "block"
}
</templatedata>
</noinclude>
oo5b57fo2xd1mceyzo6sr5v16rl78qn
467
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2024-11-08T14:12:54Z
FANDOMbot
32794352
Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details.
467
wikitext
text/x-wiki
<blockquote class="pull-quote">
<div class="pull-quote__text">{{{text|Text...}}}</div>
<p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p>
</blockquote>
<noinclude>
==Description==
A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead.
See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes.
==Syntax==
<pre>
{{StructuredQuote
| text =
| speaker =
| receiver =
| attribution =
| source =
}}
</pre>
==Samples==
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[w:c:en.starwars:Yoda|Yoda]]
|receiver=[[w:c:en.starwars:Luke_Skywalker|Luke Skywalker]]
|source=[[w:c:en.starwars:Star_Wars:_Episode_V_The_Empire_Strikes_Back|Star Wars: Episode V The Empire Strikes Back]]
}}
<pre>
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[Yoda]]
|receiver=[[Luke Skywalker]]
|source=[[Star Wars: Episode V The Empire Strikes Back]]
}}
</pre>
== TemplateData ==
<templatedata>
{
"params": {
"text": {
"label": "Quote text",
"description": "quote text",
"type": "content",
"required": true
},
"speaker": {
"label": "Person(s) quoted",
"description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)",
"type": "content",
"required": true
},
"receiver": {
"label": "Person(s) to whom the quote was spoken",
"description": "person the quote was spoken to (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"attribution": {
"label": "Attribution(s)",
"description": "attribution (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"source": {
"label": "Quote source",
"description": "place where it was spoken (wikitext link)",
"type": "content",
"suggested": true
}
},
"format": "block"
}
</templatedata>
</noinclude>
t808cx5iy65gb6scx67s6giyg81ape0
470
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2024-11-15T09:44:25Z
FANDOMbot
32794352
Updated default StructuredQuote template. See https://community.fandom.com/wiki/Help:Structured_Quotes for more details.
470
wikitext
text/x-wiki
<blockquote class="pull-quote">
<div class="pull-quote__text">{{{text|Text...}}}</div>
<p style="text-align: right"><cite>—{{{speaker|speaker}}}{{#if:{{{receiver|}}}|, to {{{receiver|}}}}}{{#if:{{{attribution|}}}|, {{{attribution|}}}}}{{#if:{{{source|}}}|, {{{source|}}}}}</cite></p>
</blockquote>
<noinclude>
==Description==
A template used for displaying Structured Quotes ( ''<nowiki>{{#SQuote:}}</nowiki>'' ). If you want to unlock the full potential of Structured Quotes, please avoid using this template directly, and consider ''<nowiki>{{#SQuote:}}</nowiki>'' markup instead.
See https://community.fandom.com/wiki/Help:Structured_Quotes for extra information about Structured Quotes.
==Syntax==
<pre>
{{StructuredQuote
| text =
| speaker =
| receiver =
| attribution =
| source =
}}
</pre>
==Samples==
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[w:c:en.starwars:Yoda|Yoda]]
|receiver=[[w:c:en.starwars:Luke_Skywalker|Luke Skywalker]]
|source=[[w:c:en.starwars:Star_Wars:_Episode_V_The_Empire_Strikes_Back|Star Wars: Episode V The Empire Strikes Back]]
}}
<pre>
{{StructuredQuote
|text=Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. (...)
|speaker=[[Yoda]]
|receiver=[[Luke Skywalker]]
|source=[[Star Wars: Episode V The Empire Strikes Back]]
}}
</pre>
== TemplateData ==
<templatedata>
{
"params": {
"text": {
"label": "Quote text",
"description": "quote text",
"type": "content",
"required": true
},
"speaker": {
"label": "Person(s) quoted",
"description": "individual(s) who uttered or wrote the quoted words (wikitext links, comma-separated)",
"type": "content",
"required": true
},
"receiver": {
"label": "Person(s) to whom the quote was spoken",
"description": "person the quote was spoken to (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"attribution": {
"label": "Attribution(s)",
"description": "attribution (wikitext links, comma-separated)",
"type": "content",
"suggested": true
},
"source": {
"label": "Quote source",
"description": "place where it was spoken (wikitext link)",
"type": "content",
"suggested": true
}
},
"format": "block"
}
</templatedata>
</noinclude>
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Template:Stub
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Created page with "{{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}}..."
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{{MessageBox
|header = Stub
|type = stub
|text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].''
|comment =
|class = notice hidden plainlinks
|id = stub
}}<includeonly>[[Category:Stubs]]</includeonly><noinclude>
{{Documentation}}</noinclude>
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Template:Stub/doc
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;Description
:This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:T
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<onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!--
-->{{#if:{{{2|}}}||<span style="color:#555;">''<{{{2}}}>''</span>}}<!--
-->{{#if:{{{3|}}}||<span style="color:#555;">''<{{{3}}}>''</span>}}<!--
-->{{#if:{{{4|}}}||<span style="color:#555;">''<{{{4}}}>''</span>}}<!--
-->{{#if:{{{5|}}}||<span style="color:#555;">''<{{{5}}}>''</span>}}<!--
-->{{#if:{{{6|}}}||<span style="color:#555;">''<{{{6}}}>''</span>}}<!--
-->{{#if:{{{7|}}}||<span style="color:#555;">''<{{{7}}}>''</span>}}<!--
-->{{#if:{{{8|}}}||<span style="color:#555;">''<{{{8}}}>''</span>}}<!--
-->{{#if:{{{9|}}}||<span style="color:#555;">''<{{{9}}}>''</span>}}<!--
-->{{#if:{{{10|}}}||<span style="color:#555;">''<{{{10}}}>''</span>}}<!--
-->{{#if:{{{11|}}}||<span style="color:#555;">''<{{{11}}}>''</span>}}<!--
-->{{#if:{{{12|}}}||<span style="color:#555;">''<{{{12}}}>''</span>}}<!--
-->{{#if:{{{13|}}}||<span style="color:#555;">''<{{{13}}}>''</span>}}<!--
-->{{#if:{{{14|}}}||<span style="color:#555;">''<{{{14}}}>''</span>}}<!--
-->{{#if:{{{15|}}}||<span style="color:#555;">''<{{{15}}}>''</span>}}<!--
-->{{#if:{{{16|}}}||<span style="color:#555;">''<{{{16}}}>''</span>}}<!--
-->{{#if:{{{17|}}}||<span style="color:#555;">''<{{{17}}}>''</span>}}<!--
-->{{#if:{{{18|}}}||<span style="color:#555;">''<{{{18}}}>''</span>}}<!--
-->{{#if:{{{19|}}}||<span style="color:#555;">''<{{{19}}}>''</span>}}<!--
-->{{#if:{{{20|}}}||<span style="color:#555;">''<{{{20}}}>''</span>}}<!--
-->{{#if:{{{21|}}}||<span style="color:#555;">''<{{{21}}}>''</span>}}<!--
--><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude>
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Template:T/doc
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;Description
A template link with a variable number of parameters (0-20).
;Syntax
:{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! -->
;Source
:Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license.
;Example
:{{t|t|param1|param2}}
<includeonly>[[Category:General wiki templates]]</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Tocright
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<includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Tocright/doc
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;Description
{{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Topic
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Created page with "<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>"
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<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>
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Template:Topic/doc
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== Description ==
This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section.
If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed.
== Syntax ==
<pre>{{Topic}}</pre>
== Sample output ==
{{Topic}}
<includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
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Template:Trim
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<includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Trim/doc
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;Description
This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function.
;Syntax
<nowiki>{{trim| value }}</nowiki>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Category:Blog posts
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This is an automatically generated list of blog posts
[[Category:Community]]
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Category:Candidates for deletion
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__EXPECTUNUSEDCATEGORY__
This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template.
'''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion.
[[Category:Maintenance]]
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Category:Cards
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Cards can have common and rare cards. There are new cards in the game.
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[[Category:{{SITENAME}}]]
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[[Category:Templates]]
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[[Category:Templates]]
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[[Category:Templates]]
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Category:Maintenance
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The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons:
* Changes have been suggested that should be discussed first or are under discussion.
* The page has flaws that need addressing by an editor with the knowledge or skills to help.
* The action the page needs requires special rights.
''See also:''
{{cols|2|
* [[Special:BrokenRedirects|Broken redirects]]
* [[Special:DoubleRedirects|Double redirects]]
* [[Special:UncategorizedCategories|Uncategorized categories]]
* [[Special:UncategorizedFiles|Uncategorized files]]
* [[Special:UncategorizedPages|Uncategorized pages]]
* [[Special:UncategorizedTemplates|Uncategorized templates]]
* [[Special:WantedCategories|Wanted categories]]
* [[Special:WantedFiles|Wanted files]]
* [[Special:WantedPages|Wanted pages]]
* [[Special:WantedTemplates|Wanted templates]]
* [[Special:TrackingCategories|Other special tracking categories]]
}}
[[Category:{{SITENAME}}]]
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Category:Media
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[[Category:{{SITENAME}}]]
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[[Category:Images]]
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__EXPECTUNUSEDCATEGORY__
This category contains articles that are incomplete and are tagged with the {{T|Stub}} template.
[[Category:Maintenance]]
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The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template.
[[Category:Templates]]
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Category:Templates
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[[Category:Maintenance]]
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__EXPECTUNUSEDCATEGORY__
The files in this category do not have an appropriate license selected and are tagged with the {{t|nolicense}} template.
Administrators should review files in this category and either:
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* Delete the image, though it is good idea to give the uploader a chance to select a license first.
[[Category:Images]]
[[Category:Maintenance]]
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Category:Videos
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Created page with "[[Category:Images]]"
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[[Category:Images]]
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Module:Dialogue
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Dialogue module from the [[w:c:dev:Global Lua Modules]].
local Dialogue = require('Dev:Dialogue')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Dialogue]]
-- The last line produces the output for the template
return Dialogue
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Module:Dialogue/doc
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getting rid of red links
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This module is invoked by the {{t|Dialogue}} template.
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Module:Hatnote
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Hatnote module from the [[w:c:dev:Global Lua Modules]].
local H = require('Dev:Hatnote')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Hatnote]]
-- The last line produces the output for the template
return H
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Module:Hatnote/doc
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getting rid of red links
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wikitext
text/x-wiki
This module is invoked by the {{t|Hatnote}} template, which is used by a number of [[:Category:Notice templates|Notice templates]].
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Module:Mbox
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]].
local Mbox = require('Dev:Mbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]]
-- The imported Module is overwritten locally to include default styling.
-- For a more flexible Mbox experience, delete the function below and import
-- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css
-- or paste (and modify as you like) its contents in your wiki's
-- [[MediaWiki:Wikia.css]] (see [[w:Help:Including_additional_CSS_and_JS]])
-- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox
-- for more customization inspiration
--
-- BEGIN DELETION HERE
--
local getArgs = require('Dev:Arguments').getArgs
local localCSS = mw.loadData('Module:Mbox/data').localStyle
function Mbox.main(frame)
local args = getArgs(frame)
-- styles
local styles = {}
if args.bordercolor then
styles['border-left-color'] = args.bordercolor
elseif args.type then
styles['border-left-color'] = 'var(--type-' .. args.type .. ')'
end
if args.bgcolor then
styles['background-color'] = args.bgcolor
end
-- images
local image = args.image or ''
local imagewidth = args.imagewidth or '80px'
local imagelink = ''
if args.imagelink then
imagelink = '|link=' .. args.imagelink
end
local imagewikitext = ('%sFile:%s|%s%s' .. ']]'):format('[[', image, imagewidth, imagelink)
-- id for closure
local id = args.id or 'mbox'
local container = mw.html.create('div')
:addClass('mbox')
:addClass(args.class)
:css(styles)
:css(localCSS['mbox'])
:cssText(args.style)
local content = container:tag('div')
:addClass('mbox__content')
:css(localCSS['mbox__content'])
if args.image then
local image = content:tag('div')
:addClass('mbox__content__image')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__image'])
:wikitext(imagewikitext)
if args.collapsed then
image:addClass('mw-collapsed')
end
end
local contentwrapper = content:tag('div')
:addClass('mbox__content__wrapper')
:css(localCSS['mbox__content__wrapper'])
if args.header then
contentwrapper:tag('div')
:addClass('mbox__content__header')
:css(localCSS['mbox__content__header'])
:wikitext(args.header)
end
if args.text then
local text = contentwrapper:tag('div')
:addClass('mbox__content__text')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__text'])
:wikitext(args.text)
if args.collapsed then
text:addClass('mw-collapsed')
end
if args.comment then
text:tag('div')
:addClass('mbox__content__text__comment')
:css(localCSS['mbox__content__text__comment'])
:wikitext(args.comment)
end
end
contentwrapper:tag('span')
:addClass('mbox__close')
:addClass('mw-customtoggle-' .. id)
:css(localCSS['mbox__close'])
:attr('title', 'Dismiss')
if args.aside then
local aside = content:tag('div')
:addClass('mbox__content__aside')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__aside'])
:wikitext(args.aside)
if args.collapsed then
aside:addClass('mw-collapsed')
end
end
return container
end
--
-- END DELETION HERE
--
-- The last line produces the output for the template
return Mbox
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Module:Mbox/data
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local localStyle = {
['mbox'] = {
['display'] = 'flex',
['position'] = 'relative',
['border'] = '1px solid #d6d6d6',
['border-left-width'] = '8px',
['border-left-color'] = '#d6d6d6',
['border-radius'] = '3px',
['margin-bottom'] = '5px',
['min-height'] = '32px'
},
['mbox__content'] = {
['display'] = 'table',
['box-sizing'] = 'border-box',
['width'] = '100%',
['padding'] = '8px 15px'
},
['mbox__content__image'] = {
['display'] = 'table-cell',
['width'] = '40px',
['height'] = '100%',
['text-align'] = 'center',
['vertical-align'] = 'middle',
['padding-right'] = '15px'
},
['mbox__content__wrapper'] = {
['display'] = 'table-cell',
['vertical-align'] = 'middle'
},
['mbox__content__header'] = {
['display'] = 'block',
['font-weight'] = 'bold'
},
['mbox__content__text'] = {
['display'] = 'block'
},
['mbox__content__text__comment'] = {
['font-size'] = 'small'
},
['mbox__content__aside'] = {
['display'] = 'table-cell',
['width'] = '100px',
['vertical-align'] = 'middle',
['text-align'] = 'center',
['padding-left'] = '15px',
['border-left'] = '1px solid #d6d6d6'
},
['mbox__close'] = {
['position'] = 'absolute',
['right'] = '0',
['top'] = '0',
['padding'] = '2px 7px',
['font-weight'] = 'bold',
['font-size'] = '16px',
['color'] = '#bbb',
['cursor'] = 'pointer',
['transition'] = 'all .15s ease-in'
}
}
return { localStyle = localStyle }
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Module:Mbox/data/doc
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to get rid of a red link for documentation
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wikitext
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This is a sub-module of [[Module:Mbox]] and is used to specify the CSS properties for message boxes.
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Module:Mbox/doc
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FANDOM
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getting rid of a red link for the documentation
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wikitext
text/x-wiki
This module is used by most of the basic [[:Category:Notice templates|Notice templates]] and is invoked by {{t|MessageBox}}.
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Module:Namespace detect
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]].
local NS = require('Dev:Namespace_detect')
-- Local configuration can be modified in
-- [[Module:Namespace detect/data]] and
-- [[Module:Namespace detect/config]]
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]]
-- The last line produces the output for the template
return NS
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Module:Namespace detect/config
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports from the [[w:c:dev:Global Lua Modules]].
local nsConfiguration = require('Dev:Namespace_detect/config')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]]
-- The imported Module is overwritten locally to include default configuration.
-- For a more flexible experience, delete the page import
-- and paste (and modify as you like) its contents into this page
-- https://dev.fandom.com/wiki/Module:Namespace_detect/config
-- The last line produces the output for the template
return nsConfiguration
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Module:Namespace detect/config/doc
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Created page with "This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to u..."
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This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language.
To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line.
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Module:Namespace detect/data
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports from the [[w:c:dev:Global Lua Modules]].
local nsData = require('Dev:Namespace_detect/data')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]]
-- The imported Module is overwritten locally to include default configuration.
-- For a more flexible experience, delete the page import
-- and paste (and modify as you like) its contents into this page
-- https://dev.fandom.com/wiki/Module:Namespace_detect/data
-- The last line produces the output for the template
return nsData
7ik38lqy6uh9fwkkne9cxn9o7d7m1sv
Module:Namespace detect/data/doc
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FANDOM
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Created page with "This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons."
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wikitext
text/x-wiki
This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons.
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Module:Namespace detect/doc
828
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2023-08-30T04:40:14Z
FANDOM
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getting rid of red links
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wikitext
text/x-wiki
This module is invoked by the {{t|Namespace}} template.
2idd8afbk2w2qo3lyfjbhzosq8r1cc5
Module:Navbox
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Navbox module from the [[w:c:dev:Global Lua Modules]].
local N = require('Dev:Navbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Navbox]]
-- The last line produces the output for the template
return N
eiz127jgrsxnzryvcbyig40mttporiz
Module:Navbox/doc
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FANDOM
32769624
getting rid of red links
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wikitext
text/x-wiki
This module is invoked by the {{t|Navbox}} template. Navbox templates are not displayed for mobile users.
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Module:Quote
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Quote module from the [[w:c:dev:Global Lua Modules]].
local Quote = require('Dev:Quote')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Quote]]
-- The last line produces the output for the template
return Quote
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Module:Quote/doc
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FANDOM
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to get rid of the red link for the documentation
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This module is used by most of the basic [[:Category:Quote templates|Quote templates]] and is invoked by {{t|Quote}}.
bygz1r6jdgkblaksf93oqt9ka8276av
Blog:Recent posts
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FANDOM
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Created article for recent blog posts
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wikitext
text/x-wiki
<bloglist summary="true" count=50><title>⧼create-blog-post-recent-listing-title ⧽</title><type>plain</type><order>date</order></bloglist>
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